The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Bring your creative visions to life directly in game without programmer assistance via the new Unreal Blueprint.
Unreal Engine 4’s architecture offers fully dynamic lighting features, cutting down on development time and ensuring less iteration on creative ideas. With significant new visual features, Unreal Engine 4 enables you to achieve high-end visuals, while remaining both scalable and accessible to make games for low-spec PCs.
If you wish to add mod support to your UE4 game, we recommend the use of the Unreal Engine 4 Engine Mod Browser and Manager Plugin created by mod.io, which makes it easy to support UGC.
Tool highlights/features for developers include:
We have some important news regarding the launch of our upcoming game, Tomb Explorer VR.
New Release Date: August 1.
Due to unforeseen circumstances, we have decided to move the launch date of Tomb Explorer VR to August 1. This decision comes after careful consideration of several factors:
Public Play test: We have added an additional week for a public play test of select levels. This will allow players to experience parts of the game early and provide valuable feedback on the Steam forums. Your input on bugs, game play mechanics, and overall impressions will help us fine-tune the game and ensure a polished final release.
Competing Release: Another highly anticipated game, "Into the Radius 2," is launching on July 24, just two days before our initial release date. As a small two-person development team, we believe that competing with the hype surrounding this game might affect our own game's visibility and impact. To ensure the best possible launch for Tomb Explorer VR, we have decided to move our release date.
We sincerely apologize for any inconvenience this may cause and appreciate your understanding. Our goal is to deliver an exceptional adventure experience, and this additional time will help us achieve that.
We are excited for you to join us in uncovering ancient mysteries on August 1. In the meantime, we invite you to participate in the public play test and share your feedback with us.
Thank you for your support and enthusiasm. We look forward to your thoughts and contributions to making Tomb Explorer VR the best it can be.
Play Test and Wishlist Link
Store.steampowered.com
EARLY ACCESS TRAILER
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Hey, problem, is there any way to port maps from the Source Engine to Unreal Engine 4?
Can you port them to a 3D modeling program if you can just import it from there.
Hi im new to the programming world im just starting to learn, i just wanted to ask a question. Would it be possible to create a game on the unreal engine 4 so it could resemble something like this:
Yes it is possible but understand your game wont look like that instantaneously. It will probably take a few years to get it to look like that but really it will take a few years for any game engine.
I seems to me that these videos were created in real time rendering is that why it looks so realisic. i compare them to capturing video with an old camcorder. i did find an engine thats almost smiliar to the videos above. I went to their website but i dont think their engine is for public use. check it out Unreal doesnt compare to this.
eww... UE4 is an awful engine really
I think it's absolutely fantastic!
It really isn't.
UnrealEngine4 - the best!
What a paradox. Using unreal engine to make more realistic looking games.
Pretty much a lot of them will be epic. :)
U4 is engine with lot of features. Such number of features makes engine more complex to understand. Fortunately a lot of good video and text tutorials are available to anyone willing to learn.
Even expirienced developers need some time to get familiar with engine itself before they unleash their creativity. So, it is no wonder that there is no sudden boom of new games made with U4. But new U4 games poping up more frequently each day on moddb, that is good trend.
Some creep went through and disagreed with all of the reviews...Don't nobody say nothin' bad about Mrs. Jenkins...or Unreal...