Empires, the award winning Half-Life 2 mod, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire. Empires features:

Four infantry classes

  • Prepare a surprise attack as the scout or take the enemy head-on as the rifleman. Drive back enemy tanks as the grenadier or support your team as the engineer. With four different infantry classes, each with customizable skills, you can create the perfect class to fit your playing style.

Squad-Based Teamwork

  • Players can organize themselves into highly-effective squads, overwhelming their opponents with superior tactics. Squad leaders can not only direct their respective members, but also use special squad powers such as reviving dead squad members or calling down an artillery strike on the enemy.

Vehicle Combat

  • Whether you're ferrying troops around the battlefield with the Armored Personnel Carrier or reigning fire upon your foes with the Artillery tank, Empires features a variety of vehicular combat. Choose from six different vehicle types, including three levels of tanks, and customize your weapons, armor, and engines.

Real-Time Strategy Commander

  • For those more inclined to RTS gameplay, you can play as the commander. Place buildings, build defensive turrets, construct vehicles, and conduct research on your way to leading your team to victory.

With 15 official maps and dozens more community-created ones, no two matches are ever the same. Empires brings FPS/RTS gameplay to a whole new level. Join up today and see what you've been missing.

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Empires 2.30.6 Released

News

We're happy to announce version 2.30.6 which is live on Steam right now!

Join us on Discord! Discord.gg

Changelog:

Bug fixes

  • Fixed an issue causing degreesSlow/degreesFast vehicle handling variables to be overridden by hard-coded values. (There shouldn’t be any issues caused by fixing this as script values have been adjusted to match)
  • RPG now uses a different 3rd person reload animation as there was no RPG animation available. (Uses HL2’s AR2 reload as it is the closest visual fit)
  • Fixed an issue with accuracy upgrade not using the script value when adjusting weapon base spread. (It was hard-coded to 25%, this will now use “AccuracyUpgradeModifier” script variable)
    • For most weapons this will be a small nerf to accuracy but as always any issues identified will be addressed in future updates.

Script/Game Balance

Damage Types and Resistances

  • Changed GeneralChemistry to GrenadeExplosive (Grenade Launcher and Upgraded Grenade Launcher)
  • Changed GeneralPhysics to ShellPlasma and BulletPlasma (Plasma CN and Plasma MG)
    • ShellPlasma inherited the GeneralPhysics values
    • PlasmaBullet
      • Absorbant has 10% resistance
      • Buildings have 100% resistance
      • Turrets have 70% resistance
      • Walls have 100% resistance
      • Infantry has 0 resistance
  • Changed BioArt to ShellBiological (Biological CN)
  • Changed Kinetic to ShellKinetic
  • Changed Explosive to ShellExplosive
  • Changed APBullet to BulletAP
  • Changed BulletExplosive to BulletExplosive
  • Changed KineticArt and ExplosiveArt to Artillery
  • Increased Building resistance against Depleted Uranium from 87.5% to 100%.
  • Decreased Wall resistance against Plasma Cannons from 94% to 88%.
    • It doubles the damage that plasma cannons do to walls making it a new perk of plasma cannons.

Research

  • Added separate researches for Artillery Cannons
  • Removed Turrets research from Electrical Engineering
  • Added a new tree called Strutucal Engineering
    • Upgraded Machine Gun Turrets Lvl 2
      • Upgraded Machine Gun Turrets Lvl 3
    • Upgraded Missile Launcher Turrets Lvl 2
      • Upgraded Missile Launcher Turrets Lvl 3

Classes

  • Rifleman and Scout now have access to Seismic Grenades

Infantry Weapons

  • Northern Faction .50cal Rifle
    • Increased recoil across the board

Vehicle Chassis

  • APC
    • Increased cost by 50
    • Reduced the number of Grenade Launcher that can be equipped from 2 to 1.
    • Reduced the size of the Grenade Launcher slot from 3 to 2.
  • LT/AFV
    • Increased cost by 30
  • Medium
    • Reduced the number of Missile Launcher that can be equipped from 2 to 1.
  • Heavy
    • Brenodi Empire
      • Increased the size of the Machine Gun slot from 2 to 3.
      • Reduced the number of Missile Launcher that can be equipped from 3 to 1.
      • Reduced the number of Machine Gun that can be equipped from 2 to 1.
    • Northern Faction
      • Increased the size of the Machine Gun slot from 2 to 3.
      • Reduced the number of Missile Launcher that can be equipped from 6 to 2.
      • Reduced the number of Machine Gun that can be equipped from 2 to 1.

Vehicle Armor

  • Removed Capacitive
  • Reactive
    • Increased Health from 120 to 130.

Vehicle Engines

  • APC
    • Increased Weight of Fission Engine from 5 to 10.
  • LT/AFV
    • Increased Weight of Fission Engine from 10 to 20.
  • Medium
    • Increased Weight of Fission Engine from 10 to 20.
  • Heavy
    • Increased Weight of Fission Engine from 10 to 20.
  • Artillery
    • Reduced Weight of 3 Phase Engine from 40 to 30.
    • Increased Weight of Fission Engine from 10 to 20.

