Timeline

Mar 26, 2021:

10:48 PM savegame-0003.0adsave.zip attached to Ticket #5911 by Langbart
Corrupted save file from user "GameOfFuture" (26/Mar/21)
10:46 PM Ticket #5911 (Corrupted save game crashes the game) updated by Langbart
Recently there was a user nicked GameOfFuture on IRC 0ad (26/Mar/21) …
9:20 PM Ticket #6121 (Pressing Enter fast multiple times in the lobby login page causes errors.) updated by Freagarach
Sounds like intended behaviour? How fast is it you need to click? Easy …
7:08 PM Ticket #6118 (Sync error) updated by Langbart
Description, Milestone changed
Date from IRC conversation with reporter added to description
7:02 PM Ticket #6118 (Sync error) updated by Alexandre
Hello, Thanks for the answer. Yes we like to play and training …
6:41 PM interestinglog.html attached to Ticket #6118 by Alexandre
6:41 PM crashlog.txt attached to Ticket #6118 by Alexandre
6:40 PM crashlog.dmp attached to Ticket #6118 by Alexandre
6:38 PM Alpha25 edited by wraitii
r25134 (diff)
6:35 PM Changeset [25135] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit/wall_tower.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/wall_tower.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/siege_wall_tower.xml
Remove the attack from wall turrets. Wall turrets/towers have more HP …
6:30 PM Changeset [25134] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_fertilizer.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_plows.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_training.json
Increase gather rate technology effects / revert rP24719 Reverts …
6:25 PM Ticket #6121 (Pressing Enter fast multiple times in the lobby login page causes errors.) created by nani
Interestinglog.html ERROR: Errors executing script event …
6:21 PM Changeset [25133] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_artillery.xml
Exclude Towers from Town->City phase requirements. Towers, unlike …
6:14 PM Changeset [25132] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/monument.xml
Unlock the Iberian monument in Town Phase This can give Iberian an …
6:09 PM Changeset [25131] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/archery_tradition.json
Change 'Archery Tradition' tech to an attack range increase. This new …
6:05 PM Changeset [25130] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/assembly.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/siege_wall_gate.xml
Unify the resistance of foundations. All foundations now have a …
6:03 PM Changeset [25129] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
Reduce cavalry training time and increase movement speed for ranged …
5:59 PM Changeset [25128] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/special/player/player.xml
Remove then entity limit for the Embassy. Was previsouly bumped to 3 …
5:52 PM Changeset [25127] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/common/tooltips.js
Fix missing translations (from missing context) in tooltips. Fixes: - …
5:49 PM Changeset [25126] by wraitii
  • ps/trunk/source/simulation2/components/CCmpUnitMotion_System.cpp
Fix unit overlapping following rP25071 Following rP25071, all units …
5:47 PM Changeset [25125] by wraitii
  • ps/trunk/source/simulation2/components/CCmpUnitMotion.h
  • ps/trunk/source/simulation2/components/CCmpUnitMotionManager.h
  • ps/trunk/source/simulation2/components/CCmpUnitMotion_System.cpp
Enforce tight coupling of CCmpUnitMotion/CCmpUnitMotionManager …
5:39 PM Ticket #6120 (bug java in launcher) closed by Langbart
invalid: Nice! Enjoy the game :) (similar Ticket #6049)
4:35 PM Ticket #6120 (bug java in launcher) updated by Wasrokette
Done thanks a lot bro and have a good day
4:34 PM Ticket #6120 (bug java in launcher) updated by Imarok
Please disable all the mods not compatible with the new version. (I …
4:27 PM Ticket #6120 (bug java in launcher) updated by Langbart
Do you have any mods enabled? If so, try to disable them first.
4:21 PM Ticket #6120 (bug java in launcher) created by Wasrokette
Hi, i just installed the new version and got this java bug, any …
2:23 PM replay_games_screen.gif attached to Ticket #6119 by Langbart
2:21 PM Ticket #6119 (Incompatible replays can be viewed via 'Summary' screen) created by Langbart
There seems to be a bug with Replay Games screen, in the GIF below …
11:37 AM Changeset [25124] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/hero_garrison.json
Fix the description of garrison hero aura. Since siege engines are …
11:28 AM PortA24ToA25 edited by Freagarach
Phab:D3150. (diff)
11:21 AM Alpha25 edited by Freagarach
Phab:rP25123. (diff)
11:18 AM Changeset [25123] by Freagarach
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/globalscripts/Templates.js
  • ps/trunk/binaries/data/mods/public/gui/common/tooltips.js
Technically seperate Turrets from GarrisonHolder. While they often …
10:55 AM Changeset [25122] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_crossbowman.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_crossbowman.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_crossbowman.xml
Introduce crossbowman templates. Allows for easier differentiation. …
9:27 AM Changeset [25121] by autobuild
  • ps/trunk/binaries/data/l10n/de.engine.po
  • ps/trunk/binaries/data/mods/mod/l10n/af.mod-selector.po
  • ps/trunk/binaries/data/mods/mod/l10n/ar.mod-selector.po
[i18n] Updated POT and PO files.
7:23 AM Changeset [25120] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
7:13 AM Ticket #6118 (Sync error) updated by Freagarach
Keywords changed
Did you find any specific situations where the game starts lagging? …
7:10 AM Ticket #6117 (crash) updated by Freagarach
Priority, Component changed
The slowness may be caused by hardware, or the sheer number of units …
2:45 AM Ticket #6118 (Sync error) created by Alexandre
After the A24 update I notice a slower playing online. When I play …
2:45 AM Ticket #6117 (crash) created by godoy_359
Hello Team Wildfire, I have a problem when I play with my friends …

