Verdun is the first multiplayer FPS set in a realistic World War One setting. Merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense. Verdun is part of the WW1 Game Series, with the second entry Tannenberg taking players to the Eastern Front.

The game takes place on the Western Front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun in 1916. The game offers 4 distinct game-modes with many historically accurate features such as realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on the real battlefields of France and Belgium.

Verdun key features include:

  • Experience World War 1 gameplay: Accurate weaponry with realistic bullet physics, skill based weapon handling, poisonous gas with a claustrophobic gas mask experience, horrendous gore effects, and ferocious artillery barrages
  • Tactical squad-based FPS: Unique squad leveling system with distinct squad types and roles
  • True trench warfare: Real-time dynamic frontline with momentum based attack and counter-attack gameplay
  • Authentic World War 1 setting: Typical WW1 music and style, historical battlefields representing the key theaters on the Western Front
  • Challenging game modes: Team-based Frontlines, tactical Attrition, and skill-based Rifle Deathmatch and desperate survival in Squad Defense

For more information, please visit Verdun on Steam, like us on Facebook, subscribe on YouTube, and follow us on Twitch and Twitter.

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New Map Revealed!

News

Fans of Italian poetry who follow our roadmap might already have guessed which battle is the focus of the new Offensive map. The battle has two names, one of them coined by famous Italian poet Gabriele D'Annunzio: The Battle of the Solstice. Hence the name of the Offensive which will feature the next new map (and later the final new map) on the roadmap.

isonzo roadmap july2024


The less poetic name is the Second Battle of the Piave River. On June 15th 1918, the Austro-Hungarian army gathered their strength for a massive assault on Italian positions. Russia had been out of the war for some time, and the Battle of Caporetto in 1917 had been a great success for the Central Powers, moving the frontline up to the Piave river. This new offensive was aimed at breaking through the Italian defense on the Piave. Our upcoming map is named after a hill that would stand at the center of this battle: Montello.

Almost 100,000 men and 7,000 artillery pieces were mustered for the attack, with many of the Austro-Hungarian formations having been trained in the highly effective 'infiltration tactics' used by German stormtroopers. A major victory here could effectively take Italy out of the war, allowing the Central Powers to focus more resources on the troubled Western Front.

montello 4

The battlefield around an early objective location.


However, the Italians had not been idle since their defeat in the Battle of Caporetto. Of particular note was the removal of the incompetent General Luigi Cadorna and his replacement with General Armando Diaz as senior commander of the Italian Army. Under his leadership, Italian morale was stabilized and more flexible defensive tactics were developed, allowing for more independence for troops at the frontline - including giving them freedom to retreat or counterattack as needed, in sharp contrast to Cadorna's often bloody and ineffective determination to hold ground at any cost. During the Battle of Caporetto, he initially denied a request to withdraw from a commander on the ground, which led to Italian soldiers having to fall back under constant harassment from Central Powers troops instead of being able to make an orderly retreat.

GeneralDiazDrawing
A drawing of General Diaz on his 60th birthday in 1922, 4 years after the Second Battle of the Piave.


The battle started poorly for the Austro-Hungarians, as Diaz had intelligence on the exact starting time of their attack. Half an hour before they were due to go 'over the top', a heavy artillery barrage struck the Austro-Hungarian forward trenches and caused heavy casualties. Despite this, the attack mostly began as scheduled and the Piave river was crossed. This is where the battle begins for the players - one obstacle has been dealt with, but now there will be hard fighting as they must first climb and then descend Montello. On the other side lie the final objectives for this map.

The river crossing where the Austro-Hungarian players begin.


Join us for the next blog to learn more about the terrain you'll be fighting over in the first few sectors, and find out how the battle went historically.

We'll be back in two weeks!

Thursday Teaser

Thursday Teaser

News

The first teasers are out for the next free map coming to WW1 FPS Isonzo! Also, Isonzo is out now on Xbox Game Pass!

Roadmap Remix

Roadmap Remix

News

We're adjusting the order of roadmap items a little.

Assault Class Machine Guns in Isonzo

Assault Class Machine Guns in Isonzo

News

We've written bits and pieces about the light machine guns in Isonzo (as distinct from the heavy machine guns which are static weapons placed by the map...

Second Battle of the Aisne Campaign in Verdun and Tannenberg!

Second Battle of the Aisne Campaign in Verdun and Tannenberg!

News

A new campaign event begins in Verdun and Tannenberg, and Isonzo gets a small update.

Post comment Comments  (30 - 40 of 268)
NémaStalker
NémaStalker - - 2 comments

What is the most possible outcome for next front? Like Hungary vs Russia?

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VerdunLeo Creator
VerdunLeo - - 72 comments

Personally I would like to see Gallipoli and the Italian Alpine front most if there ever would be future theaters added.

Reply Good karma+2 votes
Guest
Guest - - 699,686 comments

I would love to see the Italian Front in game, but wasn't Gallipoli mostly a slaughter of Allied soldiers against well entrenched Ottomans? Not that if you added it I wouldn't play it, but still.

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Guest
Guest - - 699,686 comments

Yea we've been waiting to see new different kind of helmet for those soldiers. They look like Turks with those covers on their Adrian helmets

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GaryHi
GaryHi - - 67 comments

I believe there were Belgian soldiers who also fought wearing helmets like the French and same kind of uniform but the difference was that they were dressed in a brown uniforms. It wasn't just Belgian soldiers wearing top hats.

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VerdunLeo Creator
VerdunLeo - - 72 comments

This is their early war uniform indeed. The late and mid-war uniforms are also available as the squad tiers up. Not sure if those screenshots are teased yet somewhere, but they will at some point for sure. Stay tuned

Reply Good karma+1 vote
GaryHi
GaryHi - - 67 comments

A very good example would be this, Google.com

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VerdunLeo Creator
Guest
Guest - - 699,686 comments

I just love the work you guys put into in every model, scenery, texture of things. The officer wearing the helmet without a cover looks better though, because the lion crest on top really just shows the beauty of it. But the covers on helmets ehh, it knocks down the potential beauty of the nice looking helmet, I mean it's not like if people will play on rainy maps all the time. Other than that I voted for this as mod of the year you guys deserve it

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VerdunLeo Creator
VerdunLeo - - 72 comments

Thanks for your vote.
I agree that uncovered helmets are nicer. The canvas cover was a common attribute for the soldiers however and it makes it stand out visually from the french chasseur and poilu squads which already sport the uncovered adrian.

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