Adventure in the East is a historical mod for Mount and Blade: Warband, taking place in the Middle East in the year of 634.
Current features include:
- Story campaign
- 9 starting factions : Roman Empire, Rashidun Caliphate, Sassanid Empire, Avar Khaganate, Bulgar Khanate, Satrapy of the Alans, Kingdom of Aksum, Kingdom of Makuria and Western Gökturks.
- Rebels can create Armenia and Judea if they manage to capture settlements
- Small tribes can establish minor kingdoms
- Many historical lords and other characters
- A lot features reworked and added such as dueling which gives the player the ability to face enemies in single combat
- Large battles
- New quests
- Random events
- Bandits and rebels can raid villages
- New RPG elements (for example, Persuasion skill is now useful and can be used to negotiate with characters)
- New graphics and music which creates an immersive atmosphere
- A detailed map
- Diplomacy 4.2, Motomataru's Campaign AI Fixes and Tweaks, Freelancer 1.5 (bug fixed) and FormAI mods integrated
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If you have a problem with text not showing up in "Adventure in the East" or other Warband mods, the problem is probably the font not being supported by your OS.
Try this to fix the problem:
1. Go to your mod folder.
2. There, delete "font.dds" in Textures folder and "font_data.xml" in Data folder.
Adventure in the East 6.2 is a semi-historical mod for Mount and Blade: Warband, taking place in the Middle East in the year of 634.
Adventure in the East 6.1 is a semi-historical mod for Mount and Blade: Warband, taking place in the Middle East in the year of 634.
Adventure in the East 6.0 is a semi-historical mod for Mount and Blade: Warband, taking place in the Middle East in the year of 634.
Adventure in the East 5.9 is a semi-historical mod for Mount and Blade: Warband, taking place in the Middle East in the year of 634.
Adventure in the East 5.8 is a semi-historical mod for Mount and Blade: Warband, taking place in the Middle East in the year of 634.
Adventure in the East 5.7 is a semi-historical mod for Mount and Blade: Warband, taking place in the Middle East in the year of 634.
Will new factions or forts, towns and cities be added in the new versions?
Probably not, because adding more factions and locations will make the game more laggy
How to translate the game into Spanish?
Start your game in window mode and start new game. When you are into world map, you move your mouse above, then view > create language template > default
When I attack enemies + I'm into the middle of fight, the game crashes, how to fix this problem? or it's just my PC?
You are the only one who has reported this so the problem is probably on your end. I'll look into it, though.
New version released with better performance
This mod now works with WSE2 1.0.7.6 if you want to use it
The mod seems really fun, and I think I'd enjoy playing it, but the map lag is really bad when holding ctrl+space. I think part of the reason might be how the mod handles ships. I hope you can find a way to reduce map lag when fast travelling.
Hi, I didn't try the mod yet but did you try using WSE2 launcher ? It's a modified launcher for m&b that seriously reduce lagg on native & mods.
The lag on campaign map is caused by the mod having more parties on the map than regular Warband. It is something that most big mods have to deal with and there's really no other solution than reducing the number of villages, lords and bandit parties.