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Chain Lighting is an on hit effect triggered by Ashlands weapons upgraded with a Iolite.

A chain lightning has a 25% chance to trigger on a normal attack and a 20% chance to trigger on a secondary attack.

It deals 75 lightning damage to the target, the amount is not affected by skills and it cannot be blocked or dodged.

Once triggered, it has an 80% chance of bouncing off nearby enemies or players. If so, each nearby target within 8 m has a 30% chance of being targeted, up to a maximum of 2-4 targets per bounce (the maximum is chosen at random then targets are processed starting from the nearest). The process repeats indefinitely, centered on each new target, but with the chance of rebound reduced by 75% each time (80% x 75% x 75%, etc.). Chain lightning cannot affect the same target more than once.

Chain Lightning within the vicinity of allied Dverger has the potential of damaging them, immedialtely turning them hositle.

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