Have you gotten bored of the Vanilla 3 classes in Hexen? Do you wish that there was something that made them different, but left room for another mod to change the world or monsters? Well, I got something that might fit for you! This mod changes all of the classes in many ways and each class requires a much different play style from what they may have had previously. A slight Caveat, this will not work for multiplayer. Requires GZDoom, though has not been tested with other source ports.
First Full release of HexArcana gameplay modification for Hexen.
Welcome to my Modification!
I built this mod on top of another mod. A mod called the Hexen Class Rework mod made by DEAD_FiSH.
If you want to see his original work, you can find it here:
Moddb.com
This is my first mod created and I used the base mod to help me learn how to edit DECORATE script.
However, the edits are very significant so I feel confident saying the things I edited are my own work,
though in some places it does take a fair amount of inspiration from it and uses some of their sprites and minor portions of text.
Things I have used of theirs that I haven't transformed significantly or at all will be mentioned and documented in the credits section.
I am uncertain if I will be able to correctly credit all of the sprite work from their mod,
so I tried to use as little of it as I could.
Here I list the changes/modifications made to the Original Hexen.
Monster Flask: Replaces half of the quartz flasks. When consumed gives 25 stamina, and 10 ArcaneBlood.
Fighter Class:
Has a new inventory: Stamina. Caps at 100, gains fast from standing still, slower while moving.
Name changed to Slayer (May change in the future) Max health is 150. Starts with 3 Armor Class.
1st weapon: Fists. Primary fire is a quick short range punches. Drains a small amount of Stamina.
Secondary fire is a slow firing, but powerful punch, which launches a
compressed missile of air, striking foes a middle distance away. Damage
increases the closer the player is to the target. Drains a large amount of Stamina.
2nd weapon: Axe. Primary fire is a quick strike with the axe, does more damage than the punch, but
is slower than the punch, though has a slightly longer range.
Secondary fire throws the axe costing 10 Blue mana and does more damage than the primary. It has a boomerang
effect and returns a portion of the damage dealt back to the player when the axe
returns. You switch to the fists while the axe is away.
3rd weapon: Hammer. Primary fire hits things with the hammer. Uses no mana, but has less range
than the axe, and does more damage.
Secondary fire uses 30 Green mana but does a large amount of damage,
causing a wide very damaging explosion.
4th weapon: Quietus. Primary fire uses 2 of both manas, and launches a projectile that
does little damage, but a fair amount of damage if the enemy is hit with the sword.
Secondary fire uses 20 of both manas and spawns a semicircle of flames in front of you damaging
everything in the radius over time.
Mage Class:
Has a new inventory: ArcaneBlood. Caps at 100, gains 15 from using 1st weapon secondary, 10 from Monster Flask.
Name Changed to Warlock (May change in the future) Max Health is 50. Starts with 1 Armor Class.
1st weapon: Telekinsesis Primary fire, when tapped, fires a long range blast that does low
damage. The attack is a projectile, but very very fast
and does not have a visible missile. When powered it does 3X damage and costs 1 AB.
When held, the Primary will send out a wave of energy damaging enemies and throwing them backward.
When Powered up it sends out a larger damaging wave and costs 2 AB.
Holding secondary hurts the player for 10 health, and gives 15 Arcane Blood.
Tapping secondary puts the player in a Powered up state which changes all the weapons slightly.
Also everything costs Arcane Blood when Powered up, but does not cost more mana.
2nd weapon: Fire and Ice Primary fire blows out a cone of cold, does not cause pain state.
Short range, goes through enemies, and does little damage, but can
be held. Drains Blue mana slowly. Powered up blows out a much more long and narrow
cone of frost shards. Drains Arcane Blood at about 1/3rd the rate of Blue Mana.
Frost shards do slightly more damage than the cold blast.
Secondary throws a fireball that costs 5 Blue mana, and is gravity affected.
Powered up throws 2 additional fireballs on either side of the first one. Costs 3 AB.
3rd weapon: Shockball Primary fire throws an orb of electricity, goes through enemies, costs 12
Green mana. The orb will shock nearby enemies constantly.
Powered up it shocks faster and does more damage.
Secondary, costs 6 Green mana, throws a lightning bolt that cuts through enemies, does decent
damage to enemies it goes through and nearby enemies, but more damage to the
first enemy it hits directly. Powered up it does more damage and has a broader
damage radius to hit nearby enemies.
