Age of Empires II (2013)

Age of Empires II (2013)

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Rise of Civilizations
   
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New Workshop General: Graphics, Terrain
File Size
Posted
Updated
5.075 MB
Aug 1, 2019 @ 7:15am
Oct 15, 2019 @ 5:56am
15 Change Notes ( view )
You need DLC to use this item.

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Rise of Civilizations

Description
Rise of Civilizations 1.6.5

Compatibility:
-Current 5.8 patch

Description:

This is a total conversion mod in development. Also it’s a sort of “mega-mod compilation” which merges some interesting concepts.

The wars have never been so destructive. Leaving medieval technology obsolete, new gunpowder artillery, siege weapons, military units, and technologies now rule the battlefields. It´s time for upgrading or die! Keep up with the time! Discover the power of firearms and witness the Rise of Civilizations. It's time to leave the Imperial and go into the next Age . . .
The Golden Age!

This mod allows you to have totally different unit and building reskins for all the civilizations; for EACH ONE of them. For example, even the Celtic Champion won’t be the same as Frankish one anymore. So, you will see lots of new unit skins : from Eastern cavalry to Japanese Ashigaru pikemen. This mod brings you more visual diversity, enhances the game experience and makes the game more historically accurate.

Are you tired of seeing buildings which just doesn’t suit at all with some civs? Thanks to the effort of many talented artists, you won’t see the same architecture repeated for most civilizations.

Advance to a new age. Develope new technologies to improve your economy and armies. Upgrade the imperial and unique units to make them stronger. Get access to new buildings and units. Recruit large armies and build a populous city; until 1000 habitants. Hire mercenaries from far lands. Summon powerful heroes. Make your walls stronger than ever. Breed livestock. Built gemstone mines and more... Would you like to have a different experience playing the game? If so, this mod is for you. We invite you to discover and enjoy all the stuff that Rise of Civilizations has prepared!

VERY IMPORTANT:

1-You must subscribe this mod https://steamcommunity.com/sharedfiles/filedetails/?id=1821867744

RECOMMENDED:

1-İf you want to Turkish language you must subscribe this mod https://steamcommunity.com/sharedfiles/filedetails/?id=1821883874


Instructions:

AoE:RoC works for the three DLCs. You need at least one of the three DLCs to run this mod. Since AoE:RoC is a Data mod, you have to switch to this mod when you want to play it. Also, make sure this mod is on the highest priority.
1.Go to the Standard Game, above where you choose the maps, there is a “Data Set” option, change it to “Rise of Civilizations”, and start a new Standard Game.
2.If you want to play the Campaign mode, first START A NEW Standard Game with the Data Set option“Rise of Civilizations”. After you enter the game and see the TC, quit the game. After you quit, your main menu will have new background . Then go to the Campaign Menu and play the campaign.
3.This AoE:RoC version only supports the DLC campaigns. Age of Kings and Conqueror campaigns are not influenced.
4. If you want to play multiplayer mode with this mod, you need to make sure that all players have subscribed and turned on Rise of Civilization mod, and make sure to select "Rise Of Civilizations" when creating the game lobby.

New changes:

1-Golden Age
• new 5th age with new technologies(Golden Age)
• new base units and technologies (Elite paladin etc)
• new Unique Units / Technologies (Royal Janissary etc)
• New buildings (Academy etc)
• New icons, graphics/ skins
• Unique heroes (Togrul Beg etc)
• Fully compatible with multiplayer
• New mercenary System
• New ranch System
• Advanced Siege units


2-New Campaign
•Rise of Turks
•Realistic maps.
Uyghur Khaganate(Uygurlar)
Goyturk Khaganate(Göktürkler)
Ghaznavids(Gazneliler)
Khwarazmian Dynasty(Harzemşahlar)
Mamluk Sultanate(Memlüklüler)

author:wrath

3- New Language
• fully new language support(Turkish)
• main menu, scenario/campaign instructions,history, tech tree, game menu/options, units/tech description, all text translated to turkish language.

