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  • Df5e9e censored avatar

    @Insomniac_Tv
    Or Menyoo and Simple Native. Nothing is stopping you from co-loading a bunch of menus as each one offers different things.

    I've been ill and both Alex and I work full time jobs so working on ENT is more a 'spare time' kind of deal, which we're doing when we can.

    Besides it's always good to experiment with other menus while ENT is being updated as you can still play with ENT as all the new vehicles etc are still present. Other menus can help fill the gap like with the interiors while we update ENT with them.

    @JRod
    @slash_alex would be the one to ask for that as he developed that feature.

    7 days ago
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    @Freenk
    I haven't checked yet but I've heard a handful of the vehicles are essentially placeholders for consoles/don't exist properly on the PC.

    @kirant
    We're working on it.

    10 days ago
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    @ardipahlawan88 @Vayneofhate @Vunkol2
    You can either rename your ent.db file to reset ENT or see if it's a mod conflict by removing other mods and trying again.

    @speeddemon
    Not without modifying the script responsible for removing them from you.

    @skipper00123
    That's likely because the game version you're running either doesn't have the DLC file with the new stations (corrupt dlc.xml file for example) or the game bugged out.

    You can disable that option by either renaming your ent.db file and getting ENT to remake it or use a tool like DB browser to open the .db file, go to the Browse data -> dropdown and select 'feature enablement', find the radio line and set the value to 0. Save the DB. The DB is in: %appdata%\GTAV Enhanced Native Trainer

    June 12, 2024
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    @potato_cs
    You'll want to open the .db file using a tool like DB Browser (the DB file is under your Appdata/roaming folder). In DB Browser you can select the "features" from the table drop down. You can then change the enabled options to disabled/enabled to disable/enable options in ENT.

    April 23, 2024
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    @Zsombor_99
    I suspect it's the Load Online map causing the issue. We're using R*'s own native for that, but I suspect they've put in a clause to keep the game trying to load the SP map in a loop (which ENT tries to stop - then crashes).

    @yourfriendnashawn @Bizz91 @mrgoodguy
    It should still work - the changes were Online specific.

    April 23, 2024
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    @JskakJa
    You need ScriptHookV in your GTA folder for this to work not .NET.

    @JRod
    Are you co-loading with other mods? It may also be a conflict or ENT's trying to set a previously enabled option too early and the game is trying to stop it - then crashes. Had that happen a few times before.

    @Zsombor_99
    You may want to reset ENT's settings (Ctrl + R -> type: %appdata%\GTAV Enhanced Native Trainer and rename ent.db. Relaunch GTA.

    @MadHunter & @Katecreme
    It's one of Alex's features so he'd be the best person to help with it. You may not be able to for modded vehicles as we use the native which may not support it.

    March 20, 2024
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    @NorthwindJME
    ENT doesn't support addon vehicle previews, just the in-game ones sadly.

    February 29, 2024
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    @Plymouth6001
    You'll want to check your ScripthookV.log file in your game folder to see if ENT is actually being loaded. You need both dinput8.dll and scripthookV.dll beside your GTA folder. Any ASIs should be in the root folder (beside the exe) as well.

    @endGreekCorruption
    That's a R* bug, not an ENT one.

    February 29, 2024
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    @Mr_Curious
    You can use FiveM's list of button IDs:- https://docs.fivem.net/docs/game-references/controls/

    @Numbooo
    I have genuinely never had that issue before so no idea what could be causing it. Only thing I can think of is "horn boost" but as the name states - requires you to mash the horn (not something you can do outside of the vehicle).

    January 31, 2024
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    @The_bounty_king
    Did you install the scripthook and ENT properly?

    January 23, 2024