18.2 Patch Notes - Battlegrounds Parties, Card Changes, Game Improvements, Solo Adventure & More!
Blizzard just announced a huge event and this is the patch notes part, where you can expect things like - Battlegrounds Parties, Card Changes, Game Improvements, Solo Adventure & More!
Quote from BlizzardThe 18.2 patch kicks off the Forbidden Library limited-time event on September 8 and includes a new Battlegrounds feature and update! On September 15, the all-new Hearthstone Book of Heroes solo experience will unlock, and on September 23 players can duke it out for big rewards in the Heroic Brawliseum!
Battlegrounds Updates
NEW FEATURE – BATTLEGROUNDS PARTIES
With the introduction of Battlegrounds Parties on September 8, players will be able to queue up for Battlegrounds matches with more than one other player! Battlegrounds Parties will allow groups of players to queue Battlegrounds together, and it supports a full lobby for private games!
Here’s how it works:
- Up to 4 players will be able to queue for a normal ranked Battlegrounds match together.
- Once the group lobby exceeds 4 players, the game type will automatically switch to a private Battlegrounds match for 5-8 players.
Climb in rating with a handful of friends or invite the whole family to determine, once and for all, who is the true Battlegrounds pro of the bunch!
NEW HEROES
Lord Barov
- Friendly Wager [Cost 1]
- Guess which player will win their next combat. If they win, get three Coins.
Jandice Barov
- Swap, Lock, & Shop It [Cost 0]
- Swap a friendly non-golden minion with a random one in Bob’s Tavern.
Forest Warden Omu
- Everbloom [Passive]
- After you upgrade Bob’s Tavern, gain 2 Gold this turn only.
Players with Battlegrounds Perks will have early access to these new Heroes before they are formally released on September 22.
NEW MINION
Micro Mummy
- [Tier 1, Mech] 1 Attack, 2 Health
- Reborn. At the end of your turn, give another random friendly minion +1 Attack.
UPDATED MINION
Pack Leader
REMOVED MINION
- Old: 3 Attack, 3 Health. Whenever you summon a Beast, give it +3 Attack. → New: 2 Attack, 3 Health. Whenever you summon a Beast, give it +2 Attack.
- Mecharoo has been removed from the Battlegrounds minion pool.
Card Balance Updates
Secret PassageCabal Acolyte
- Old: Replace your hand with 5 cards from your deck. Swap back next turn. → New: Replace your hand with 4 cards from your deck. Swap back next turn.
Totem Goliath
- Old: 2 Attack, 6 Health → New: 2 Attack, 4 Health
Archwitch Willow
- Old: 4 Attack, 5 Health. Overload (2) → New: 5 Attack, 5 Health. Overload (1)
Darkglare
- Old: [Cost 9] 7 Attack, 7 Health → New: [Cost 8] 5 Attack, 5 Health
- Old: [Cost 3] 3 Attack, 4 Health. After your hero takes damage, refresh 2 Mana Crystals. → New: [Cost 2] 2 Attack, 3 Health. After your hero takes damage, refresh a Mana Crystal.
Secret Passage, Cabal Acolyte, and Darkglare will be eligible for a full dust refund for 2 weeks after the 18.2 patch goes live.
Game Improvements & Miscellaneous Updates
- Newly created decks will now automatically appear at the top of My Decks in the Collection Manager instead of at the bottom.
- The Kael’thas Sunstrider login reward will now be granted if you own a pack from Ashes of Outland and go to the Open Packs menu.
- Transfer Student will now have the appropriate board effect when Discovered or transformed.
- Galakrond will now be upgraded correctly when invoked while using Secret Passage.
- Kingsbane drawn by Secret Passage will no longer be returned to your deck if played then returned to hand via Doomerang.
- Copies of cards drawn by Secret Passage will no longer be returned to your deck at end of turn.
- Copying a silenced minion with Faceless Manipulator will no longer temporarily activate card text effects that buff other minions.
- Dormant minions created by Shadow Reflection no longer disappear if you change your Hero after playing them.
- Fixed a visual issue with Devolving Missiles when transforming a target into a Dormant minion.
- Fixed a crash in the final One Night in Karazhan encounter when playing as Kel'Thuzad.
- Fixed a visual bug where Spellburst icons could disappear while the minion had not activated its Spellburst.
- Headmaster Kel’Thuzad’s Spellburst will now resurrect minions that are destroyed by spells that swap Attack and Health, and spells that have been granted Poisonous by Professor Slate.
- Summoning a cat will no longer allow Headmaster Kel’Thuzad’s Spellburst to trigger on the opponent’s turn. The Headmaster just gets really excited about cats…
- Manafeeder Panthara’s Battlecry will now properly trigger after using your hero power and then Invoking Galakrond or switching to a different hero power.