4-Different Bulding Set
Each nation has its own different buildings. You no longer have to use the same set of buildings.

5- Different Unit Set
Each nation has its own different units. For exaple Turks/Saracens have imam. Koreans/Chinese/ Japanese have asian halberdier etc.

6- New Main Menu and Enhanced Interface
Art of Costantinople

7-New Additions
•Idle Villager Pointer
This graphics mod replacing the villager's idle graphics into an exclamation mark (!) on the screen.
-We adding the exclamation point over the idle villager graphics.
• Enhanced Sinking
• Construction building graphics

And many more surprises

8-New maps(Anatolia)


Future Features
1-New Campaigns(Prince of Destruction(Timurid)- Eagle of Anatolia(Seljuks)-Civilization of Sun(Ottoman)- Dynasties(China)

2-New Scnerio(CBA, Ancient Td, Rpg game)


Special Thanks:
Gallas
Keisari Tapsa
wrath
Dasso_
Saint_Michaels_
Yakko
Julianbaba
Abejin
LordGood
Omar_gg
satapathyomkar1
Redkirby
YuenHsiaoTieng
mahazona
Trirem
Achesun
Catbarf
PhileasFogg
Emperor Jaco
Jorgito
Warsmithy

and many others, I hope I covered most of the authors that I have referred to while making this mod, if I forgot someone then please remind me..........

CONTACT US

Discord server: https://discordapp.com/invite/za2wZSh
Popular Discussions View All (5)
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Feb 16, 2022 @ 4:50am
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Aug 14, 2019 @ 1:24pm
PINNED: How to create Architecture Mods for Rise of Civilizations
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Aug 14, 2019 @ 1:22pm
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157 Comments
eberkayyalim Apr 11 @ 1:14am 
Bu modu yapan birileri benim yakınım olmasıyla geliştirme sürecinde test sürümleri ile oynadığım şuanda arada bir girip oynadığım oyuna ek paket gibi ama çok daha yenilikler ve değişim getiren kesinlikle oynanması gereken moddur

Since someone close to me made this mod, it is like an additional package to the game, which I played with test versions during the development process and play it occasionally, but it is definitely a must-play mod that brings much more innovation and change.:steamthis:
juvygonzo Jan 30, 2022 @ 4:57pm 
The Gokturk Khaganate scenario doesnt continue for me after i visit all the turkish tribes what do i do
GEN. TARIK E. Apr 15, 2021 @ 3:50am 
süper lakin geliştirilmesi gerek ui arayüzündeki seçeneklerdeki görünümler de değişrise daha iyi olur
The cute shark Jade✅ Dec 23, 2020 @ 8:47am 
Some time passed when I posted about Golden Age walls no building sites and japanes castle collison and texture bug. Did that fixed?
Grogrick Aug 17, 2020 @ 6:19pm 
this is a masterpiece. i dont play any singleplayer game without this mod now
Pharaoh Jan 21, 2020 @ 10:42am 
hey mod creator i only have vanila game is their a version i can use for the vanilla hd civs
frank-wirth Jan 18, 2020 @ 3:10pm 
the mod crashes several times: i killed some of my soldiers-crash, i build a culverin-crash, i lost 2 soldiers by munks-crash, i build a "master" in academy-crash, i lost 2 soldiers in battle-crash. singleplayer,ai vs. ai,ai. i would like to play this nice mod, but not possible :-(
CamoTheWolf Jan 18, 2020 @ 7:25am 
Will this come to AOE2 DE?
Cardoz89 Jan 3, 2020 @ 12:25pm 
This mod is awesome, congratulations on all your work!! I dont know if it's possible, but it would be nice to have something to switch back to the original tech tree to play multiplayer games. Anyway, nice job!
FraudeGalates Dec 27, 2019 @ 10:32am 
guzelmiş