The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Mod swaps default camera shake style armor equip animation on small and quick custom animation.

Preview
Outfit Animations v1.0.2
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2pacstalker
2pacstalker - - 4 comments

Только у меня вылетает, если ускориться во время проигрывания анимация надевания/снятия шлемов?

Am I the only one who crashes if I speed up the animation of putting on/taking off helmets while playing?

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Fatal Error
Expression: <no expression>
Function — : Clnifile::r_string
File : D:\a\xray-monolith\xray-monolith\sre\xrCore\Xr_it

Line: 1171

Description : fatal error

Arguments _ : Can't find variable item_visual in
[actor_hud_military_novice]

stack trace:

Press OK to abort execution

--------

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lizzardman Author
lizzardman - - 362 comments

по опыту предположу что у тебя стоит мод movement effects
идея мода отличная, но код там слишком перегруженный и запутанный
можешь попробовать поставить этот патч:
Drive.google.com

но в целом я бы просто его отключил

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2pacstalker
2pacstalker - - 4 comments

Спасибо! Проблема была именно в этом, просто отключил по вашей рекомендации

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Olexa007
Olexa007 - - 24 comments

Does anybody know how to add animation for this addon(i mean create in Blender or like that animation that replaces animation from addon)

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lizzardman Author
lizzardman - - 362 comments

anomaly modding book is a good start: Igigog.github.io

you can find most of the info there
but in short, all you need is blender 3.6, and x-ray addon for blender: Github.com
and probably ogf, omf and thm editors (links in the anomaly modding book)

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Guest
Guest - - 700,148 comments

Что за ошибка и как исправить?
Expression :<no expression>
Function :CScriptEngine::lua_pcall_failed
File :..\xrServerEntities\script_engine.cpp
line :204
Description :fatal error
Arguments :LUA error:...
1.5.2\gamedata\scripts\outfit_animations_pathes.script:24:
attempt to index field 'possible_faction' [a nil value]

stack trace:
Ошибка из за снятия нашивок но проблема ещё в том что анимация рук при использовании брони нет, проблема ещё тут

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lizzardman Author
lizzardman - - 362 comments

обычно такая ошибка возникает когда не установленные модифицированные
exe: Moddb.com

Также еще возможно надо будет поставить FDDA если уже нет: Moddb.com

Сегодня/завтра обновлю описание

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Smic
Smic - - 96 comments

Hello, this is a really nice mod.
But I hope there will be a patch for the fdda_time_events_patches.script.
I would also like to point out that the removed patches do not end up in the inventory, which is a bit annoying.
Other than that, everything is fine.

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lizzardman Author
lizzardman - - 362 comments

I didn't look into time_events script yet, but I wanna check how it works and come up with possible workaround.

To make patches go into inventory you need to use another mod (like the one from Tosox: Moddb.com). I usually try not to touch any gameplay logic with animation mods

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Smic
Smic - - 96 comments

Thanks for letting me know. I'll take a look.

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KVMA
KVMA - - 200 comments

could you do an animation for equiping the ballistic plate item? it would be a nice addition

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lizzardman Author
lizzardman - - 362 comments

actually Skyww already made it: Moddb.com

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Vebic
Vebic - - 58 comments

There seem's to be a soft conflict with the outfit patch animation and Quick Melee reworked. It's pretty easy to avoid by.. just not doing the quick melee mid patch animation. But I figured i'd say something anyways just so other people are aware and in case the mod author wants to patch it

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Vebic
Vebic - - 58 comments

[error]Expression : <no expression>
[error]Function : CInifile::r_string
[error]File : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line : 1266
[error]Description : fatal error
[error]Arguments : Can't find variable item_visual in [actor_hud_military_berill]

stack trace:

! [LUA] 0 : [C ] play_hud_motion
! [LUA] 1 : [Lua] .../logan/desktop/anomaly\gamedata\scripts\quickdraw.script(174) : f
! [LUA] 2 : [Lua] ...s/logan/desktop/anomaly\gamedata\scripts\a_rax_wd.script(149) : functor_a
! [LUA] 3 : [Lua] c:/users/logan/desktop/anomaly\gamedata\scripts\_g.script(461) :

example from the crash log

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lizzardman Author
lizzardman - - 362 comments

thx for letting me know. I'll see what I can do

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NewbieRus
NewbieRus - - 746 comments

при попытке торговать с NPC игрок снимает рюкзак! это так и должно быть?

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lizzardman Author
lizzardman - - 362 comments

нет
постоянно торгую с npc и ни разу с таким не сталкивался

возможно установлена старая версия мода? В одной из них я пытался сделать чтобы модель игрока при смене брони менялась не сразу а после закрытия рюкзака, для чего приходилось патчить ui_inventory.script. Но это создавало слишком много конфликтов с другими модами. И в последних версия я от этого отказался и теперь анимация проигрывается если рюкзак убран из слота (или добавлен в слот).
Попробуй полностью удалить мод и поставить последний релиз

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NewbieRus
NewbieRus - - 746 comments

спасибо. помогло!

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ANØMALY
ANØMALY - - 7 comments

thx bro! u are great!