- Fixed a card text display issue with Master Scheme, Hatred Reactor, and E.V.I.L. Promotion.
- When refilling an existing mana crystal below 10 mana, you now receive a temporary mana crystal instead. This fixes an interaction where Forest Warden Omu would not grant the correct amount of mana.
Coming September 15 – Hearthstone Book of Heroes
Follow Jaina Proudmoore’s journey from scholar to mighty Mage in Hearthstone Book of Heroes, an all-new solo experience! Hearthstone Book of Heroes will bring fresh and FREE single player content over the course of the next 12 months, until the stories for all 10 core Heroes have been told. Defeating all 8 bosses in this linear adventure will reward 1 Mage Pack, containing only Mage cards from Standard!
Coming September 23 - Heroic Brawliseum
You’ve studied up, and now it’s time for a real test! For 1000 Gold or $9.99, you can enter a competitive Tavern Brawl using cards from your own collection with big rewards! Based on how successful your run is, you could win Dust, Gold, Card Packs, and even Golden Legendary cards! Brawl until you’ve lost 3 or won 12!
Bullshit. Both hunters and priest have occupate the ladder and you dont give a .... on that.
The Patch is live but no full refunds to be found on iOS.
Nevermind. Just need to restart the game 5 or 6 times.
Darkglare nerf is pathetic. At the moment this deck gets countered by literally everything on the high end of wild ladder. Every 2nd player is a Highlander Priest, which demolishes Darkglare Warlock, and the other top tier aggro decks can easily hold their own if the warlock player goesnt get extremely lucky.
I really don't get that quick nerf, the ladder already adapted...
Maybe in the lower regions it's winrate is insane, who knows.
I guess I am the only one who wants more uneven and different stats than the classic 4/4, 5/5, 6/6, 8/8 etc etc?
That Warlock legendary could have been a 8 mana 5/7.
brawl will be standard or wild?
Why would they offer refunds for buffs?
You do realize that the reason they offer full disenchant dust for neff'd cards is as a compensation. It's given so that if a player crafted the card based upon the stats at the time, then Blizzard changes the card, players won't feel cheated. Players may have crafted the card, and now, do to the neff, they don't wanna use it any longer. If that's the case, full dust.
As far as buffs and dust go; you really want compensation for a card Blizzard made better? Do you hear how that sounds? ... "Hey, I crafted this card with my dust because I think it's good and I wanna use it. Then you (Blizzard) go and make it even better. How dare you"...... Talk about wanting your cake and eat it too.
I hope this helps you to understand why when cards get changed, some can be dusted for full value, and for some, the dust value doesn't change.
Asking a 10,- entry fee for an unlikely chance at big rewards just sounds like gambling for kids but with extra steps.
I mean, the entire CCG genre is gambling for kids. XD
The entire hearthstone esport is gambling for kids with extra steps, so...
Is it just me, or Forest Warden Omu is simply a better version of Bartendotron?
Simply, yes. On a more complicated note, no ... because gaining gold after you spend it isn't the same as getting a discount in the first place.
Are we getting a new Jana skin, or will it be behind a paywal?
It looks the Jaina skin is a part of the bundle from week 2 along with 5 mage packs. So we'll be required to pay money to have the skin.
Will we be granted one free access to this huge brawliseum? The more you already possess a huge collection, the more you'll be the one enhancing your collection, while the others will lose 1000 gold to gain the equivalent of 600 gold (1 pack = 40 dust = 100 gold). I guess it won't see many contestants.
Overall, seems to me it's one of the worst F2P-amicable event ever. A few weeks after the Big Theoretical Battle Pass Panic, not sure it sends the right signal. But I get that they don't really care about F2P players.
greedy pro net deckers will try to farm 'golden legendaries" but HS have built in coding to screw them over with bad draws
That's a dangerous comment. Hearthstone also controls the government and the FBI, so they definitely saw you typing that.
DarkGlare coming to 2 mana is actually a big buff too (im zoo main actually, play it to Legend) we know when zoo's curve is turn 2 it becomes so scary compared to like turn 3 or 4. lets say like you coin Kenrethad turn 1, next turn 1 mana DarkGlare into Fame Imp into Blazing Battlemage into Voidwalker, having this board in turn 2 means you are +10 dmg.
or lets say you have Merchant, Dark Glare and new egg in your hand. now Merchant can discard the egg, so Gandling may make his way to competitive zoo
Darkglare will refresh only 1 mana now, will become more hard to play with.
2 Questions
1)Will Jaina's story cover why she decided to cover her chest?
2)Will the heroic Brawliseum be cancelled 1 day after launch for heroic Top 3 brawl?