Mar 25, 2021:

8:49 PM Ticket #6086 (Serialization issue) updated by nwtour
serilizationtest continues crash on Petra init. but it is not related …
8:45 PM Ticket #6086 (Serialization issue) updated by nwtour
I localized the following situation: If set in config: …
5:43 PM Ticket #5979 (Don't initialise null/boolean values in components.) updated by Freagarach
Description changed
5:34 PM Ticket #4355 (Treasure not being picked up) closed by Freagarach
fixed: Fixed in r24989 by splitting treasures from ResourceSupply and not …
4:55 PM Ticket #5979 (Don't initialise null/boolean values in components.) updated by Freagarach
In 25119: […]
4:55 PM Changeset [25119] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/ProductionQueue.js
A bit more cleanup in ProductionQueue. - Removed some useless …
3:21 PM GameDataPaths edited by Langbart
included screenshot of Library folder in Finder (diff)
3:20 PM macOS_library_folder.jpg attached to GameDataPaths by Langbart
3:19 PM GameDataPaths edited by Langbart
added macOS hidden Library folder remark (diff)
2:18 PM Changeset [25118] by Vladislav Belov
  • ps/trunk/binaries/data/mods/public/shaders/glsl/model_water.vs
  • ps/trunk/binaries/data/mods/public/shaders/glsl/model_water.xml
  • ps/trunk/binaries/data/mods/public/shaders/glsl/model_waterfall.vs
Removes unused code for GPU skinning introduced in rP12643 and …
1:09 PM Changeset [25117] by Vladislav Belov
  • ps/trunk/source/renderer/ShadowMap.cpp
  • ps/trunk/source/renderer/ShadowMap.h
Cleanups ShadowMap, fixes possibly wrong depth format name for GLES.
12:34 PM Ticket #6111 (Sky reflection is not disabled when water reflections is disabled.) closed by Vladislav Belov
fixed: Fixed in rP25114.
12:34 PM Ticket #6111 (Sky reflection is not disabled when water reflections is disabled.) updated by Vladislav Belov
Owner changed
8:02 AM Alpha25 edited by Freagarach
Phab:rP25116. (diff)
8:01 AM Ticket #3397 (Option to select between generic and specific name or to select both) updated by Freagarach
Summary changed
8:00 AM Ticket #3397 (Option to select between generic and specific name or to select both) updated by Freagarach
Keywords, Milestone changed
7:58 AM Ticket #3397 (Option to select between generic and specific name or to select both) closed by Freagarach
fixed: In 25116: […]
7:58 AM Changeset [25116] by Freagarach
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/gui/common/tooltips.js
  • ps/trunk/binaries/data/mods/public/gui/options/options.json
Give option to switch between specific and/or generic entity names. …
7:23 AM Changeset [25115] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Mar 24, 2021:

6:23 PM Median.Oasis.gif attached to Ticket #6116 by Langbart
6:23 PM Vesuvius.gif attached to Ticket #6116 by Langbart
6:23 PM Ticket #6116 (Minimap polygon bug on some maps) created by Langbart
When playing the maps "Farmland (2)" and "Vesuvius (6)" on the SVN …
5:40 PM Changeset [25114] by Vladislav Belov
  • ps/trunk/binaries/data/mods/public/shaders/glsl/water_high.fs
  • ps/trunk/source/renderer/TerrainRenderer.cpp
Uses sky as a water reflection instead of a fixed color. Differential …
7:32 AM Changeset [25113] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Mar 23, 2021:

