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General information[]

Poison is a negative status effect that applies a damage overtime effect on the affected entity.

Poison is caused by Poison damage.

Duration from total damage is calculated with where X is 5 against players and 1 against enemies. This means Poison lasts ~100% longer on players which halves the tick damage.

Tick damage is calculated with .

In some random cases the number of ticks is increased by one. When this happens, the per Tick damage calculation still uses the correct duration, but the number of ticks applied to the player is increased by one.

Poison deals Pure damage. Armor and poison resistance indirectly affect the effect by reducing Poison damage. This means that using Poison resistance mead doesn't help against already acquired effects.

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