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Note:
Nothing from the leaked source code and/or development/beta versions of the game was used for this mod. Everything was made by modifying the assets from the final version of the game and by recreating things from scratch
Information:
This mod restores props placements and also changes various map assets based on the beta version of the game, using promotional screens and trailers, in game tv shows and commercials, game files/textures and the missions thumbnails as reference
Map Assets changes:
- Colored FIB and IAA buildings lights
- Franklin's mansion interior
- Vangelico jewelry store interior
- Restored the "OPEN" neon sign at the front of the Liquor Ace
- Green Mirror Park lake
- 2405 house roof texture and color and restored "2405" sidewalk decal
- Red and green 24/7 canopy in Vinewood Boulevard
- Restored the Pisswasser and eCola posters on the Vespucci Market building
- Removed the hedge outside the Banner Hotel in Pillbox Hill
- Restored an emissive outside the 24/7 in Little Seoul
Map Placements locations:
- Alta
- Burton
- Grand Senora Desert
- Grapeseed
- Great Chaparral
- Hawick
- Kortz Center
- La Puerta
- Little Seoul
- Maze Bank Arena
- Mirror Park
- Morningwood
- Mount Chiliad
- Mount Gordo
- Pacific Bluffs
- Paleto Bay
- Paleto Forest
- Rockford Hills
- Richman
- GWC
- Pillbox Hill
- Sandy Shores
- Del Perro
- Cypress Flats
- East, Downtown and West Vinewood
- Vinewood Hills
- Cassidy Creek
- Raton Canyon
- Chiliad Mountain State Wilderness
- South LS (Strawberry, Chamberlain Hills, Rancho)
- El Burro Heights
- La Mesa
- Palomino Highlands
- Vespucci, Vespucci Beach, Vespucci Canals
- San Chianski Mountains Range
- Palmer-Taylor Power Station
Requirements:
- OpenIV.asi
- fwBoxStreamerVariable Patch
Installation:
- Move the "spbmr" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spBMR/</Item>" to the "dlclist.xml"
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake
- Larcius for the gta5-modding-utils script
- FIFASam for V Creator
Changelog:
v2.1:
- Compiled the script to work with SHVDN3. Thanks to FIFASam for V Creator
Nothing from the leaked source code and/or development/beta versions of the game was used for this mod. Everything was made by modifying the assets from the final version of the game and by recreating things from scratch
Information:
This mod restores props placements and also changes various map assets based on the beta version of the game, using promotional screens and trailers, in game tv shows and commercials, game files/textures and the missions thumbnails as reference
Map Assets changes:
- Colored FIB and IAA buildings lights
- Franklin's mansion interior
- Vangelico jewelry store interior
- Restored the "OPEN" neon sign at the front of the Liquor Ace
- Green Mirror Park lake
- 2405 house roof texture and color and restored "2405" sidewalk decal
- Red and green 24/7 canopy in Vinewood Boulevard
- Restored the Pisswasser and eCola posters on the Vespucci Market building
- Removed the hedge outside the Banner Hotel in Pillbox Hill
- Restored an emissive outside the 24/7 in Little Seoul
Map Placements locations:
- Alta
- Burton
- Grand Senora Desert
- Grapeseed
- Great Chaparral
- Hawick
- Kortz Center
- La Puerta
- Little Seoul
- Maze Bank Arena
- Mirror Park
- Morningwood
- Mount Chiliad
- Mount Gordo
- Pacific Bluffs
- Paleto Bay
- Paleto Forest
- Rockford Hills
- Richman
- GWC
- Pillbox Hill
- Sandy Shores
- Del Perro
- Cypress Flats
- East, Downtown and West Vinewood
- Vinewood Hills
- Cassidy Creek
- Raton Canyon
- Chiliad Mountain State Wilderness
- South LS (Strawberry, Chamberlain Hills, Rancho)
- El Burro Heights
- La Mesa
- Palomino Highlands
- Vespucci, Vespucci Beach, Vespucci Canals
- San Chianski Mountains Range
- Palmer-Taylor Power Station
Requirements:
- OpenIV.asi
- fwBoxStreamerVariable Patch
Installation:
- Move the "spbmr" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spBMR/</Item>" to the "dlclist.xml"
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake
- Larcius for the gta5-modding-utils script
- FIFASam for V Creator
Changelog:
v2.1:
- Compiled the script to work with SHVDN3. Thanks to FIFASam for V Creator
Перше завантаження: 14 Серпня 2017
Останнє оновлення 08 Липня 2024
Last Downloaded: кілька хвилин назад
