An additional update intended to bring more suspense to the mod.
List of changes:
1. Added spawners of marine & civilian corpses, some of them can raise from the dead and attack you. Recently raised marines have a chance of spawning as a "special" zombie, depending on certain CVAR's used.
2. Mines now detonate upon anyone stepping on them, regardless of activator's species.
3. The file size had been trimmed down due to sprite duplicates being deleted (special thanks to SilverMiner for helping with that).
4. Another new enemy has been added - a skeleton who packs a punch and has a lot of HP.
5. Fixed bug with turrets getting stuck in one place.
what happened ot the original enemy zombies .. i tried downloading all versions but they all seem to have changed i want the zombies from the title screen but i cant get them anymore because all versions seem to have removed the old zombies?
You can check out the options and enable the zombies on the title screen by enabling the Fast Zombies parameter.