“It’s a tremendous achievement – a detailed tribute to the Thief series…. Projects like The Dark Mod are a way for those fans to say “if you won’t make it, we will” – to deftly lift what was good and meaningful about the games that inspired us years ago and run away with it.”
– PC Gamer
“this is splendid….it’s basically Thief…but in Doom 3.”
–Rock, Paper, Shotgun
The Dark Mod world can be viewed as an alternate version of our own. It is a mixture of several historical periods, with architecture ranging from medieval castles to Victorian mansions. In this world, steam and clockwork technology were discovered much earlier in history, allowing for odd inventions and industrial warehouses to exist side-by-side with Gothic cathedrals and sword-wielding city watch.
We also maintain our own mission editor, called Dark Radiant. It is an updated version of GTKRadiant, and has a lot new features (Python scripting support, many bug-fixes, new Particle preview, Texture Tool etc.) and comes with a number of Dark Mod related plug-ins like an Objectives or Conversation editor.
Example Editing:
Try it yourself!
wp-block-quote wrote:wp-block-quote wrote:The Dark Mod project trundles onward for it’s 15th year in a row. In that time we have improved our game engine in countless ways and have grown to over 170 missions!
To celebrate our perseverance and the years of improvements to come, we are hosting a contest to mark 15 years since the 1.0 release!
Now is your time to demonstrate the mission design that best exemplifies your personal style and capabilities! Please consider entering this event!
Unlike most recent contests, there is no defined theme and we are simply going to score based on our standard metrics of Story, Gameplay, and Visuals with our standard weighted scoring:
Max Possible = Total Votes * 5 (Outstanding)
TotalMaxPointsPoss (TMP) = AllCategoryVotecount(ACV) * 30
Full Weighted Score (FWS) = (Gameplay score*3 + Visual score*2 + Story score) / TMP
The players have been keen to relay that they would like really creative missions so it may be worthwhile to examine our “Community Unusual Contest” to get an idea about the wild range of possibilities we offer to designers.
Also, since the contest submission is in October, there will probably be an increased desire for Horror themes.
The Dark Mod 2.12 was just released so including new 2.12 features is strongly encouraged.
Finally, it might be nice if authors name their protagonist Corbin to match the included missions.
( None of the above suggestions are requirements for the submissions. )
The Dark Mod 2.12 brings incredible performance gains, Smooth controls, a new Turret entity, and a full set of AI subtitles!
The Dark Mod 2.11 arrived to refine the improvements made in 2.10 as well as fix lots of longstanding old bugs and game-play issues. This is primarily...
After a year of constant development, The Dark Mod 2.10 arrives!!! This is a landmark release with one of the most requested improvements: FASTER MISSION...
The latest TDM release brings some significant performance gains thanks to significant OpenGL feature updates.
The entire Darkmod 2.12 download in one archive. No need to run tdm_installer.
The new tdm_installer tools is the intended replacement for tdm_updater. It can install, upgrade, or downgrade TDM to any Standalone 2.x version.
The new tdm_installer tools is the intended replacement for tdm_updater. It can install, upgrade, or downgrade TDM to any Standalone 2.x version.
The entire Darkmod 2.11 download in one archive. No need to run tdm_installer.
The entire Darkmod 2.10 download in one archive. No need to run tdm_installer.
The entire Darkmod 2.09b download in one archive. No need to run tdm_installer.
Во всех версиях начиная с 1.6 у меня темный экран и стрелка курсора и все
Сейчас мы поддерживаем только автономную версию TDM 2.0 и более поздние версии. Откройте консоль и вызовите condump xxxx.txt, затем опубликуйте ре��ультаты здесь или на форумах TDM.
Is there any way to reverse the eax effect? I heard it was removed from version 2.06. It's a shame that the sound is too flat
You mean use EAX instead of EFX?
I don't think EAX injection mods work with any Doom 3 version that has converted to EFX ( Dhewm3 variants ).
That said, you will only hear EFX reverb on missions where the author has created an def for the effects. There is currently no way to force all missions to have reverb. It requires authors to update their missions. Which missions did you try?
That's really a shame.
People have asked me what are my favourite fan missions that are worthy getting into for the average player who don't play that much.
Of the conventional missions;
"A Score to Settle" - The best map TDM has at the moment.
"Builder's Influence" is the second best.
I also think "Somewhere Above the City" is nearly a perfect stealth mission. But its a unconventional mission due its gameplay difficulty, length, and story.
can i run this mode with amd 3000 (builtin graphics card)?6 gigabyte ddr 3 ram.i tried your mod last year and it crashes during mission.
Not enough detail? Ryzen 3000 series? What driver version?
amd fx-4300 quad core processor.3.80 GHz
ATI Radeon 3000 Graphics
Driver Version: 8.970.100.1100
6 gigabyte ram ddr3.
Terrascale 1 architecture is so old that not even modded drivers like NimeZ \ Amernime support it. We tried to get it working in 2.09 but the drivers are too broken. Still it's worth a shot to try it out. I would update to the latest 13.x drivers here: Amd.com
Driver Version: 8.970.100.1100 is the latest for ATI Radeon 3000 Graphics.
I am already using Catalyst Software version 13.9.
and its Display Driver ver. is 8.97.100.11
No guaranties but that GPU does support OpenGL 3.3 so it "should" work. You may need to use image_downSize cvars to reduce memory usage.