837 коментаря
More mods by Alex106:
Note:
Nothing from the leaked source code and/or development/beta versions of the game was used for this mod. Everything was made by modifying the assets from the final version of the game and by recreating things from scratch
Information:
This mod restores props placements and also changes various map assets based on the beta version of the game, using promotional screens and trailers, in game tv shows and commercials, game files/textures and the missions thumbnails as reference
Map Assets changes:
- Colored FIB and IAA buildings lights
- Franklin's mansion interior
- Vangelico jewelry store interior
- Restored the "OPEN" neon sign at the front of the Liquor Ace
- Green Mirror Park lake
- 2405 house roof texture and color and restored "2405" sidewalk decal
- Red and green 24/7 canopy in Vinewood Boulevard
- Restored the Pisswasser and eCola posters on the Vespucci Market building
- Removed the hedge outside the Banner Hotel in Pillbox Hill
- Restored an emissive outside the 24/7 in Little Seoul
Map Placements locations:
- Alta
- Burton
- Grand Senora Desert
- Grapeseed
- Great Chaparral
- Hawick
- Kortz Center
- La Puerta
- Little Seoul
- Maze Bank Arena
- Mirror Park
- Morningwood
- Mount Chiliad
- Mount Gordo
- Pacific Bluffs
- Paleto Bay
- Paleto Forest
- Rockford Hills
- Richman
- GWC
- Pillbox Hill
- Sandy Shores
- Del Perro
- Cypress Flats
- East, Downtown and West Vinewood
- Vinewood Hills
- Cassidy Creek
- Raton Canyon
- Chiliad Mountain State Wilderness
- South LS (Strawberry, Chamberlain Hills, Rancho)
- El Burro Heights
- La Mesa
- Palomino Highlands
- Vespucci, Vespucci Beach, Vespucci Canals
- San Chianski Mountains Range
- Palmer-Taylor Power Station
Requirements:
- OpenIV.asi
- fwBoxStreamerVariable Patch
Installation:
- Move the "spbmr" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spBMR/</Item>" to the "dlclist.xml"
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake
- Larcius for the gta5-modding-utils script
- FIFASam for V Creator
Changelog:
v2.1:
- Compiled the script to work with SHVDN3. Thanks to FIFASam for V Creator
Nothing from the leaked source code and/or development/beta versions of the game was used for this mod. Everything was made by modifying the assets from the final version of the game and by recreating things from scratch
Information:
This mod restores props placements and also changes various map assets based on the beta version of the game, using promotional screens and trailers, in game tv shows and commercials, game files/textures and the missions thumbnails as reference
Map Assets changes:
- Colored FIB and IAA buildings lights
- Franklin's mansion interior
- Vangelico jewelry store interior
- Restored the "OPEN" neon sign at the front of the Liquor Ace
- Green Mirror Park lake
- 2405 house roof texture and color and restored "2405" sidewalk decal
- Red and green 24/7 canopy in Vinewood Boulevard
- Restored the Pisswasser and eCola posters on the Vespucci Market building
- Removed the hedge outside the Banner Hotel in Pillbox Hill
- Restored an emissive outside the 24/7 in Little Seoul
Map Placements locations:
- Alta
- Burton
- Grand Senora Desert
- Grapeseed
- Great Chaparral
- Hawick
- Kortz Center
- La Puerta
- Little Seoul
- Maze Bank Arena
- Mirror Park
- Morningwood
- Mount Chiliad
- Mount Gordo
- Pacific Bluffs
- Paleto Bay
- Paleto Forest
- Rockford Hills
- Richman
- GWC
- Pillbox Hill
- Sandy Shores
- Del Perro
- Cypress Flats
- East, Downtown and West Vinewood
- Vinewood Hills
- Cassidy Creek
- Raton Canyon
- Chiliad Mountain State Wilderness
- South LS (Strawberry, Chamberlain Hills, Rancho)
- El Burro Heights
- La Mesa
- Palomino Highlands
- Vespucci, Vespucci Beach, Vespucci Canals
- San Chianski Mountains Range
- Palmer-Taylor Power Station
Requirements:
- OpenIV.asi
- fwBoxStreamerVariable Patch
Installation:
- Move the "spbmr" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spBMR/</Item>" to the "dlclist.xml"
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake
- Larcius for the gta5-modding-utils script
- FIFASam for V Creator
Changelog:
v2.1:
- Compiled the script to work with SHVDN3. Thanks to FIFASam for V Creator
Перше завантаження: 14 Серпня 2017
Останнє оновлення 08 Липня 2024
Last Downloaded: кілька хвилин назад
Is it compatible with nve?
