The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Bring your creative visions to life directly in game without programmer assistance via the new Unreal Blueprint.
Unreal Engine 4’s architecture offers fully dynamic lighting features, cutting down on development time and ensuring less iteration on creative ideas. With significant new visual features, Unreal Engine 4 enables you to achieve high-end visuals, while remaining both scalable and accessible to make games for low-spec PCs.
If you wish to add mod support to your UE4 game, we recommend the use of the Unreal Engine 4 Engine Mod Browser and Manager Plugin created by mod.io, which makes it easy to support UGC.
Tool highlights/features for developers include:
We have some important news regarding the launch of our upcoming game, Tomb Explorer VR.
New Release Date: August 1.
Due to unforeseen circumstances, we have decided to move the launch date of Tomb Explorer VR to August 1. This decision comes after careful consideration of several factors:
Public Play test: We have added an additional week for a public play test of select levels. This will allow players to experience parts of the game early and provide valuable feedback on the Steam forums. Your input on bugs, game play mechanics, and overall impressions will help us fine-tune the game and ensure a polished final release.
Competing Release: Another highly anticipated game, "Into the Radius 2," is launching on July 24, just two days before our initial release date. As a small two-person development team, we believe that competing with the hype surrounding this game might affect our own game's visibility and impact. To ensure the best possible launch for Tomb Explorer VR, we have decided to move our release date.
We sincerely apologize for any inconvenience this may cause and appreciate your understanding. Our goal is to deliver an exceptional adventure experience, and this additional time will help us achieve that.
We are excited for you to join us in uncovering ancient mysteries on August 1. In the meantime, we invite you to participate in the public play test and share your feedback with us.
Thank you for your support and enthusiasm. We look forward to your thoughts and contributions to making Tomb Explorer VR the best it can be.
Play Test and Wishlist Link
Store.steampowered.com
EARLY ACCESS TRAILER
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UE4 doesn't support C#. but does UE3 support C# language ?
UE3 is only written in Unreal Script they maybe similar but there are not the same. However i am not really a programmer i just know its U Script.
no, ue3 was written in c++. unrealscript is used for gameplay coding.
Thank you
thank you
Anyone else having problems creating Landscape Materials using this official guide? Docs.unrealengine.com
At this step: Docs.unrealengine.com I just get a black material. What am I doing wrong?
You need to make sure your Heightmap is a valid size for UE4
like 4033x4033 then make your texture 4096x4096.
Better yet, use World Machine 2 and export textures and setup
texture blending. It worlks just fine.
Have you joined the forum and looked for help there? There are always people online and if it's something a lot of people are having issues with there may be a solution already. If not you can get it to someone at Epic who can help out.
Forums.unrealengine.com
I have problem Blender export models fbx to UE4. No colision:(
Are you sure you added colliders? I mean its probably for the better anyway if you make a collider rather than using the mesh collider (easier to process for the engine).
Have you been to the forums yet? It might be an issue with FBX importing or an export setting in blender. There may be a toggle for solid mesh or something similar to the way static meshes worked in UDK. I'm just getting started with UE4 so the forum is probably your best bet for help.
Forums.unrealengine.com
Hell yeah!
Can't wait for a UE4 version of the UDK! Keep up the epic work with this engine!
They wont release that in UDK unless they release 2-3 games out of it.. in short : no way near 3-4 years. GL!
Dx9 compatibility?