Fixed several bugs and also added more new content and options to pick from.
It's time for Infernal Retaliation!
Changelog:
1. Fixed a bug where killing a certain zombie will cause the previously downed zombies to resurrect.
2. Fixed a bug where on the hardest difficulty some encountered marines still remained friendly to the player.
3. Added a CVAR option which, if activated, has the survivor NPC's remain quiet, with the exception of their attack, hurt and death sounds. Another such separate option also exists for turrets.
4. Added a flame mine and an NPC flamethrower turret.
5. Fixed the zombie spawn system with tweaks (added replacements for stealth monsters and replaced most revenant spawners with normal zombie spawners instead of boss spawners).
6. Added a new CVAR which allows zombies to revive every 5 to 10 minutes.
7. An additional sound has been added to the zombie ambient.
Good mod, goes well with Nightshift. Although, I found it crashes at complete random, with no error message of any kind.
It could crash in an hour or two, or crash a couple of seconds into the game.
Hmm, will take a look into it. Thanks for the feedback!