@Ninocobretti Hi, I got a crash pretty soon after loading the game with both mods so I guess the answer is no...
Not sure if you know about this one but, there's a picture in Floyd's Apartment of Debra and (Presumably) her friend. Behind them is Legion Square with some trees that don't appear in the final game.
Hi @Alex106,
Thank you for your mod, very nice one !
I have the project to make some scenes appear on the map to highlight some movies and shows that I love about cars.
For example I made a scene with lore-friendly cars and peds for Initial D at the top of a downhill, the Fast&Furious BBQ scene, the meth cooking scene of Breaking Bad in the desert, etc...
I did them with minimal props to avoid too much load on the performance
I did all with Menyoo Sponner Object but I realized that when I automatically loads the scenes, the load is too heavy on the performances. I tried to use Map Loader & Manager from JayMontana36 (https://www.gta5-mods.com/scripts/jm36-map-loader-and-manager-mlam#description_tab) but same results. Also the animation of peds are not load correctly.
So I was wondering if by your way of adding maps in the game (via OpenIV and dlc packs), the result could be better. I don't know how to do but I willing to learn it. Do you have any advice or tutorials that I could follow to learn ?
Thank you in advance for any help !
I hope I could share my work coz I have a lot of fun to wander in the city and meet some nice scenes that I could enjoy the cars, very cool feeling in the game !
@alexwasherefirst I think the number of trees is the same, just the old gen models make it look different
@FryTHF Yes, you can place props but vehicles and peds are done in a different way (first by car generators and/or scenarios and second by scenarios only).
You can try using this tool https://www.gta5-mods.com/tools/mapeditor-2-ymap-converter to convert all the props from the xml to ymap(s) while keeping the peds and vehicles with the Menyoo's spawner. A template dlc pack is included
If you want to place props withouth Menyoo, check these two videos https://www.youtube.com/watch?v=DpzOXsbFF2M https://www.youtube.com/watch?v=rm6QG6rLM3o
@Alex106 Many thanks man for your answer ! I'll check that and try to do my best ! Thank you, I'll surely give a feedback here !
Amazing mod, but i got some fps drops, any solution??
@Alex106
Hi Alex, so I've tried to use the methods you gave me but I've met an issue.
After having a crash while loading the game after adding the DLC pack (with the converted xml map to ymap) with OpenIV, I spent hours to read comments and I found out that maybe the DLC pack from the ymap converter was outdated. So I've got the one from Map Builder and then no more crash, and the already present map "Marina" in the DLC pack was working.
But for mine, nothing appears on the map. So I've decided to simplify my map scene just to see if it could come from animated peds or props. I deleted all peds and props and just let the tuned cars (all cars are from the game, no addons).
But still nothing appears...
I'm a bit lost and wonder if you met this issue before or if you have any idea where this issue could come from ?
Thanks again for your help !
And if you don't mind and have a way to contact you privately, I could send to you my xml map or any other infos just for you to check !
@Jack_Gta22 No
@FryTHF Vehicles (and peds) aren't converted to the ymap, that's why they don't show up. They need to be done differently
@Alex106 No fix at all, or a low res version? Thanks...
@Jack_Gta22 I don't have time to work on a lighter version, sorry
I just realized in my first comment I mentioned the picture incorrectly lol. It was a picture of some random guy. It doesn’t change the fact that I was wrong about the foliage, I just felt that I needed to clarify my mistake about the refrigerator image.
I'd like to see a version with just the added props. That is, so that the mod restores deleted OBJECTS, and does not replace existing ones.
Example: In the BETA version of the game, there was a tree in certain XYZ, and it needs to be returned.
As a counter-example, Franklin's apartment.
@NOOB23 You can do that by installing the "No Map Assets Restoration" optional.
It will disable all the content listed under "Map Assets changes" in the description
Is it possible 4 u to make a mod that enhances the shadows appearance when player is approaching? Like at edges shadows spawn in as player is approaching only. Same when u go sky high in LS
@Alex106 Hi Alex,
I noticed that 3rd picture "Beta/Trailer - green interior" not loading/working, i tried everything even re-install whole game, everything else loads perfectly, could you look on that please ?
@MadHunter I don't know if it's possible and how to do it
@Maxxie Make sure that:
1) The MP map isn't enabled, because the mod only changes the original "v_apartment_high" interior
2) If you're using Restored Old Gen Assets, make sure to install the "Beta Map Restoration Compatibility" optional included with it
@Alex106 That worked! thanks for reply, btw any chance that you could made it work with MP map ?
@Maxxie I don't have any plans for that, sorry
Okay, sad. Thanks for info