Timeline

Jun 14, 2023:

6:21 PM Changeset [27704] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/maps/skirmishes/libyan_oasis_2p.pmp
  • ps/trunk/binaries/data/mods/public/maps/skirmishes/libyan_oasis_2p.xml
Maps | Fix and improve the Libyan Oasis 2p skirmish map
6:20 PM Changeset [27703] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_maur_ashoka.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_maur_short_hair.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_maur_tall_hair.xml
Art | Fix | Fix texture refs to some head actors
4:58 PM Changeset [27702] by phosit
  • ps/trunk/source/network/FSM.cpp
  • ps/trunk/source/network/FSM.h
Remove FSM conditions. FSM conditions aren't used. So this removes …
12:31 PM Ticket #6784 (Invisible mercenary units of rank basic when spawned in formation) updated by Stan
Owner changed
12:15 PM Tickets #4733,​5120,​4199 batch updated by Stan
Owner, Milestone changed
Backlogging due to absence/lack of progress
12:14 PM Ticket #4441 ([PATCH] Fixed source and destination overlap in memmove invoked by ...) closed by Stan
fixed
12:13 PM Ticket #4441 ([PATCH] Fixed source and destination overlap in memmove invoked by ...) updated by Stan
Fixed in r26072
12:09 PM Tickets #2611,​5348,​5727,​6389,​6713,​6714,​6784,​6804,​3004,​3186,​4362,​6116,​6649,​6706,​6722,​6730,​6759,​6760,​6764,​6765,​6777,​6778,​6780,​6781,​6790,​6796,​6803,​6811,​6824,​4299,​6718,​6754,​6819,​5894,​6614,​6617,​6701,​6728,​6740,​6745,​6758 batch updated by Stan
Milestone changed
Push back
12:08 PM Alpha27 edited by Stan
(diff)
12:06 PM Alpha27 edited by Stan
Remove FF date (diff)
9:52 AM Changeset [27701] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Improve AttackEntitiesByPreference by short-circuiting on best …
9:48 AM Changeset [27700] by wraitii
  • ps/trunk/source/simulation2/components/CCmpUnitMotion.h
Delay a distance computation in UnitMotion. Minor optimisation to …
9:44 AM Changeset [27699] by wraitii
  • ps/trunk/source/scriptinterface/ScriptContext.cpp
Turn off SPECTRE mitigation in jit code SPECTRE attacks mitigations …
9:32 AM Changeset [27698] by wraitii
  • ps/trunk/source/simulation2/components/CCmpAIManager.cpp
Speed up AI computation by not using structured clones Following the …
9:28 AM Changeset [27697] by wraitii
  • ps/trunk/source/scriptinterface/ScriptInterface.h
Remove useless line from rP25442 This is unused and makes the …
9:27 AM Changeset [27696] by wraitii
  • ps/trunk/binaries/data/mods/public/globalscripts/Templates.js
  • ps/trunk/binaries/data/mods/public/simulation/components/ModifiersManager.js
Bugfix & optimisations to ApplyModifiers This functions is amongst …
9:23 AM Changeset [27695] by wraitii
  • ps/trunk/source/simulation2/components/CCmpPosition.cpp
Don't send PositionChanged messages in TurnTo when not actually …
9:14 AM Changeset [27694] by Vladislav Belov
  • ps/trunk/source/renderer/backend/Sampler.h
Fixes Sampler::Desc comment about using BorderColor.
9:06 AM Changeset [27693] by Vladislav Belov
  • ps/trunk/source/graphics/GameView.cpp
  • ps/trunk/source/graphics/GameView.h
  • ps/trunk/source/graphics/MiniMapTexture.cpp
Decouples renderer code from VideoMode to get backend device. …
8:35 AM Ticket #6521 (Allow to set the biome with the autostart command) closed by Freagarach
fixed: In 27692: […]
8:35 AM Changeset [27692] by Freagarach
  • ps/trunk/binaries/system/readme.txt
  • ps/trunk/source/ps/GameSetup/GameSetup.cpp
Allow to set the biome with the autostart command. Basically a patch …
7:16 AM Changeset [27691] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
3:23 AM Changeset [27690] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/art/actors/props/flora/farming_barley_harvest_a.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/special/common/garrison_flag_celt.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/special/common/waypoint_flag.xml
Art | Misc actor and texture improvements
3:19 AM Changeset [27689] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/farmstead_60.json
Make Farmstead aura icon appear over affected Fields as well as gatherers
3:18 AM Changeset [27688] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/art/actors/units/spartans/female_citizen.xml
  • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/spart/tunic_female_01.png
Art | Add a new variant texture for Spartan women
3:16 AM Changeset [27687] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/art/actors/structures/gauls/civic_centre.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/gauls/wonder.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/celts/trader.xml
Art | Buildings | New Gallic structure textures with roof shingles …
3:13 AM Changeset [27686] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/arabian_oases_2.png
  • ps/trunk/binaries/data/mods/public/maps/scenarios/peloponnese.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/peloponnese.xml
Maps | Update a bunch of skirmish maps and add a new one (Arabian Oases 2p)
3:07 AM Changeset [27685] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/scout_tower.xml
Art | Player color for Greek defense tower
3:01 AM Changeset [27684] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/new/head_maur_ashoka.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/new/head_maur_bindusara.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/new/head_maur_short_hair.xml
Art | Move Mauryan heads to the correct folder.
2:57 AM Changeset [27683] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/simulation/data/civs/athen.json
  • ps/trunk/binaries/data/mods/public/simulation/data/civs/brit.json
  • ps/trunk/binaries/data/mods/public/simulation/data/civs/cart.json
Civs | Remove AI names which duplicate in-game heroes.
2:56 AM Changeset [27682] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryas/palace.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/props/parasol.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/maur_palace_large.dae
Art | New model for the Mauryan Palace
2:36 AM Changeset [27681] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/kush_nubian_ostrich_feathers_a.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/kush_nubian_ostrich_feathers_b.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/kush_nubian_ostrich_feathers_e.xml
Art | Fix the ostrich feather actors for Nubian units
2:34 AM Changeset [27680] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_whale_fin.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_whale_humpback.xml
Art | Use a better portrait for Whales
2:32 AM Changeset [27679] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/art/terrains/biome-aegean-anatolian/aegean_farmland_01.xml
  • ps/trunk/binaries/data/mods/public/art/terrains/biome-aegean-anatolian/aegean_forestfloor_01.xml
  • ps/trunk/binaries/data/mods/public/art/terrains/biome-aegean-anatolian/aegean_grass_04.xml
Art | New and improved terrains New Farmland terrains for various …
2:18 AM Changeset [27678] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/merchantship_sail.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/ptolemies/bireme_sail.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/ptolemies/merchant_sail.xml
Art | Greatly improve the look of some ship sail actors
2:15 AM Changeset [27677] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/art/actors/flora/bushes/medit_scrub_02.xml
  • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/palm_royal.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/special/eyecandy/fence_rock_long.xml
Art | Some new assets Mediterranean Bush (dry) Stone and Rock fences …
1:20 AM Changeset [27676] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart/ship_merchant.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/celt/ship_fishing.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/celt/ship_merchant.png
Art | unit portraits | Update a bunch of unit portraits
1:13 AM Changeset [27675] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/armor_cuirass_bronze.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/armor_lamellar_bronze.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/armor_lamellar_iron.png
Art | Technology portraits | Update some older tech portraits and add …

