Hearthstone's second expansion in the Year of the Wolf and overall 27th expansion is TITANS!
The release date for the expansion is Tuesday, August 1st most likely at 10am PST/ 1pm EST/ 19:00 CEST/ 18:00 BST.
Before the age of mortals, the titans came to the world. These gods towered over the nascent planet, using powerful magic and advanced technology to breathe life into it. They imbued their keepers with celestial powers to watch over the planet and help forge many of the beings that would inhabit it. This is Hearthstone’s most cosmic expansion yet! This is what myths are made of. This is TITANS!
Expansion Info --- Card List --- Titans --- Keepers --- Forge --- Magnetic --- Ignis the Eternal Flame --- Developer Tidbits --- Signatures --- Additional Details
Expansion Info
- New Keyword: Forge - The keepers were tasked with using mighty forges to create and shape life on Azeroth. Now you, too, have that power! For two mana, cards with Forge can be moved over to your deck area and replaced with an improved “Forged” version.
- New Keyword: Titan - Each class gets a Legendary Titan, one of Azeroth’s pantheon of gods. Titans have three powerful activated abilities. Instead of normal attacks, choose which of your titan’s abilities to use. But choose carefully, each ability can only be used once; once all three are used, your Titan attacks normally.
- Legendary Keepers - The titans infused the keepers with the power to develop and watch over the fledging planet. These keepers became the basis for Azeroth’s first myths and heroes. Each class gets a Legendary Keeper with powerful effects that shape the battlefield.
- Returning Keyword: Magnetic - The titans blessed Azeroth with advanced technologies. These technologies were used to build complex machinery and mechanical beings. Some of these ancient Mechs come with the returning keyword Magnetic, which lets them be melded onto other Mechs already in play.
- TITANS contains 145 new collectible cards.
- A companion Miniset will be announced at a later date.
- Login now to receive Prison of Yogg-Saron for free!
TITANS Card List
All 145 cards have been revealed!
Death Knight - Demon Hunter - Druid - Hunter - Mage - Paladin - Priest - Rogue - Shaman - Warlock - Warrior - Neutral
Click the "Show Token Cards" button below each section to reveal them
Death Knight
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Back to the Class navigation guideDemon Hunter
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Back to the Class navigation guideDruid
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Hunter
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Back to the Class navigation guideMage
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Paladin
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Back to the Class navigation guidePriest
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Back to the Class navigation guideRogue
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Shaman
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Back to the Class navigation guideWarlock
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Back to the Class navigation guideWarrior
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Back to the Class navigation guideNeutral
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New Keyword: Titan
Each class gets a Legendary Titan, one of Azeroth’s pantheon of gods. Titans have three powerful activated abilities. Instead of normal attacks, choose which of your titan’s abilities to use. But choose carefully, each ability can only be used once; once all three are used, your Titan attacks normally.
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Legendary Keepers
The titans infused the keepers with the power to develop and watch over the fledging planet. These keepers became the basis for Azeroth’s first myths and heroes. Each class gets a Legendary Keeper with powerful effects that shape the battlefield.
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New Keyword: Forge
The keepers were tasked with using mighty forges to create and shape life on Azeroth. Now you, too, have that power! For two mana, cards with Forge can be moved over to your deck area and replaced with an improved “Forged” version.
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Returning Keyword: Magnetic
The titans blessed Azeroth with advanced technologies. These technologies were used to build complex machinery and mechanical beings. Some of these ancient Mechs come with the returning keyword Magnetic, which lets them be melded onto other Mechs already in play.
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Ignis the Eternal Flame
In this section you can learn how the new Ignis the Eternal Flame card works, just click the button.
Craft a weapon...
Ignis lets you build your own customized weapon by selecting options from three phases. First, you choose your weapon cost, which grants its attack and durability stats.
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Add a trait...
Next, you select from one of five traits, like Poisonous or Windfury.
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Add a special ability...
Finally, you'll select from one of five special abilities, like drawing cards or dealing direct damage. Those special abilities are determined by the strength of your weapon, so for example, if you chose a higher-tier weapon, you'll draw more cards.