9:39 PM Ticket #5667 (Crash on new videocards) reopened by Freagarach
9:38 PM Ticket #5667 (Crash on new videocards) updated by lasser
Replying to blade1989: I also have the same issue. I …
8:18 PM Ticket #6115 (Launching 0 A.D. spawns multiple processed in MATE desktop) updated by medici
Component changed
8:18 PM Ticket #6115 (Launching 0 A.D. spawns multiple processed in MATE desktop) created by medici
On both Ubuntu 18.04 and 20.04 MATE desktops, launching 0 AD 24937 …
8:14 PM Ticket #5887 (Also store specific resource type when gathering.) updated by Freagarach
Not if done properly ;)
8:13 PM Ticket #5887 (Also store specific resource type when gathering.) updated by Silier
This would make it impossible to cary stone from ruins and stone mine, …
8:09 PM Ticket #6085 (Wood gathers go to the wrong tree) updated by Silier
Component changed
6:43 PM Changeset [25112] by wraitii
  • ps/trunk/build/arclint/pyrolint/src/JenkinsRenderer.php
CI linting: fix issues with char being null for cppcheck. The …
4:47 PM Changeset [25111] by wraitii
  • ps/trunk/libraries/osx/build-osx-libs.sh
  • ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.cpp
  • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp
Make WxWidgets High-DPI aware / Upgrade WXWidgets to 3.1.4 on MacOS …
4:44 PM Changeset [25110] by s0600204
  • ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
  • ps/trunk/binaries/data/mods/public/gui/session/selection_panels.js
Always pass a civcode to Viewer when instatiated by the session gui …
3:20 PM Ticket #114 (GUI - Style Skinning Support) updated by Stan
Description changed
In r24270 Properly set and get GUI objects' style attribute in JS …
3:17 PM Ticket #6067 (Can't uncheck civilisation in the map editor) closed by Stan
fixed: In r25108: Properly unset the civilisation when unchecked in …
2:38 PM Changeset [25109] by s0600204
  • ps/trunk/binaries/data/mods/public/gui/reference/common/ReferencePage.js
Use Treasure tooltip function in Template Viewer Function added in …
2:16 PM Changeset [25108] by wraitii
  • ps/trunk/source/tools/atlas/AtlasObject/AtlasObject.h
  • ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectImpl.cpp
  • ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectImpl.h
Properly unset the civilisation when unchecked in Atlas. Previously, …
1:47 PM Ticket #2553 (VFS problem with user.cfg on Windows) updated by wraitii
In 25107: […]
1:46 PM Changeset [25107] by wraitii
  • ps/trunk/binaries/system/readme.txt
  • ps/trunk/source/graphics/tests/test_MapGenerator.h
  • ps/trunk/source/graphics/tests/test_MeshManager.h
Make real directory paths on the VFS predictable (retry) This is the …
7:28 AM Changeset [25106] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Mar 22, 2021:

8:52 PM Changeset [25105] by wraitii
  • ps/trunk/binaries/system/readme.txt
  • ps/trunk/source/graphics/tests/test_MeshManager.h
  • ps/trunk/source/graphics/tests/test_TextureConverter.h
Revert rP25104 rP25104 led to an issue in windows-specific code not …
7:49 PM Ticket #2553 (VFS problem with user.cfg on Windows) closed by wraitii
fixed: In 25104: […]
7:49 PM Changeset [25104] by wraitii
  • ps/trunk/binaries/system/readme.txt
  • ps/trunk/source/graphics/tests/test_MeshManager.h
  • ps/trunk/source/graphics/tests/test_TextureConverter.h
Make real directory paths on the VFS predictable. Partial revert/fix …
5:57 PM Changeset [25103] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Controllers/GameSettingsController.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerAssignment.js
Fix AI+Player from persistent settings (again) Reintroduced in …
2:27 PM Changeset [25102] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_Attack.js
Optimise FindWalkAndFightTargets. FindWalkAndFightTargets is used …
1:26 PM Changeset [25101] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Controllers
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Controllers/GameSettingsControl.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Controllers/GameSettingsController.js
GameSetup GUI cleanup - Renaming. - rename 'Controls' class to …
12:36 PM Ticket #6046 (order queue not flushed) closed by Freagarach
fixed: In 25100: […]
12:36 PM Changeset [25100] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Flush order queue when given an order to perform a action on the same …
11:13 AM Tickets #3049,​3806 batch updated by wraitii
In 25099: […]
11:13 AM Changeset [25099] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/gamesettings/GameSettings.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Controls/GameSettingsControl.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/NetMessages/GameRegisterStanza.js
MP: don't enforce game init attributes synchronization in PREGAME. …
9:21 AM Changeset [25098] by autobuild
  • ps/trunk/binaries/data/l10n/ko.engine.po
  • ps/trunk/binaries/data/l10n/nl.engine.po
  • ps/trunk/binaries/data/l10n/zh_TW.engine.po
[i18n] Updated POT and PO files.

