Known Issues with 4.0:
New grenade sounds are a bit quiet unintentionally - Fixed for 4.1
VAL/Sup-9x39 is too loud for other stalkers - Fixed for 4.1
This JSRS Port completely overhauls all the gunshot sounds with new assets.
New Distant Sounds. New stereo first person sounds. 8 layers of audio for each weapon. Variable sounds for each guns for more variety. New Explosion Sounds.
RECOMMENDED: Moddb.com
Next version is 5.0 and is still WIP. Available here: Moddb.com
For Low-end PCS try this: I made a max performance mode that will be included in the next update: Drive.google.com
4.0 Changelog: (Full changelog in zip)
4.0 7/10/2022
-New grenade explosion sounds
-New PM(Makarov) Sounds
-New bullet fly-by cracks with a different style (optional, old set is marked "Old")
-New sounds for close/mid range for a bunch of guns (100-200 meters range)
-New metal impact sounds and body/player bullet impact sounds.
-Reduced number of sound files playing per NPC by about 50%. No Change for player, or first person effects. This will resolve issues when there are huge firefights are going on and the framerate will tank. This does mean there is a reduction in variation for gunfire from NPCs, but xray just cannot handle it.
-Adjusted AI detection distances for all gunshots. Generally its 100m for pistol calibers, 150m for 5.56/5.45 200 for 7.62 and 250-300 for snipers. Suppressors reduce detection distance by around 35-50%. Reduced detection distance for NPC fire (Not Player) a lot from what it was before which will hopefully help fix companions running off to attack where they hear distant gunfire.
-Adjusted the bass values and volume of NPC gunshot effects
-Suppressed Weapons are more audible from mid range (100-200 meters) and less audible from further away. (300+)
-Completely re-done the falloff distances for gunfire sounds. I scaled it down and removed a few steps for optimization and to scale it better for stalker's smaller maps. Should be easier to pinpoint gunfire and anything past 150-200m will fade out way faster, but still be audible from pretty much any distance at a low volume.
Modified Files: Almost all audio files adjusted in volume and configuration
All files in the "Sound_Layers" folder in configs
Base.ltx if using impacts and cracks (Part 2)
Huge thanks to beats for his assistance and making an excellent take on the same idea!
Hi all! Be carefully! If you have old config in "upgrades" folder you will get crashes like :
Description : Can't open wave file:
Arguments : e:/stalker anomaly\gamedata\sounds\wpn_556_1_snd_silenced.ogg
....and other.
The new version has new file names ...ogg
Example: The "wpn_556_1_snd_silenced.ogg" in old version now "wpn_556_snd_silenced.ogg". You must change config file if you have it.
Gunsound for the PB isn't silenced at all
Thanks. I'll look into that.
Thank you for your efforts, am giving this a try. I've read your readme, it appears it only replaces gunshot sounds, so is it compatible with other non-weapon sound replacers, such as gasmask sound, or draw knife sound mod? I ask because it isn't just 'gamedata' file replacers.
IMHO the 'brush against shrubs' sound to be really annoying, if you know what sound file that is please let me know.
Should be fully compatible with those mods.
That bush sound is something I'm currently working on. It's gonna be a part of my Soundscape Overhaul mod version 2.5
Make sure you have update 3 for beta 1.5. I believe that is what causes this crash.
Hi at first thank you for this great mod. In my case the relaoding sound for the SR-25 rifle didnt match the animations. im the only one with this bug?
It's an issue with the vanilla game. Next big anomaly update is supposed to fix it I think.
Why is this called JSRS ? Is this made by JSRS studios ?
It's a port of their sounds from arma 3
Why the hell they`re so damn quiet and... 2D? Nothing like ones in a video. :(
I`ve got both of the packages in mods folder (addon folder just doesn`t work fo some reason). And that ini file replaced as well.
Some people have reported the mod being very quiet for them, not sure whats causing it :( Try the "Sound Problem Workaround" in the anomaly launcher and see if it helps
Neither this or hz changing - didn`t worked.
Sooo niiice! Thanks for the quick update, solarint!
Hello !
I used before the jarhead version but it is also excellent.
But I do not understand the usefulness of the file "Alsoft" because with your sound seems less than with the "Alsoft" original ...
What is it used for ?
It changes the AL Soft audio codec to one that is supposed to work better with directional audio. For me it sounds clearer, and most people seem to have positive results, but if it causes issues, definitely keep the original.
Ok, I will try again but I have the impression that the sounds are more "muffled" than with the original alsoft.
After my point of view, it would also slightly increase the intensity of the firing detonations, without it exploding the ears of course but a little stronger because in reality (doing myself shooting).
