Lmao I like this idea! 5-star
Warlines Studios
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Download: https://warlines.itch.io/extracted
In the midst of a war zone, as an ordinary citizen without any military training, you find yourself caught in a chaotic situation beyond your control. Your primary focus becomes doing whatever it takes to survive another day.
Head to the mosque, you will be sheltered... for who knows how long...
Extracted is a survival horror game, but not in the traditional sense. There's nothing paranormal going on, just humans trying to kill you because you're in their line of sight, and such are the horrors of war.
Get out of there now, stop waiting around!
Hello there! I'm Dan, the project lead of an in-development visual novel game set in World War 2.
Brief description of the project: The year is 1943, Italy is divided in half and in the midst of a civil war, you will get to witness the turning points of the Second World War through the eyes of a fresh recruit of the Italian Co-belligerent Secret Service. Meet up with your partners and be deployed beyond the battlefields of Europe to combat the Axis powers. There will be joy, and there will be tears.
Our team is currently looking for:
- A background artist and a character artist (It would be really cool if you could do both): Backgrounds vary from 1940s streets, alleyways, buildings and their interiors, to forests, mountains and just open fields in the countryside. Characters will be wearing setting-appropriate clothing which include both civilian and military outfits. Artwork can be in any style, preferably anime.
- Voice actors and actresses: Most characters are in their 20s and 30s, occasionally there will be child, middle-aged and old characters. Ability to imitate accents would be great, but not a requirement.
If you're interested, feel free to contact me on Discord: dank8742
I'm looking forward to getting to work with you!
Hello there! Would you like to give a historical first person shooter a try? This is set in a very unique part of World War 2 that no game has ever covered before, I think you'd be interested by it! By the way you got a new subscriber! ;>
The estimated playthrough of the game takes only about 15-30 minutes
Hello! Thank you very much for the great feature!
As I was testing out the achievement pop-ups I saw that the name of the achievements and descriptions were not showing up, then I realized I set gui.text_color in gui.rpy to black, is there a way to make the achievement text not rely on the same gui type as that of dialogue? Or is there a way to change the color of the popup box to white?
I sincerely apologize for any inconvenience :c
Thanks for the criticism, we're sorry about the inaccuracies in the game with the eagles. The order about a train to Paris is a re-used asset from our first game put in as a fun little easter egg, but no one will probably figure it out since we've taken that game down a few months ago. The infinitely fast shooting Karabiner 98 is just a weird game design choice we made back then to balance out the difficulty.
It is probably too late to change the gameplay now, we stopped supporting the game 2 years ago :(
But thank you again for playing the game, it means a lot to us :Đ
Thanks for your comment! We greatly appreciate the detailed review, and will see if changes need to be made for the next update.
The MP40 is considered overpowered by most players due to it's fast one-tap ability to the head, but we will do more research about it to make sure it's a good gun for everyone.
The engine is a customized version of an old game engine from 2005 called FPS Creator, it could have had some GoldSource vibes left in it, we'll change that too