4th weapon: Bloodscourge Primary fire launches a gravity affected projectile which rips through enemies
And when explodes launches 48 mini bombs that scatter and explode in a wide area.
Costs 5 of both manas. Powered up launches 8 purple bomblets which then explode into 12 mini bombs each. Costs 4 AB.
Secondary fire shoots a nondamaging projectile that, when hitting an
enemy, causes a meteor shower to fall on them for damage in a wide area.
Costs 15 of both manas. Powered up it causes a very large meteor to fall on the enemy for huge damage. Costs 8 AB.
Cleric Class:
Has a new inventory: Stamina same as the Fighter
ArcaneBlood is gained by killing enemies with either the Mace of Contrition or the Primary of the Wraithverge
Name Changed to Magister (May change in the future) Max Health is 100. Starts with 2 Armor Class.
1st weapon: Mace of Contrition Primary fire deals a moderate amount of damage to enemies
with moderate melee reach and costing Stamina. Upon killing an
enemy 5 Arcane Blood is returned.
Secondary fire casts a self buff. Holding the button will charge the spell.
First charge will cost 15 Arcane Blood and heals between 5 and 10 health.
Second charge will cost 15 Blue mana as well as the 15 Arcane Blood. It heals
20 health plus the 5 to 10 from the first one.
Third charge will cost 20 Green mana as well as 15 Blue and 15 Arcane Blood.
It gives 4 Armor class up to a max of 18 in addition to the healing mentioned previously.
2nd weapon: Bow of Bow-ery Primary fire shoots an arrow. Can be charged by holding the button. Each arrow costs 2 Blue mana.
Damage and projectile speed are increased by charging the bow.
Secondary fires an electric arrow costing 20 Blue mana. When the arrow lands it causes
a chain lightning effect.
3rd weapon: Flames Primary fire shoots a projectile costing 10 Green mana that creates a rotating ring of flames
which expands outward damaging enemies in the area.
Secondary fire creates a perpetual ring of fire around the player, which lightly damages
enemies nearby, costing no mana, but slowly draining health. Also buffs other weapons' attacks.
Mace: Primary attacks cause additional damage. Secondary fire no change.
Bow: Primary fires faster, does much more damage, arrows fly faster. Secondary fire chain lightning now explodes
Flames: Primary fire now spawns a second ring shortly after the first. Secondary dismisses the ring.
Wraithverge: No change
4th weapon: Wraithverge Primary fire spawns a floating flame that teleports to an enemy within range and burns them.
If the enemy dies it will teleport to another enemy within range, if there is one. If
there isn't one, it will float in wait for an enemy to enter its range. It will disappear after
a certain amount of time. It costs 15 of both manas and returns Arcane Blood on enemy death.
Secondary is the vanilla attack because it's badass and impossible to improve. So I unimproved it.
It costs 15 of both manas and now also 30 Arcane Blood. It lauches a ball that bursts
into 4 spirits which seek out enemies and tear them to shreds.
CREDITS:
The UI code is done by DEAD_FiSH with minor modifications by myself
Cleric/Mage/Fighter DECORATE definitions are as they came in the mod by DEAD_FiSH with minor modifications by myself
Crossbow (Unused) is by DEAD_FiSH
SlayerSword (Unused) is by DEAD_FiSH
WarlockMissile (Unused) is by DEAD_FiSH
FireHammer sprites are by DEAD_FiSH
The structure of WarlockSpells as well as the sprites is by DEAD_FiSH, heavily modified by myself
The concept and implementation of the Monster Flasks was by DEAD_FiSH as well as Stamina and Arcane Blood
The Bow Sprites are by Bethesda Softworks, Raven Software, Monolith Productions, DonaldDuck and edited by Gothic. Found at Realm 667.
Some Bow sprites have been edited by myself.
Meteor explosion sprite is from Duke Nukem.
Meteor Sprite is by Cmdr G on OpenGameArt.org
Sounds by Kevin Schilder, Chia Chin Lee, Drew Markham, Tommccann, Robinhood76, Humanoide9000, Grant_Evans, Partners In Rhyme, and Myself.
If I missed anything or got anything wrong and you know who did what LET ME KNOW.