@Michael21107 Because the mod is 220MB and with Fixes & Improvements it goes over the 400MB upload limit of the website (and I don't want to upload it myself on another one and then link it here)
@Michael21107 Maybe a bit of slow down at startup (nothing else is executed/checked after the game has loaded), otherwise no. Anyway, there's no need to have both the cs and dll at the same time (like with the ability bar script, there's no differences between the old cs file and the dll)
@Majestyk I checked and it's fixed in both the SP and MP maps. Make sure you're using the latest version of both the "spmapfixes" and "mpmapfixes" dlc packs
@Michael21107 It's an updated version of the original mod that uses the zonebind.ymt from the Cayo Perico Heist update (which R* updated to add the data for the zone of the island)
@EggOnToast12 Did you import the files from the "Manual Installation" folder in the update.rpf?
@Michael21107 Any issue wil be performance related, plus there's no need to have both the dll and cs at the same time (since the code is the same between the old cs file, the one in the source code folder and the dll)
@Zsombor_99 That's because the rest of the NPCs on the island (such as the party) are spawned via script in GTAO
@Zsombor_99 The NPCs on the island are the ones added by R*, the mod only enables them
@Tbird1985 The dlc pack works with any version of the game (RGL, Steam, Epic)
@chrislourenco92 Yeah, you can by using a nightly version of the SHVDN https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases
@Michael21107 Because the mod is 220MB and with Fixes & Improvements it goes over the 400MB upload limit of the website (and I don't want to upload it myself on another one and then link it here)
@Tbird1985 That's weird, I downloaded the script and it works for me
@Michael21107 Maybe a bit of slow down at startup (nothing else is executed/checked after the game has loaded), otherwise no. Anyway, there's no need to have both the cs and dll at the same time (like with the ability bar script, there's no differences between the old cs file and the dll)
@Majestyk I checked and it's fixed in both the SP and MP maps. Make sure you're using the latest version of both the "spmapfixes" and "mpmapfixes" dlc packs
@Michael21107 Because I didn't want to add the ".3.cs" at the end of the file name
@Michael21107 It's an updated version of the original mod that uses the zonebind.ymt from the Cayo Perico Heist update (which R* updated to add the data for the zone of the island)
@EggOnToast12 Did you import the files from the "Manual Installation" folder in the update.rpf?
@Michael21107 Any issue wil be performance related, plus there's no need to have both the dll and cs at the same time (since the code is the same between the old cs file, the one in the source code folder and the dll)