Hey Solarint, thanks for the update and looking forward to your next stream.
Anyone having the flat or quiet sounds issue with this mod, there's two things to try fixing it:
* Disable any 3D sound enhancements like Windows Sonic for Headphones, if used.
* Check your sound system's sample rate. If it is 44100 Hz, your system should be compatible with the alsoft settings from this mod.
If it is not 44100Hz, you can open the alsoft file inside "bin" of your Anomaly folder, and change two lines to the sample rate of your system (make a copy first, as a backup in case of a mistake):
"frequency=44100" (use only numbers here, do not add "hz")
and
"default-hrtf=Built-In 44100hz"
Close and save changes after editing.
Report back if either or both options above fixes the issue.
It didn`t.
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Thank you, Daddy Ben ;)
Does this require the new update? I have a couple of other mods installed and I'm not sure I want to update for fear of instability, but I definitely want your update!
Dude..... what did you do to the VSS Vintorez? lol. Thing already sounded super-sonic when it shouldn't, and now it sounds unsuppressed all together! Listen to it, it's SUPER quiet. Can you take the environmental reflection down a ton? Great work otherwise! Youtube.com
Hey, how does this affect stealth? Does it make it more likely to be detected if shooting with a suppressor due to how the AI works?
Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 530
Description : fatal error
Arguments : Can't open section 'wpn_addon_grenade_launcher'. Please attach [*.ini_log] file to your bug report
stack trace:
:(
You have older(?) version of Base.ltx file
I guess re-download file or go in base.ltx and remove that grenade launchers section because it is in different file now.
I have the same problem and I just downloaded this mod for the first time.
My anomaly has the update 4 and the hotfix 8.
There is no grenade launcher section in base.ltx
The problem is only with the Cracks and impacts, as the base.ltx is ****** up a lil bit.
Anyway to make this work nicely with get all upgrades? (https://www.moddb.com/addons/get-all-upgrades) I see your mod also edits 16 files in the upgrade folder under configs
For me, this mod is worth using purely for the open container/loot corpse sound. The original sound was getting on my nerves big time.
The gun sounds, especially distant skirmishing, sounds too tinny for my liking. Sounds like some kids let off a bunch of small firecrackers nearby. And there is not enough variance in those distant shots to even distinguish what is being used.
This could be more realistic for all I know, as I have no experience with RL guns. Still I prefer the fuller/deeper gun sounds of the original files.
Great work though on the loot sound. I adore the light rustling sound. It's perfect! Thank you for sharing this.
Was watching your stream the other day wondering what mod you were using, didn't know you made the damn thing yourself, brilliant work.
I tried mixed this mod with Moddb.com it looks like the mod JSRS replaced the whole Boomsticks and sharpsticks mod
can you make it compatible if possible?
Now.... port this to Gunslinger
was watching your stream on Youtube. and didnt realise you created this mod. nice one tho.
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There is no INSTALLATION PROCEDURE on how to install this addon
put gamedata folder unto your main anomaly folder. done.
crashes my game.. same info like couple comments upper.
Great mod, really improves the gameplay. Also love your streams, keep `em coming!
I see you stopped support for this mod but I had a question as to how to increase the sound level of the emissions. The deep bass sounds were reduced in Anomaly from the ear-ripping Misery counterpart, I just love the way the emissions sound.
Any file, anything I can do to increase that specific sound?
Could you merge this one with Gunslinger mod?!
Hi there !
Why does it contain all the weapon upgrade files ? Are they necessary ?
It's stopping me from using it, as I don't really want to merge dozen of files.. =(
Even if I would want, all files differt so much I wouldn't even be able to ^^
They contain the updated suppressor sound names. You can overwrite them but the suppressor sounds for those guns will be the original ones.
Oh I see !
Is it just a matter of one or two lines ?
And why are they so much different than the vanilla files ? x)
Thanks for your answer !
Latest version has no suppressed P99 sound. It's not in the upgrade file. I fixed it myself by adding the sound line under the silencer name line.
Also VSK-94 is WAY too loud for a 9x39. It seems to be mostly the weapon tail sounds for it. The thing is louder than the suppressed AK12.
Having this addon installed causes the G3SG1 reload animation audio to be desynced with the animation.
TheVAL / VSS / Vihr sounds really need to be fixed, my vihr sounds completely unsuppressed.
working on it
Oh man, let me know if you can fix them, this **** is driving me crazy. The 9x39 guns are louder than suppressed guns! I'm not sure why, but it sounds like Solarint cranked the reverb tails waaaaay up for them, but in reality, theVAL and VSS are some of the quietest weapons in the world. The action of the gun is practically louder than the shot, they almost sound like a stapler!
Check my addon it's been out for a moment XD