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Guest
Guest - - 700,148 comments

How does this mod work? I installed it and it doesn't work and I do it the old way because using that program doesn't work for me

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lizzardman Author
lizzardman - - 362 comments

do you have modded exe installed?
Github.com

it won't work without it

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_BigBro_
_BigBro_ - - 28 comments

Hi! Thanks for the cool mod! You are a talented animator, but I would like to give you feedback, which I really hope you will understand correctly. Although I don't work as an animator, I often interact with them and I think I can talk about it. Actually, what's the matter here. The animation is done qualitatively, but! The problem is that it looks more like the main character is looking at whether his hands are clean before washing them. I think that in this case, the same adjustments to the sleeves and folds on the clothes (when you adjust the sleeve on the other hand with one hand) would be more suitable. Maybe I'm not being very precise... well, imagine you just put on a sweater and almost the first thing you do is adjust the sleeves on it. I hope you understand me. Thanks for the mod. In any case, it's much better than vanilla.

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lizzardman Author
lizzardman - - 362 comments

ye, I know what you talking abut
I thought to add something like this too, but problem is that, for example, if I make an animation where character fixes gloves, turns out not all armors have gloves. Same for sleeves. On some armor it will look appropriate, but on armor like exosuit hand movement that fixes sleeve will clip through metal frame of the armor. So I ended up on something more neutral.

It's like that for every animation really. Every time I have to fix some edge cases or compatibility issues. Been working on NVG animation, and at first everything seemed straight forward: just make an animation, trigger it at right time and u done. But in reality it can't be done on vanilla anomaly, only on modded exes (if not for DAR it would be impossible at all), also animations use interpolation (it's when animation tries to smoothly blend from one action to another). Cuz of this, NVG model spawns in right hand and glides to the head. Of course you can disable interpolation, but without it, right hand just disappears and then animation starts. Looks ugly af.
So to fix this, I ended up breaking animation on two pieces: first one is hand movement to the head without NVG mesh, which have interpolation, and second one, when you equip NVG, without interpolation. Turnout ok. Still might look janky at times cuz some junk weapons instead of proper reposition, have locked hud_fov with ridiculous values (sometimes more than 0.8! like wtf)

so, ye
it's never easy and everything is for a reason

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_BigBro_
_BigBro_ - - 28 comments

Ok. I get what you mean. but in this case, I also have an idea how to do it more realistically, taking into account the nuances described by you, if you suddenly want to go further. If you are interested, I can write to pm. I'll explain why I care. This animation looks the least interesting if we consider all 3 of them in a complex (clothes, backpack, gas mask).

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lizzardman Author
lizzardman - - 362 comments

ye sure

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Jackill344
Jackill344 - - 48 comments

Как одеть обратно нашивку?

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Guest
Guest - - 700,148 comments

Expression :
Function : invalid_parameter_handler
File : D:\a\xray-monolith\xray-monolith\src\xrCore\xrDebugNew.cpp
Line : 1087
Description : invalid parameter

stack trace:

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lizzardman Author
lizzardman - - 362 comments

hm not sure if it's relate to this mod. Kinda need more context on this one

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LOLIDONT
LOLIDONT - - 4 comments

Is Outfit Animations compatible with BaS? i got Modded exes installed and replaced by BaS own modded exes

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lizzardman Author
lizzardman - - 362 comments

I use BaS on my personal modpack and it's working without issues. I think BaS exe files should be pretty outdated by this point so it's probably would be a good idea to update to more recent version of modded exes

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LOLIDONT
LOLIDONT - - 4 comments

Do you also use mod Organizer? if so is Outfit animations on top or on the bottom. Because whenever i use the mod. It utterly crashes my game when im trying to rip out a faction patch

PS: Might have ****** up something as i have replaced the modded exes of BaS with newer one. Now can't upgrade my weapons

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lizzardman Author
lizzardman - - 362 comments

patch apply/remove crash usually happens cuz people try to install this mod on Anomaly 1.5.1 which not really supported.

To be more exact this happens cuz I use modded exes version 1.5.2 unlocalizer feature. It allow to make some private variables into public without touching original script files. And iirc this feature is missing on Anomaly 1.5.1 modded exes.

so make sure u use Anomaly 1.5.2 + modded exe

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LOLIDONT
LOLIDONT - - 4 comments

Already have Anomaly 1.5.2 but i broke something when i replaced modded exes with a newer one. Can't figure out what is causing it but i think i replaced something and that is bad as attempting to talk to technicians crashes the game

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lizzardman Author
lizzardman - - 362 comments

dang
I suggest try to get to official Anomaly Discord server and post error log in the tech support channel. There are bunch of people who might be able to figure it out

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LOLIDONT
LOLIDONT - - 4 comments

Well i found out modded exes made it go kaput. had to reinstall it. It's ok now. Outfit animations is great! definitely lessened the time for me to suit up without having to stand still (Which sucks)

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Feel_Fried
Feel_Fried - - 497 comments

Шикарная работа!

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Res_domies
Res_domies - - 2 comments

don`t work

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Guest
Guest - - 700,148 comments

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Stewbs
Stewbs - - 82 comments

Hey! I keep encountering this crash when trying to play as the Ecologists

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_string
[error]File : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line : 1266
[error]Description : fatal error
[error]Arguments : Can't find variable item_visual in [actor_hud_ecologist_guard]

stack trace:

I'm using the latest version of modded exes btw, I'm also using your other addon, headgear animations and the "Auto Equip Gear on Start" Componenent of Tosox MiniMods Pack (in case this is in any way relevant or significant to this crash)

Simple steps to reproduce:

1.) Install this mod
2.) Start a new game as the ecologists
3.) The crash occurs right before the "press any key to continue" splash screen occurs

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Guest
Guest - - 700,148 comments

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