Jun 13, 2023:

10:15 PM Ticket #3389 (Lobby - allow reconnect without returning to the main menu) closed by Dunedan
fixed: This issue got fixed with https://code.wildfiregames.com/D2412. …
10:06 PM Ticket #4999 (Send only one game register message on game setup instead of three) updated by Dunedan
Milestone changed
9:51 PM Ticket #4621 (EcheLoN doesn't broadcast rating after a rated 1v1) closed by Dunedan
fixed: I'm not sure when this got fixed, but this issue isn't reproducible …
9:36 PM Ticket #6783 (Use of TLS v1.3 for lobby connections broken) updated by Dunedan
Milestone changed
9:23 PM Ticket #5727 (Lobby username case determines salt/hash and can result in failed ...) updated by Dunedan
Cc changed
9:22 PM Ticket #6740 (scrolling on dropdown menus causes lobby to refresh over and over) updated by Dunedan
Cc changed
9:21 PM Ticket #3186 (XpartaMuPP performance - 0ad sends too many messages) updated by Dunedan
Cc changed
5:57 PM Changeset [27674] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/Timer.js
Speed up timer update by using Map.forEach According to JIT profiling …
5:48 PM Changeset [27673] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/TerritoryDecay.js
  • ps/trunk/source/simulation2/MessageTypes.h
  • ps/trunk/source/simulation2/TypeList.h
Don't poll territory in Position component CmpPosition::TurnStart
2:15 PM Ticket #4540 ([PATCH] Lobby rating not working if username contains underscore) updated by Stan
Milestone changed
9:25 AM Ticket #3186 (XpartaMuPP performance - 0ad sends too many messages) updated by wraitii
Milestone changed
9:24 AM Ticket #6824 (Store buddies in XMPP roster) updated by wraitii
Milestone changed

