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[ALL] Texturing Tutorial
C&C: Generals Zero Hour

[ALL] Texturing Tutorial

C&C Generals Version 2.0 Textures 6 comments

Texturing Tutorial made by James O'Donnell Artist from the Forgotten Hope mod.

[RA3]Retexturing Existing Units With Ease
C&C: Red Alert 3

[RA3]Retexturing Existing Units With Ease

The War Factory Textures 4 comments

Retexturing Units in Red Alert 3 for Fun and Profit! How to make units your own in a few simple steps

[GEN - ZH] How do you change unit's portraits
C&C: Generals Zero Hour

[GEN - ZH] How do you change unit's portraits

ROME Textures 5 comments

why change portrait ? When you create a mod, you change the units of the game and then the portraits are no longer adapted

[RA 3] Coding & .xml files reference
C&C: Red Alert 3

[RA 3] Coding & .xml files reference

C&C: Red Alert 3 Other 6 comments

A reference list of SageXML folder containing .xml files (the folder that can be found inside the main RA3 MOD SDK directory).

[GEN - ZH] How to configure ENB Series for C&C Generals

[GEN - ZH] How to configure ENB Series for C&C Generals

Other Tutorial 8 comments

This is the .ini code used in C&C Tiberian Dawn/Red Alert Redux to configure the ENB Series visual effect mod for C&C Generals. If you think you can improve...

[C&C 3] How to enable mods in Worldbuilder

[C&C 3] How to enable mods in Worldbuilder

Mapping/Technical Tutorial 31 comments

This short tutorial shows you how to enable mods in WB.

[C&C 3]Command and Conquer 3 Batch file

[C&C 3]Command and Conquer 3 Batch file

Other Tutorial 9 comments

This is how you use a batch file to launch your CNC3 mods...

[C&C 3] Beginning coder's guide #2
C&C3: Tiberium Wars

[C&C 3] Beginning coder's guide #2

C&C3: Tiberium Wars Client Side Coding 8 comments

Beginning coder's guide #2, how to create new units.

[C&C3] Beginning modder's guide (coding)
C&C3: Tiberium Wars

[C&C3] Beginning modder's guide (coding)

C&C3: Tiberium Wars Client Side Coding 40 comments

C&C3 Beginner's guide - how to mod C&C3 (coding only).

[GEN - ZH]Coding Tutorial for ZH
C&C: Generals Zero Hour

[GEN - ZH]Coding Tutorial for ZH

Chinese Dominance Client Side Coding 15 comments

Hello all! This tutorial was made by request, so enjoy! I was asked to do a tutorial for Generals Zero Hour modding so I’ll start with the basics:

[GEN - ZH] Make Bridges Destroyable
C&C: Generals Zero Hour

[GEN - ZH] Make Bridges Destroyable

C&C Generals Version 2.0 Level Design/Theory 3 comments

RVMECH: RVMECH Tutorial on How to Make The Destroyable Bridges.. Damageable/destroyable bridges is real easy to do. Theres a few steps;-)

[TS & Ra2] Make your own custom billboards! (Tiberian Sun / Red Alert 2)

[TS & Ra2] Make your own custom billboards! (Tiberian Sun / Red Alert 2)

Other Tutorial 3 comments

Ever wanted to add Easter eggs into the game but don't have the abilities to do the more complicated ones? This tutorial will show you how to add your...

[GEN - ZH] Adding a new faction
C&C: Generals Zero Hour

[GEN - ZH] Adding a new faction

C&C Generals Version 2.0 Client Side Coding 9 comments

Adding a new faction By: Kwartjuh (CNC Central) hi there peepz... while working on CNC Second Dawn, i found some time to write a tutorial of adding factions...

[Gen - ZH] Step By Step Guide to Building an AI
C&C: Generals Zero Hour

[Gen - ZH] Step By Step Guide to Building an AI

C&C Generals Version 2.0 Client Side Coding 6 comments

I've found that a lot of mods for ZH and Generals don't have an AI due to the difficulty in finding people who are capable of making an AI, and willing...

[GEN - ZH] Correct Mod File placement
C&C: Generals Zero Hour

[GEN - ZH] Correct Mod File placement

C&C Generals Version 2.0 Client Side Coding 1 comment

By: The_kid Date: December 21, 2004 This tutorial was Designed in order to help the reader in placement of mod files in their C&C Generals folder...

[GEN - ZH] Creating a Realistic Tunnel with Worldbuilder.
C&C: Generals Zero Hour

[GEN - ZH] Creating a Realistic Tunnel with Worldbuilder.

C&C Generals Version 2.0 Mapping/Technical 4 comments

An Advanced Tunnel Tutorial developed by the brilliant minded Teukka. For C&C;Generals : Zero Hour.

[GEN - ZH] Mech's working
C&C: Generals Zero Hour

[GEN - ZH] Mech's working

C&C Generals Version 2.0 Client Side Coding 2 comments

this have took me 1 day to get it working, well almost the dead animation isnt working that great but mabye you guys know a way to fix this. Just place...

[Gen - ZH] How to make AI work in your custom maps

[Gen - ZH] How to make AI work in your custom maps

Mapping/Technical Tutorial 13 comments

How to make AI work in your custom maps the easy way. This tutorial will help you understand what do you need to do to make the AI work in your maps the...