1) Robotic Infantry. I'd like to show you new enemy: robotic infantry! Robotic enemy which has well-protected from small calibre weapons armor. You can defeat him in two ways: 1) using powerful weapons or explosives 2) hitting the weak point - red eye/visor. When killed, it always drops additional item - battery for your suit. Also, there will be a friendly version.
2) Mercenaries. The plot was reworked a bit. No more HECU forces and BlackOps. Soldiers and assassins represent the same faction - mercenaries. Assassins are armed with silenced SMGs in semi-auto mode (drops a gun when is killed). Initially, their goals are not clarified for player. Some things and clues will help you answer this question on maps where you could fight their forces. Will you take a chance to figure their goals out?
3) Assassin zombies. A new kind of zombie that can be invisible while walking. This zombie becomes visible only when attack player or takes a heavy instant damage. The level of transparency depends on the selected game difficulty.
And here are some new small features:
– Secutrity officers armed with glocks can use burst-fire mode
– Most enemies have own footsteps sounds
– Mercenary tanks added as a vehicle enemy
That's all!
And as you could see there was no release last year. Don't panic, everything will happen soon. The current progress is 95-97%.There are a few things left to do...
See you soon!
Also, my Discord
looks interesting not gonna lie.
very nice
Epic update! Assassin zombies is very clever idea, I can't remember if I ever saw that anywhere else :O
In Residual Point and Residual Life mods. But that assassin zombies had quick movements and no stealth. Apparently based on bullsquid code.
Nice update!
Robotic Infantry is such a missed opportunity for an enemy considering he has a functioning model courtesy of the German Version of HL.
And nice job mixing it up with Merc's instead of the HECU, I think they got their hands full handling Black Mesa ;)
I glad to see a new faction, robotic infantry. Cool!
Looks great as usual, can't wait for the big update! 😸
Having fun playing this mod, right now. Thanks, mate!
I'm glad you added english subtitles for critial dialogues. Very neat idea.
The stealth zombie idea is amazing!!
Oh wow, I didn't expect it to be reworked like this. Interesting!
Also nice idea for the idea of mercanaries and assassin's. I wasn't too sure about the HECU approach but I think this will work much better.
[I hope that's not rude to say.]
The robot soldier is probably gonna be the most interesting one to deal with. Especially since it's a... robot, although friendly ones is most definitely interesting! I am absoltuley excited and especially knowing it's nearing completion is good! I wish this project and the team well!