Striker on the Duke4 forums uncovered a lost level editor for the game Hellbender by Terminal Reality. It has now been archived onto moddb so it can be preserved. It can be downloaded here.
Davidson & Associates, Inc. was an American developer of educational software based in Torrance, California. The company was founded in 1984 by husband-and-wife...
nWay is the developer and publisher behind Power Rangers: Battle for the Grid, Power Rangers: Legacy Wars and Battlepalooza.
Silverback Entertainment is a small development shop in Tucson, Arizona. Most of us worked for Running With Scissors and have a number of years working...
Wraith - Head programmer, designer, and skinner. Spectre - Playtester, promotions :-), original concept. Ghost - Playtester, programmer. Smoth - THE map/skin...
Tom Chang was the creator of Shogo Coop. Released back in the early 2000s.
Are you Ancient Engines on archive.org?
Yes
any idea how to make new character models for the Rune?
I've now reuploaded a tutorial on how to do this. Moddb.com
Unfortunately I don't know. You can try using the model exporter for Milkshape I posted here
Moddb.com
hi plase help me actorfx default_skeleton.txt & max_payne .txt i add all tutrial in import default_skeleton.txt with actorfx how edit texteure animation
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Moddb.com
2
Moddb.com
Hey man, i wanna ask you, why when I export Max Payne Models then I play it, and the the face seems to be, unchanged like grin, dead, the face still use the same texture from the game, is that because old bug? And one more, how do i make set KFs texture for models on mp1?
I don't know sorry. All of my Max Payne tutorials are old reuploads from archives.
oh ok no problem
Somebody have problem when importing .skd file for the .kf2
you say try older version of Milkshape 3D
But which version? I try both of them 1.8.5 and 1.8.4 but its still dont work
1.8.4 and 1.8.5 beta is work add serial number licence
1.8.4 and 1.8.5 max payne 1 kfs and skd work import /export
Archive.org
Thanks, i owe you one