I like to write tutorials on how to mod old video games. DMs open.

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Striker on the Duke4 forums uncovered a lost level editor for the game Hellbender by Terminal Reality. It has now been archived onto moddb so it can be preserved. It can be downloaded here.

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Davidson & Associates, Inc

Davidson & Associates, Inc

1 member Developer

Davidson & Associates, Inc. was an American developer of educational software based in Torrance, California. The company was founded in 1984 by husband-and-wife...

Nway Inc

Nway Inc

1 member Developer

nWay is the developer and publisher behind Power Rangers: Battle for the Grid, Power Rangers: Legacy Wars and Battlepalooza.

ansdor games

ansdor games

1 member Developer

Ansdor games is an independent software developer from Brazil.

Silverback Entertainment

Silverback Entertainment

1 member Developer

Silverback Entertainment is a small development shop in Tucson, Arizona. Most of us worked for Running With Scissors and have a number of years working...

Deibus Studios Ltd.

Deibus Studios Ltd.

1 member Developer

A developer of racing games including Motocross Mania.

QuA & WuA

QuA & WuA

1 member Developer

Maps created by the duo QuA & WuA for Call of Juarez.

The Bloodbath Team

The Bloodbath Team

1 member Developer

Wraith - Head programmer, designer, and skinner. Spectre - Playtester, promotions :-), original concept. Ghost - Playtester, programmer. Smoth - THE map/skin...

Tom Chang

Tom Chang

1 member Developer

Tom Chang was the creator of Shogo Coop. Released back in the early 2000s.

Post comment Comments  (10 - 20 of 42)
miller11568
miller11568 - - 5 comments

Are you Ancient Engines on archive.org?

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LithTechGuru Creator
LithTechGuru - - 446 comments

Yes

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Guest
Guest - - 699,809 comments

any idea how to make new character models for the Rune?

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LithTechGuru Creator
LithTechGuru - - 446 comments

I've now reuploaded a tutorial on how to do this. Moddb.com

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LithTechGuru Creator
LithTechGuru - - 446 comments

Unfortunately I don't know. You can try using the model exporter for Milkshape I posted here
Moddb.com

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dalee6
dalee6 - - 2 comments

hi plase help me actorfx default_skeleton.txt & max_payne .txt i add all tutrial in import default_skeleton.txt with actorfx how edit texteure animation
1
Moddb.com
2
Moddb.com

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UGLIES
UGLIES - - 252 comments

Hey man, i wanna ask you, why when I export Max Payne Models then I play it, and the the face seems to be, unchanged like grin, dead, the face still use the same texture from the game, is that because old bug? And one more, how do i make set KFs texture for models on mp1?

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LithTechGuru Creator
LithTechGuru - - 446 comments

I don't know sorry. All of my Max Payne tutorials are old reuploads from archives.

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UGLIES
UGLIES - - 252 comments

oh ok no problem

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UGLIES
UGLIES - - 252 comments

Somebody have problem when importing .skd file for the .kf2

you say try older version of Milkshape 3D

But which version? I try both of them 1.8.5 and 1.8.4 but its still dont work

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dalee6
dalee6 - - 2 comments

1.8.4 and 1.8.5 beta is work add serial number licence
1.8.4 and 1.8.5 max payne 1 kfs and skd work import /export

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LithTechGuru Creator
UGLIES
UGLIES - - 252 comments

Thanks, i owe you one

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