Jun 12, 2023:

9:35 PM Ticket #6824 (Store buddies in XMPP roster) created by Dunedan
Right now buddies get stored in the local user.cfg config file. This …
9:19 AM Changeset [27672] by autobuild
  • ps/trunk/binaries/data/l10n/gl.engine.po
  • ps/trunk/binaries/data/mods/public/l10n/gl.public-civilizations.po
  • ps/trunk/binaries/data/mods/public/l10n/gl.public-gui-ingame.po
[i18n] Updated POT and PO files.

Jun 11, 2023:

7:33 PM Ticket #4540 ([PATCH] Lobby rating not working if username contains underscore) closed by Dunedan
fixed: This issue is already fixed, as it was caused by the same underlying …

Jun 10, 2023:

11:27 AM ReleaseProcessDraft edited by Dunedan
Updated the steps necessary for the lobby adjustments (diff)
2:49 AM Ticket #6822 (Application is crashing on launch) updated by Sean Henry
Ah, okay. Thanks for the quick response. I had realised I was using …

Jun 9, 2023:

9:20 AM Changeset [27671] by autobuild
  • ps/trunk/binaries/data/mods/public/l10n/long.public-templates-units.po
  • ps/trunk/binaries/data/mods/public/l10n/mr.public-templates-units.po
  • ps/trunk/binaries/data/mods/public/l10n/uk.public-gui-manual.po
[i18n] Updated POT and PO files.

Jun 8, 2023:

5:21 PM Changeset [27670] by Dunedan
  • ps/trunk/binaries/data/mods/public/gui/prelobby/common/credentials/credentials.js
Update the rules for new lobby usernames Right now usernames for the …
11:57 AM Ticket #6823 (Increase maximum number of units that can be selected at once) updated by Rozalija Lilija
The patch is here: Index: …
11:56 AM selectionLimit.patch attached to Ticket #6823 by Rozalija Lilija
11:55 AM Ticket #6823 (Increase maximum number of units that can be selected at once) updated by Rozalija Lilija
Owner changed
11:51 AM Ticket #6823 (Increase maximum number of units that can be selected at once) created by Rozalija Lilija
In 300 pop games (or more), players often need to select more than 200 …
10:19 AM Ticket #6819 (Consider using rust+cargo for some external libraries) updated by Vladislav Belov
From the initial discussion: > we'd need to compile it on mac os / …
9:26 AM Ticket #6821 (Redundant options dialog popup without making any changes) updated by wraitii
Owner, Patch changed
8:47 AM Ticket #6822 (Application is crashing on launch) closed by Stan
duplicate
8:47 AM Ticket #6822 (Application is crashing on launch) updated by Stan
Hello and thanks for the report. You are using A25 which is outdated. …
7:51 AM crashlog.dmp attached to Ticket #6822 by Sean Henry
Error log and dmp file
7:50 AM crashlog.txt attached to Ticket #6822 by Sean Henry
Error log and dmp file
7:49 AM Ticket #6822 (Application is crashing on launch) created by Sean Henry
When launching the game I am getting the following error message: …

Jun 7, 2023:

5:58 PM Changeset [27669] by wowgetoffyourcellphone
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
Fix visual glitch in slaughtering: This adds a PrepareTime to the …
5:23 PM Ticket #6807 (gloox crash on macOS with TLS) closed by Stan
fixed: fixed in r27667
2:19 PM Ticket #4211 (Remove references to globals) updated by wraitii
There are a few things to look at on this topic: - Some globals, like …
1:21 PM Ticket #6820 (Builders get stuck forever trying to build, if an animal can't get ...) updated by Freagarach
One can add […] to UnitAI's LeaveFoundation, but I think it has …
Note: See TracTimeline for information about the timeline view.