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This relies on the Discover mechanic, so for the latter two selections you'll be given three randomized options out of the five available ones.
That keeps the card balanced by assuring that you can't necessarily build an entire strategy around one surefire forged weapon.
Developer Tidbits
Do you want to see all the tidbits and answered questions surrounding the new Expansion? You're in the right place!
Quote from BlizzardAll about Titans!
We've adjusted certain parts to make this more of a summary rather than a wall of text.
Basics
- Titan is a new keyword found only on minions.
- Each Titan minion has 3 activatable abilities.
- Each turn, Titan minions can use 1 of their 3 abilities instead of attacking.
- On the first turn a Titan is in play, you can immediately use one of their abilities.
- Bullet point above applies to Titans played, summoned, recruited, sent to the future, or awakened from dormancy.
- Titan minions can only use each ability once.
- After a Titan minion has used all 3 abilities, it will be able to attack like a regular minion.
Visual
- Titan minions don't show their abilities in the card textbox for templating reasons.
- Hovering over a Titan minion in the game reveals its abilities through tooltips.
- After using an ability, a lock icon appears in the top right corner of the corresponding tooltip.
- You can inspect a Titan minion in the Collection Manager to see all of its abilities.
Advanced
- If a Titan has Windfury, it can use two abilities in a single turn.
- If a Titan is given Mega-Windfury, you can theoretically use all three abilities, then use the fourth action to attack an enemy minion or hero.
- If a Titan is Frozen, it skips its next action (being able to use an ability or attack if all abilities are exhausted).
- After using all abilities and having no more available actions on a turn, a Titan can start attacking like a regular minion on the following turn.
- A forced attack by a Titan performs minion combat without using its ability or action for the turn, e.g. Trueaim Crescent.
- If a Titan is Silenced, it can't use its abilities and can attack as a regular minion instead.
- Silencing your own Titan can be done to enable it to attack a specific target instead of using an ability.
- If a Titan is silenced after using an ability on your turn, it cannot attack as it has already taken an action that turn.
- If a Titan is silenced on the turn it is played before using any abilities, it cannot attack and remains asleep.
- When you copy a Titan, the state of its abilities is preserved, so for example, if you play Eonar, the Life-Binder, use her ability Flourish, and then Faceless Manipulator her, the copy will also have Flourish exhausted, but the new copy will be able to act on that turn but with one less available ability to choose from.
- The same rules apply when copying an enemy Titan; the copy will have the same exhausted abilities as the original Titan.
- It's generally best to copy a Titan before it uses an ability on your turn to maximize the number of available abilities on the new copy.
- If a Titan is returned to your hand with effects like Shadowstep or Freezing Trap, it reverts to its base definition, allowing you to use all of its abilities when played again.
- Titan abilities that deal damage are not affected by Spell Damage since they are not considered spells.
- If a Titan's ability requires a target but no valid targets are available, it cannot be used. If all remaining abilities have no valid targets, the Titan will be unable to take any action that turn, including attacking.
- With Mayor Noggenfogger in play, you can still choose which ability your Titan will use, but the target, if required, will be random. This follows the same mechanics as minions that have a Choose One ability.
- Titans cannot be created through random evolution, discovered randomly, or generated from cards with random generation effects.
- A resurrected Titan will be able to use all of their abilities again. (Source)
Q&A
Question: Does Zephrys the Great see Titans as just vanilla minions that can't attack?
Answer: Zephrys the Great would see minions with stats. Zephrys the Great would think that the Titans could attack, would not see the Titan abilities, or their exhausted state, and would offer options accordingly. (Source)
Question: If you copy a Titan which has used all abilities it can attack immediately?
Answer: Correct! (Source)
Question: Does a copied Norgannon keep the abilities doubled?
Answer: Yes (Source)
Question: If I use Dirty Rat to pull an opponent's Titan and then copy it with Reverberations, can I use all the Titan's abilities? Can I also activate one of its abilities immediately after copying it in the same turn?
Answer: Your copy would be able to act immediately. All three abilities would be available. Your Titan would be able to use one of them. (Source)
Question: If I play a Titan and use its ability, then I give it Rush or Charge, can it use another ability on the same turn?
