Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!
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Apr 7 2021 Anchor | ||
Hey, i dl the mod (1.89) unpack in my ss folder, launch the game and when i want to activate it, my game restart as usual but right after i have an error saying that activation failed and that's all. Any idea ? Did i miss something ? I supposed in a first time that that was just a patchnote but i don't found a full version anywhere. help x) |
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Apr 11 2021 Anchor | ||
- SOLVED / FIXED - Turns out I had downloaded duplicates of the v0.5b3 Tyranid Mod, and redownloading the v0.5b2 mod and installing it fixed the issue. The problem is that you've probably tried the competitor's mod and it uses the later version of Tyranids, but decided to come back to UA using the latest version of Tyranids that doesn't work in UA-1.89. These are the things you need: But I'll leave the full error log in here in case someone decides to work on the implementation of the v0.5b3 Mod later 10:22:34.25 MOD -- Initializing Mod ultimateapocalypse_thb, 1.89 Rebalance Edited by: z1mt0n1x |
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Apr 13 2021 Anchor | ||
I am playing on the latest version and I also have experienced the AI crashes a lot. |
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Apr 17 2021 Anchor | ||
Hi, I just found out the UA modd, seems really awesome ! One issue, I can't use it ... I've downloaded everything, run the installer etc... Everytime I click the start mod button everything seems to run perfectly and suddenly I end up on my desktop w/o an error message... I've used the check errors button and i've this messsage: Does anyone had the same issue ? Thannks for the help Mitch |
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Apr 19 2021 Anchor | ||
Hello. So i have an issue. |
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Apr 20 2021 Anchor | ||
m-jaeckle wrote: |
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Apr 21 2021 Anchor | ||
MagicMeth wrote:
m-jaeckle wrote:
Edited by: z1mt0n1x |
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Apr 27 2021 Anchor | ||
When I try to start the mod it crashes, clicking on the "Check for errors" button comes out that note. |
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Apr 29 2021 Anchor | ||
jhonnyfindus2 wrote: Looks like it may be an issue involving the fact you have the wrong tyranids version, if changing tyranids to .5b2 does not work, i suggest clearing the soulstorm file and reinstalling everything m-jaeckle wrote: Hey Mitch, this is an Issue I am incredibly familiar with and have been trying to work a fix myself in the meantime, I would suggest clearing the directory and reinstalling UA (also i suggest enabling LAA) |
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May 30 2021 Anchor | ||
I have several issues from 1.88.74 to 1.89 Edited by: Inqizitor |
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Dec 10 2021 Anchor | ||
Hi, every time me and my friends play it works on hard difficulty, but they are both brand new and keep getting slaughtered. Everytime we try and launch on standard difficulty it crashs instantly. Anyone have the same issue/know a fix? Love the mod and all the effort you lot put in 🤜🤜🤜🤌 |
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Apr 15 2022 Anchor | ||
It seems that latest update started crashing again if SoB as a one team member in skirmish games, no matter if player or AI. |
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May 6 2022 Anchor | ||
My favorite DOW mod is testing my dedication of late, crashes in latest version became quite unbearable, in (I think it was) 1.89.2 I had occasional fatal AI error but it was once every other game, now I get booted back to desktop instead with no error whatsoever after 20-30m like clockwork. Anyone knows if something can be done about it on my end? |
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May 9 2022 Anchor | ||
Eeeerm, i don't know if this has been reported yet, but it is still impossible to construct the Command Reaver Titan (for Imperial Guard) it requisite to have a General, but no such unit exist in the game. The Primary commander unit is, well, the Command Squad, you can have to Lieutenants, one Colonel, but no General. And yes, i know that the core of the Command Squad is the General, but it does not allow the production of the Titan. |
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May 13 2022 Anchor | ||
It seems that the crashes may occur to some races involved. Like Styr0 my game can crash about the same time, seems not to be ralative about what map or how many AI players, but certain races. I just had a long 2h game 3vs3 where I, as SoB with SM and IG were teamed against team of Orks in Pavonian heartland. Game ran without crashes. I must test more, but if I remember correctly, CSM and Eldar involved AIs crash more often. e: Works with Tyranids and Tau also, also Eldar/DE seem not to crash. e2: Game with me as an Eldar, allied with Tau and SM against 3 CSM crashed. e3: 3vs3 Necrons vs Tyranids, game didn't crash. e4: Had a IG, SM & Eldar vs 3 Orks, game crashed. Seems random, not a very long game this time, have had a lot longer games running into the full end without crashes. e5: Had a game in Quiet Forest as an IG with allied Tau, against Tyranid, Orks and DE; (they weren't allied together) Game crashed in less than 10min. Tried it again with same result, game crashes in the very first clash with Tyranids. IG 1, Tau 2, DE 3, Orks 4 and Tyranids 5 slot, fixed starting positions. Third try: 2CMS vs DE, Orks, Tyranid in Quiet Forest, crash in 10min. 4th run: 2CSM vs Tau, Orks, Tyranid; Game ran a bit (twice) longer than previous two, but crashed. 5th run: 2 DE vs Tau, Orks, Tyranid; crash in 10 min. 6th run: 2 IG vs Tau, Orks, Tyranids, as above. 7th run: IG & Tau vs Tyranid, Orks, Tyranid; game did not crash. 8th run: Eldar & DE vs 3x Orks; game crashed like 4th run. We seem to have same issue. Even though some maps and teams crash the game very fast, there seems to be an effect when game has been running about that half an hour, it just flips over. Styr0 wrote: Had again a skirmish in Agamar desert, btw map shown spawn points are flawed, me as an Eldar teamed with another AI Eldar and Inqvisition against 3 Tyranid: Game lasted till annihilation 51min without crashing. SM and Tyranid game ending superweapons seem not to work, both don't appear into nuclear center & equilevant after reserch. e: Battlefield Gothic Protocol is triggered automatically 'ON' after research, no activate button to lauch; Fire just starts to rain into enemy base. Lictor alpha sometimes stays stealth on, not visible by units or structures who are detectors. One can see its there attacking your units, but they can't see it. Edited by: mariini |
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Sep 27 2022 Anchor | ||
So a problem I have been running into has been playing against an Easy AI, 1v1 map, and after a good bit of time in, suddenly I'll get the "You have destroyed your enemy's HQ message" and the game will end. Is this a bug or is the AI surrendering? I took the increased AI option for better pathing but didn't think it would lead to that. |
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Oct 15 2022 Anchor | ||
After the last 5XD update game forgots its settings in skirmish, everything always default, also sound settings. |
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Oct 27 2022 Anchor | ||
I have the same bug, and half of Game Rules are missing (even running dow mod manager or game as administrator) Edited by: Drdencil |
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Jan 13 2023 Anchor | ||
To fix skirmish, download this. |
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Apr 4 2023 Anchor | ||
Hello, My friend is encountering an issue whereby his game will crash at a random interval after starting a match. The error log is as follows: 18:46:30.94 SOULSTORM started at 2023-04-04 18:46 ... 9:10:42.37 info is null:false bad ability name: all_run! Anyone got any answers as to how to fix these ability issues? Or if that will even fix the crashing? Many Thanks, |
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Jun 20 2023 Anchor | ||
Try new version and its beta installation feature. |
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