Vehicle Weapons

  • Plasma MG
    • Decreased Cycle Time from 0.35 to 0.3.
    • Decreased Heat from 0.18 to 0.15.
  • Grenade Launcher
    • Decreased Cycle Time from 2 to 1.4.
    • Increased Heat from 8 to 10.
    • Increased Cost from 30 to 50.
    • Increased Weight from 30 to 40.
  • Upgraded Grenade Launcher
    • Increased Weight from 40 to 50.
    • Increased Heat from 12 to 14.
Empires 2.30.4 Released

Empires 2.30.4 Released

News 2 comments

We’re happy to announce version 2.30.4 which is live on Steam right now!

Empires 2.30.3 Released

Empires 2.30.3 Released

News 1 comment

We’re happy to announce version 2.30.3 which is live on Steam right now!

Empires 2.30.2 Released

Empires 2.30.2 Released

News

We’re happy to announce version 2.30.2 which is live on Steam right now!

Empires 2.30.1 released

Empires 2.30.1 released

News 3 comments

Empires version 2.30.1 released. A long list of changes this time around!

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OLD ARCHIVED VERSION: Empires v2.30 Client Full

OLD ARCHIVED VERSION: Empires v2.30 Client Full

Full Version 15 comments

NOTE: This is an archived version of Empires Mod. Download the latest version of Empires Mod on Steam! This will install the Empires v2.30 client. The...

Empires v2.30 Server Full

Empires v2.30 Server Full

Server 3 comments

This is a server installer for Empires v2.30. Please see the Empires Wiki page for installation instruction (wiki.empiresmod.com).

ARCHIVED: Empires v2.30 Client Patch

ARCHIVED: Empires v2.30 Client Patch

Patch 7 comments

NOTE: This is an archived version of Empires Mod. Download the latest version of Empires Mod on Steam! Install this client patch after you have installed...

ARCHIVED: Empires v2.30 Server Patch

ARCHIVED: Empires v2.30 Server Patch

Server

NOTE: This is an archived version of Empires Mod. Download the latest version of Empires Mod on Steam! This is a server patch for Empires v2.30. Please...

Empires v2.29 Server Patch

Empires v2.29 Server Patch

Server

This is a server patch for Empires v2.29. Please see the Empires Wiki page for installation instruction (wiki.empiresmod.com).

ARCHIVED: Empires v2.29 Client Patch

ARCHIVED: Empires v2.29 Client Patch

Patch 6 comments

NOTE: This is an archived version of Empires Mod. Download the latest version of Empires Mod on Steam! Install this client patch after you have installed...

Post comment Comments  (50 - 60 of 885)
ChaoticNeutral
ChaoticNeutral - - 403 comments

I hope you devs get bought out by Valve like the Counterstrike and Garry's Mod people did.

Well, okay, like Garry's Mod did. Counterstrike hasn't made any progress in a decade.

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tenser4
tenser4 - - 51 comments

What about Global Offensive?

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bloodnest
bloodnest - - 52 comments

You went full retard man, never go full retard.

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tenser4
tenser4 - - 51 comments

Uh...how? Global Offensive was a pretty damn good update to a classic game.

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Trickster
Trickster - - 8 comments

We'll be releasing an update patch pretty soon to fix some errors with SDK Base 2007 loading. I would expect it to be out within a week, 10 days at the most. If it doesn't work after that then contact me and I'll try and work out the issue. Do you have 2 username installs? People with 2 username folders seem to be unable to get it working, which is the main bug we'll be fixing.

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theravenswolf
theravenswolf - - 78 comments

I dont have two usernames.. Just one. I have an SSE procesor, I am afraid that it dosent support SSE 1.... :S

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theravenswolf
theravenswolf - - 78 comments

Can somebody help me... I got an error with SDK 2007, I install it... So I fix it now It has an error something like: cant load library client

Could someone help me to fix the problem? I dont want to reinstall it, it takes too long >_>

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Guest
Guest - - 700,135 comments

Have you started any of the source games ? (like tf2)
You have to play them at least once for all the files to load.

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kisscsaba182
kisscsaba182 - - 17 comments

update very good

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Trickster
Trickster - - 8 comments

We're planning a follow-up patch within a week or 2 to address any issues. The tutorial map is getting a substantial overhaul, so that might take a little longer, probably a month or 2.

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HEVcrab
HEVcrab - - 479 comments

Looks nice and uncommon, checked this out)
Some more minor fixes are needed: spawning stuck in the 6-wheeled vehicle on the Northern Faction tutorial map (temporary fix - enter and exit the vehicle) and "version 2.30" still persisting in the tutorial MOTD window (server name, evidently).

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Boomsicle
Boomsicle - - 58 comments

Dayum. And here I was thinking the mod was dead (in development terms).

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Lux_Smash
Lux_Smash - - 346 comments

i have to try this...

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