Hallo! Time for the July wrap-up! Ramble Welp. I did the thing. I finished the writing. I used "finished" loosely. I will obviously be making more edits as I pl...
β1.9 - A number of new Techneqeus have been added, being: Master-At-Arms, Reflector, Will-O-Wisp, Hunter, Swarm Body, Tactical Master, Creator’s Ascetic, Min...
A while ago, I received an ask on my tumblr which informed me of someone uploading an Android port of my game on findapkmods, a website that seems to be filled...
In honor of The Book of Bill, the full version of PinesQuest: (A Romance of) 2Dimensions has been released... in the form of a "book" of its own. This might not...
* Held item is now independent of FOV * Made picking up items easier * Random ticks now only occur in immediately surrounding regions * Fixed a bug where the pl...
Our very first NES game just sold its 500th unit! 🤩 A big thanks to all our supporters and fans of modern homebrew. You make Sam's epic Journey even more ama...
update v36.6 A bunch of updates to enhance what should be the core of this asset: the city - Added the rooftoop trapdoor animation - Added a back-view version o...
Hello, everyone! It's been a good minute since my last update, hasn't it? A lot of people have been asking me about Killer Trait updates and when the full-game...
Two updates in one week! What gives? Well, a player pointed out a pretty significant terminology mismatch that’s been lurking on the Encounters table since th...
I'm so glad Cupid's Kiss is giving you a little jolt of happy and thank you for playing! Big massive hugs to everyone who rated/commented, you've made my day...
This is a minor update with a few bugfixes and assets. Bugfixes: - Fixed an issue where the mirror view was still visible in image exports even after toggling i...
Hey everyone! This update to the demo brings several balance changes to the gameplay based on various pieces of feedback. The hope is that the game feels more f...
Hello Repair Experts! On behalf of Lullabyte Games, thank you so much (once again) for your support!!! We uploaded a new build featuring some bug fixes and a li...
As indie developers, we’re thrilled to announce that in just one month, our project has achieved over 10,000 downloads and has seen an incredible amount of co...
207.85 Added some more ability descriptions. Leather braces can now be wooly. Cast nets and throwing axes now have sell values. Charging with adjacent hostiles...
Additions and issues fixed in this patch Added 5 new hats Fixed conflict with vanilla daily modifier with Fibonacci vendor Fixed animation glitch where cross so...
We’ve just moved house, which has slowed things down quite a log, but I’ve been working on squashing bugs and a few new features which are coming soon. I’...
Decker 1.47 is a maintenance release with several minor usability enhancements and new examples. Fixes (Web and Native): Adjusted the algorithm for "image.scale...
Hi all! I realised since the Kickstarter ended I've not really been updating here as the updates go to Kickstarter. If you'd like to keep up with the developmen...
Well, here we are! Today is the first day of UNEARTHED pre-orders and marks the end of the development side of the journey. All that's left now is to get UNEART...
Hello! Here is a pre-release to introduce a major update that mainly adds drawing tools. Please note that pre-release versions may be unstable. How to access pr...
Hi guys! With the release of MonMae 09.8 (currently in beta) we're happy to announce the World Editor tool! The world editor tool is still very new to MonMae, b...
Big update for Patch'd Up! Barring any additional problems folks find, this will be the final version of the rules, and what will be going into the updated PDF...
[Adventure] Journey into Malebolge Pt. I (2014) Paul Elkmann & Geoffrey O’Dale (Spellbook Games) Portal to Adventure (AD&D 1e homebrew) Lvl 10+ And now it beg...
Hi everyone, We wanted to do a quick update to say that for everyone who has been asking for a physical edition of Unearthed, the wait is almost over! You can n...
Hey rulers! This Warnament update brings some improtant QoL changes to the map, both in the game and in the editors. NB: Most of the new content is also availab...
Greetings fellow gods, We have a new civilization coming to the worlds of Soulash 2 today. This time, it's Trolls, and they will rise up on mountain regions to...
Alerta! Alerta! The last art dropped from Julia just a few days ago, and the book is almost ready to go to print. You can download the spreads right now! Be awa...
Today the artbook for Our Life: Beginnings & Always launched! It's 10% off for the first full week. This is the last piece of extra content we'll release for th...
So big news, in about a month or so, I will start studying game development at the University of Skövde ! 🥳 This obviously means that I might not be as acti...
👋Hello!👋 Update 07e: Minor fixes to two of Base's tool spritesheets. Additions: None. Fixes: Fixed a mistake in spritesheet for Base's pickaxe where purpl...
ZpellCatz version 1.2.0 is here. Enjoy buffed early epics and Intermediate Realm changes. Read more: https://www.simagames.com/news/2024-07-26-zpellcatz-update...
Module2 is here! It brings the masks, aka classes to the game. The first four can be found in this module, giving you an idea of what classes in THORN will be l...
Hello fellow villains and villainesses! This is Tanya and Emily, the villainesses behind Save the Villainess! We thank you again for your interest and your supp...
added a new intro logo video- this was intended to be in the game initially but I didn’t include it due to a technical issue that has now been resolved...
- Death no longer appears on the dragon floor. - Fixed an issue that caused incorrect icons to appear on the level up screen. Notes: A new major update is in th...
Nine Nines Steam page is finally online, so you can add it to your wishlist ( even though you are not planning to buy it, its ok ). The good news is that when N...
Summer is passing so much faster than i had expected it to. Has it really been almost three months since the start of this project? This is gonna be a real quic...
We've made a few minor updates since launch: • Added some additional options to the main game menu, including the ability to control the volume of the music a...
Happy Summer, adventurers! Work on the game is progressing, though slower than I'd like. So I decided it's a good time to release an updated demo! Especially si...
Hello, welcome to my first dev log in a very long while. My name is Kofy , I'm a Brazilian/French software engineer and I have been working as a game developer...