Mar 21, 2021:

8:09 PM Translation_IT/Strategy_Guide edited by Angelica Buonaurio
(diff)
8:05 PM Translation_IT/Strategy_Guide edited by Angelica Buonaurio
(diff)
5:31 PM Ticket #6114 (UnitMotion: Units getting stuck on building corners) created by wraitii
See …
3:43 PM Ticket #6092 (Alt+F4 triggers closing the game when it shouldn't) updated by Imarok
Maybe caused by the same issue as #6064.
3:42 PM Ticket #6064 (Clean up control group hotkeys) updated by Imarok
Seems like this underlying issue also might have caused #6092.
3:23 PM Tickets #5996,​5867 batch updated by wraitii
In 25097: […]
3:23 PM Changeset [25097] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/hotkeys/HotkeysPage.js
  • ps/trunk/binaries/data/mods/public/gui/hotkeys/spec/camera.json
  • ps/trunk/binaries/data/mods/public/gui/hotkeys/spec/engine.json
Improve & translate hotkey name/descriptions. Improve the hotkey …
2:59 PM BuildInstructions edited by V S
(diff)
2:53 PM BuildInstructions edited by V S
(diff)
2:09 PM Changeset [25096] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/gamesettings/attributes/PlayerColor.js
  • ps/trunk/binaries/data/mods/public/gui/gamesettings/attributes/Rating.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Controls/PlayerAssignmentsControl.js
Further gamesetup fixes & tweaks. Fixes rP25077 - Player assignment …
12:42 PM Translation_IT/Strategy_Guide edited by Angelica Buonaurio
(diff)
11:22 AM Ticket #6053 (Gray out incompatible mods in the mod selector) closed by Silier
fixed: In 25095: […]
11:22 AM Changeset [25095] by Silier
  • ps/trunk/binaries/data/mods/mod/gui/modmod/modmod.js
  • ps/trunk/binaries/data/mods/mod/gui/modmod/modmod.xml
Color incompatible mods and add filter This helps to see compatible …
9:51 AM Changeset [25094] by Silier
  • ps/trunk/binaries/data/mods/mod/gui/modmod/modmod.js
  • ps/trunk/binaries/data/mods/mod/gui/modmod/modmod.xml
Remove redundant applyFilters method from modmod All functionality in …
9:49 AM Changeset [25093] by Silier
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/entity.js
common-api entity.js cleanup Do not check for undefined when result …

Mar 20, 2021:

9:08 PM Ticket #6110 (Fishing boats cannot hunt a whale) closed by Freagarach
fixed: In 25092: […]
9:08 PM Changeset [25092] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_whale.xml
Fix fishing boats hunting whale. Accidentally introduced in r22014 / …
7:41 PM Translation_IT/Strategy_Guide edited by Angelica Buonaurio
(diff)
7:04 PM Changeset [25091] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerAssignment.js
Fix MP Player assignment Players could not be assigned beyond the …
5:27 PM PortA24ToA25 edited by wraitii
25088 (diff)
5:26 PM Alpha25 edited by Freagarach
Revision. (diff)
5:23 PM PortA24ToA25 edited by Freagarach
Phab:D3695. (diff)
5:23 PM Alpha25 edited by wraitii
Port A25 to A25 (diff)
5:22 PM Alpha25 edited by wraitii
(diff)
5:18 PM Alpha25 edited by Freagarach
Phab:rP25090 (diff)
5:14 PM Changeset [25090] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Fogging.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Mirage.js
Store components to be miraged in cmpFogging. Allows modders (and us) …
5:01 PM Ticket #5985 (Improve mirage internals.) closed by Freagarach
fixed: In 25089: […]
5:01 PM Changeset [25089] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Capturable.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Health.js
Move Mirage information to respective components. Moves the functions …
2:56 PM macos_cursor.jpg attached to Ticket #6113 by Langbart
2:56 PM Ticket #6113 (macOS BigSur - missing polygon on minimap) created by Langbart
A user named 'Hakkai05' reported via …
11:20 AM Translation_IT/Strategy_Guide created by Silier
10:36 AM Changeset [25088] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/gamesettings/attributes/DisabledTechnologies.js
  • ps/trunk/binaries/data/mods/public/gui/gamesettings/attributes/DisabledTemplates.js
  • ps/trunk/binaries/data/mods/public/gui/gamesettings/attributes/StartingTechnologies.js
Convert InitAttributes disabled techs/templates & starting tech to …
10:02 AM Ticket #5524 (Have all JS source code pass ESLint) updated by Freagarach
In 25087: […]
10:02 AM Changeset [25087] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/AttackDetection.js
  • ps/trunk/binaries/data/mods/public/simulation/components/BuildRestrictions.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Capturable.js
Fix cosmetic ESLint warnings in JS components (and their tests). …
7:25 AM Changeset [25086] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
2:43 AM Ticket #6111 (Sky reflection is not disabled when water reflections is disabled.) updated by Vladislav Belov
The logic is a bit different, sky reflection is enabled when water …
2:01 AM off_on.jpeg attached to Ticket #6111 by nani