Answer: No. Giving a Titan Rush or Charge would not give any additional actions. (Source)
Question: How do Titans interact with Poisonous and Lifesteal?
Answer: If a Titan has Lifesteal or Poisonous, that would apply to any damage done by any of the abilities as well. For example, if you gave Norgannon Poisonous, and you dealt damage with Progenitor's Power to a minion, the target minion would die. (Source)
Question: Does Stealth only break when a minion attacks, or does it “taking an action” aka using its Titan ability also end the effect.
Answer: A Titan will only break Stealth if the ability deals damage. If Norgannon has Stealth and uses Progenitor's Power, it will lose stealth. If Norgannon has Stealth and uses Unlimited Potential, it will not lose Stealth. (Source)
Question: Will Titans be (draftable) in Arena?
Answer: Yes (Source)
Question: While a Titan still has abilities left, can Annoying Fan prevent it from using them?
Answer: Annoying Fan targeting a Titan will not prevent a Titan from using their abilities. (Source)
Sargeras, the Destroyer
Answer: His Battlecry summons an un-interactable portal on your board (The Twisting Nether) like the ones from Lakkari Sacrifice (Nether Portal) or Neeru Fireblade (Burning Blade Portal). (Source)
Answer: If you summon him without playing him, the portal will not come into play. ALL of his abilities require a portal in play to work. (Source)
Answer: If Sargeras, the Destroyer dies, the portal will remain. (Source)
Answer: His abilities need ANY portal to be on your battlefield to do anything, even if that portal was summoned by a different copy of him. (Source)
Answer: No matter how many portals you have in play, his abilities only happen once. (Source)
Answer: This The Twisting Nether "minion" can't be killed/removed/etc, like other portals from older cards. (Source)
Answer: The Twisting Nether summons two Felblaze Imp at the end of your turns. (Source)
Answer: The Twisting Nether has to be on your board for any of Sargeras, the Destroyer's abilities to do anything. (Source)
Answer: To the Void! is a "poof", or a "remove from the game", not destroy. This means that affected minions won't trigger Deathrattles/create Corpses/etc. (Source)
Answer: To the Void! - All other minions except for the Sargeras, the Destroyer using this ability are sent away, including any other Sargeras, the Destroyers in play. (Source)
Answer: Inferno! only happens once - it does NOT replace any future Felblaze Imps summoned from the portal with Felblaze Infernals. (Source)
Answer: Felblaze Infernals are Demons, which means they get buffed from the Legion Invasion! ability. (Source)
Answer: Legion Invasion! - Demons summoned from the portal on later turns will have the buff - this does not affect any currently in-play. (Source)
Answer: Legion Invasion! - If you have 2 portals and 2 Sargeras, the Destroyers in play, a Sargeras, the Destroyer's ability will prioritize its own portal, which matters for this ability. (Source)
Question: Would you still have to use his abilities before being able to attack normally if he’s summoned and not played?
Answer: Like any Titan, you have to use all 3 abilities before attacking like a normal minion, even if the abilities don't do anything. (Source)
Question: If you have The Twisting Nether already out and summon a 2nd Sargeras, the Destroyer (somehow) would it still work with the first portal?
Answer: Yes. (Source)
Question: You can also inspect a Titan minion in the Collection Manager to see all of the Titan’s abilities. - "Does this mean that we finally have support for more than one card being displayed when hovered over ( like for Queen Azshara, Hooktusk Or Symphony)?"
