In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.
It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, while some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.'s.
Work on patch 1.0.5 is in full swing, and you can already notice changes in many small things. Finally, we got around to creating textures for railway paths, now the transition from the terrain to the paths is smoother and not so striking, personally it really annoyed me, well, the textures of the paths themselves are now of acceptable quality, I tried to make them more abandoned and dirty. Also, I finally got my hands on creating a normal texture of safes, for me, this is one of the works that I shelved, since I did not know how to approach the creation of this texture, and in general there was no inspiration to create it. A lot of different little things have also been fixed in a variety of textures that simply won't fit in the post, but in any case, the work is complex and colossal. I also want to express my gratitude to all those who support the project and understand what hard work.
S.T.A.L.K.E.R.: Legends of the Zone Trilogy has now added official mod support for PlayStation and Xbox.
Many have noticed that the number of news updates about the project has decreased since 2024. But why?
Discover the immersive world of NLC 7, a challenging S.T.A.L.K.E.R.: Shadow of Chernobyl mod. This stand-alone mod transforms the game with complex quests...
Hello everyone, release version 1.0.4! There are various fixes in this version, as well as the addition of new textures.
Contains main files + english translation, read mod summary for addons link
This patch fixes some script syntax errors that were crashing the game.
The second beta release of Content Revised. Includes changes to weapons and other atmospheric things.
This the official STALKER SoC SDK 0.4. Includes it's official patch and a few fanmade fixes.
Full repack of Assembly by Sam. Contains Shadow of Chernobyl.
Official SDK 0.4 export plugins for 3ds Max 7, 8, 9, 2008, 2009, 2010, 2011, LightWave 3D 7.5 and 8.0, and Maya 7, 8, 8.5, 2008, 2009, 2010. In addition...
hm lol Stalker Clear sky is way better
clear sky better than SoC?...................... LOL
STALKER Is cool game no bugs no errors nice pity that the clear sky have errors:(
Stalker has a lot of errors(probably becuse of the engine),but it still rules.
my favorite genre horror fps and im a realism ***** so a simple change of the guns and its perfect
Is there a mod that adds dual handguns to the game? Or have I simply not yet encountered a set of dual handguns?
Loving the game, especially with the Olbivion Lost and Stashed mods.
Not including dual handdguns was a deliberate decision on the developers' part, because it is highly unrealistic. I haven't seen any mods that adds dual wielding, not even sure if it is possible (stalker uses mirrored models, ie the hands are the same, so that would mean both guns would look exactly the same and probably fire at the same time too). The prequel to the game, Clear Sky (due for release the 5th of September) does add the ability to have a detector in one hand and a pistol in the other, so I'm sure some crafty modder will take advantage of that and add a second hand gun. :)
Thanks for clearing that up!
Yes, I suppose dual wielding pistols gun-kata style is quite unrealistic, especially for a game series that lets you plot bullet trajectories and such, but damn is it cool. I blame Perfect Dark for that. Double Maulers... mmmmm...
The S.T.A.L.K.E.R A-life system that controls the AI is, unfortunately, incompatible with network playing. There is simply too much data to synchronize.
HEY YALL!!! Why no co-op mods??