Mar 19, 2021:

10:02 PM Ticket #6108 (Repeated crashing) updated by Silier
Hello, there should be crash dump files generated by game, …
9:27 PM Ticket #6111 (Sky reflection is not disabled when water reflections is disabled.) updated by Vladislav Belov
Keywords changed
Could you show in screenshots what's exactly happenning?
8:49 PM left_a24b_right_a23b.jpeg attached to Ticket #6112 by nani
8:49 PM Ticket #6112 (Shoreline effect "high-quality water effects" very little visible or ...) created by nani
Test map: Marmara Map size: Medium Attached pic: left alpha 24b, …
8:43 PM Ticket #6111 (Sky reflection is not disabled when water reflections is disabled.) updated by nani
Summary changed
8:39 PM Ticket #6111 (Sky reflection is not disabled when water reflections is disabled.) created by nani
Sky reflection is not disabled when water reflections is disabled, …
7:14 PM Manual_Buildings edited by Silier
remove mill as it is not in game anymore (diff)
6:39 PM Changeset [25085] by Vladislav Belov
  • ps/trunk/source/graphics/Camera.cpp
  • ps/trunk/source/graphics/Camera.h
  • ps/trunk/source/graphics/tests/test_Camera.h
Adds basic tests for BuildCameraRay and uses viewport instead of …
6:21 PM Ticket #6110 (Fishing boats cannot hunt a whale) updated by Langbart
Owner, Patch changed
adding D3716
6:16 PM Translation_IT/wiki created by Silier
init for translation
6:07 PM Ticket #6110 (Fishing boats cannot hunt a whale) updated by Langbart
Description changed
Update included
5:41 PM Changeset [25084] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/common/gamedescription.js
  • ps/trunk/binaries/data/mods/public/gui/gamesettings/attributes/PlayerCiv.js
  • ps/trunk/binaries/data/mods/public/gui/gamesettings/attributes/PlayerColor.js
Fix issues with rP25077 Issues from rP25077 fixed: - The AI config …
5:12 PM fishing_boats_whalt.gif attached to Ticket #6110 by Langbart
5:11 PM Ticket #6110 (Fishing boats cannot hunt a whale) created by Langbart
Currently fishing boats cannot hunt whales. The bug was first reported …
3:15 PM Ticket #3806 ([PATCH] Gamesetup - Optionally allow players to setup the game) updated by Imarok
refs r25077: Separate Game Settings from the GUI Gamesetup Split the …
11:02 AM Changeset [25083] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/common/gamedescription.js
  • ps/trunk/binaries/data/mods/public/gui/gamesettings/GameSettings.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Controls/GameSettingsControl.js
Rename GameAttributes to InitAttributes The initial settings for a …
10:13 AM Changeset [25082] by wraitii
  • ps/trunk/build/arclint/pyrolint/__phutil_library_map__.php
  • ps/trunk/build/arclint/pyrolint/src/JenkinsRenderer.php
  • ps/trunk/build/coala
Linter fix on CI. The CI wasn't properly reporting linting, as it …
9:22 AM Changeset [25081] by autobuild
  • ps/trunk/binaries/data/l10n/af.engine.po
  • ps/trunk/binaries/data/l10n/ar.engine.po
  • ps/trunk/binaries/data/l10n/ar_EG.engine.po
[i18n] Updated POT and PO files.
7:29 AM Changeset [25080] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
Note: See TracTimeline for information about the timeline view.