Answer: :) yep (Source) (Image Source)
Fate Splitter
If Fate Splitter trades into an Aldor Peacekeeper, you will get a copy of Aldor Peacekeeper. (Source)
If Fate Splitter dies to Explosive Sheep, you will get a copy of Explosive Sheep. Same for Knife Juggler. (Source)
For Volcanomancy, it's slightly awkward. If a Wisp is the target of Volcanomancy, the "Wisp" is the one dealing the damage. So if the Wisp dies, and deals 3 damage to a Fate Splitter, Fate Splitter's deathrattle would create a Wisp in your hand. (Source)
If Yogg-Saron, Hope's End casts a spell, Fireball, and that Fireball kills a Fate Splitter, you would get a copy of Fireball in your hand. (Source)
If your Fate Splitter dies to a hero power, you will get nothing. (Source)
Using Play Dead on your Fate Splitter will give you nothing. (Source)
If your Fate Splitter dies to Blood Boil, you will get Blood Boil. (Source)
If your Fate Splitter dies to one part of a Choose One card, you will get the whole Choose One card, not just one part. (Source)
For the next examples, you will get a base version of the card that destroys Fate Splitter, without any buffs/debuffs that it had when played: (Source)
If your Fate Splitter dies to a Merch Dispense-o-bot, you will get a Merch Dispense-o-bot. Merch Dispense-o-bot will continue to swap every turn in hand. Part of the base definition of the Dispense-o-bot card is its ability to swap in hand. (Source)
If your Fate Splitter dies to a Fireball that was originally a Shifting Scroll, you will get a Fireball, and it will not swap each turn. (Source)
Signature Cards
Do you want to see all the new Signature cards? You're in the right place.
Fall of Ulduar - Mini-Set Info
The Old God was locked away, but we should have known its prison would not hold! Yogg-Saron's influence has been corrupting the Tavern since the beginning, and now its full power is unleashed! This is the end of the age of the titans; this is The Fall of Ulduar!
- Will consist of 4 Legendaries (x1), 1 Epic (x2), 17 Rares (x2), and 16 Commons (x2) -- for a total of 38 new cards.
- Will contain Anomalies card, Yogg's Influenced Cards & More!
- Will be released on Tuesday, September 19th.
- Normal version of all the mini-set cards can be bought for 2000 Gold or 1500 Runestones and the all-Golden version can be purchased for $69.99 or 10,000 Gold.
- The Golden Mini-Set option also includes a bonus Diamond Legendary!
- As always, you'll be able to open these new cards from Standard, Class, and TITANS packs.
Fall of Ulduar Card List
All cards have been revealed!
Death Knight - Demon Hunter - Druid - Hunter - Mage - Paladin - Priest - Rogue - Shaman - Warlock - Warrior - Neutral
Death Knight
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Demon Hunter
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Druid
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Hunter
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Mage
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Paladin
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Priest
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Rogue
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Shaman
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Warlock
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Warrior
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Neutral
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Back to the Class navigation guideAdditional Details
Pre-Orders
Once again we have two bundles available. The standard pre-purchase is priced at $49.99, while the Mega bundle is $79.99.
Standard Bundle - $49.99
- 60 TITANS card packs.
- 2 random TITANS Legendary cards.
- Inge card back.
Mega Bundle - $79.99
- 80 TITANS card packs.
- 5 Signature Golden TITANS card packs.
- 2 random TITANS Golen Legendary cards.
- Inge Death Knight hero portrait and card back.
Game Board (Click to enlarge)
The Cinematics
Demon Hunter only really got Jotun, but I think he is enough to carry. I don't believe in Jade Paladin though, I bet on Hunter. Awakening Tremors is OP. The 1/4 is finally a Hunter board buff. Bigger Jormungar is a face finisher coupled with Mukla. Titan is playable too.
We've implemented a new advanced pop-up (we call it "popcard") window for displaying the cards in their full glory (as big as possible based on your screen size) with all their related cards as well! Please let us know if you have any questions, or feedback in general.
Thank you! As a full stack engineer I understand the pain of getting css to work on different screen sizes, that hard work must be appreciated!
💚 Thanks! There are a few issues that we're working on, but I feel like it works pretty well. 😀
Good job on organising all this, meticulous, well done work.
Thank you, appreciate it :)
New Paladin Earthen Golem plus Celestial Projectionist is gonna be juicy if we can survive early on
This should be HS 2nd expansion is it not?
But the opening text above said 3rd. Am I missing something here?
Fixed. ;) Thanks.
So this means I will not play Arena for a long time
Some of these Titans are Old cards but uber buffed on steroids... can we see a counter Epic card text : Remove your opponents Titan wherever it is