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Lets get started.


Since December, I've been working constantly on Signal Lost: Uplink. I picked up where I left off, and have gotten a great deal done already in just these past 2 months alone. This article will go over a few things, but first lets kick it off with a brand new gameplay video. Lets take a detour into the ARCHIVAL LABS...


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The Archival Labs are a large part of Chapter 2, serving as one of the main locations alongside Data Control, and the dome. A massive neighboring complex to the Communications Center, complete with facility housing & research labs. You'll eventually find yourself at the High Security File Storage, from there, you must retrieve the USNRC "All clear" codes required to align the satellite array, and ultimately transmit the signal.

Gameplay wise, the Archival Labs will play akin to a mixture of Questionable Ethics and Office Complex, containing loads of exploration, interactivity, and secrets to uncover. Its all coming together, slowly but surely. This was one of the first areas I dove back into when work began again in December, I evaluated the entire chapter, eventually cut a level that just wasn't working, and went from there. Since then, this has been shaping up to be one of the most expansive parts of Chapter 2, almost large enough to be a chapter in itself. I feel pretty confident in saying that out of the 3 main areas in Uplink, the Archival Labs will be the biggest part of it.

There's so much more to come in regards to Chapter 2's locations, but I'll touch more on that later!


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A major visual upgrade comes in the form of fully 3D skyboxes. 2D skies have been phased out of Signal Lost entirely in favor of model based 3D skyboxes.



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The system I've created for these is incredibly hacky, but it allows for each map to have its very own 3D skybox, complete with realistic cloud effects & an absolutely immense sense of scale.


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Finishing, and releasing SIGNAL LOST: Uplink is now my main priority.


I won't set a deadline for release just yet, but I'm still hoping to have it at least fully playable by sometime this summer. Progress has been going excellent, and if I'm able to stay in the fight & keep up this pace, then I'm confident that I can do it. Levels are getting finished, and things are coming together piece by piece. There is still a great deal of work to be done, but I'm taking it one day at a time. Remember, I'm just one person, and I can only do so much!

In the next article, I plan to touch on some pretty significant updates that have been made to Chapter 1, as well as some more Chapter 2 stuff! In the meantime, I plan to start updating the ModDB page a lot more frequently, much more akin to how often I post development clips & media over in my Discord server.

Speaking of which, if you want to catch up on what I've been making for Starlight & Signal Lost, I regularly show off development & behind the scenes media over in my community on Discord! Always feel free to stop by & join the conversation! You can show off your work, your art, all that good stuff! I also stream work on my projects every now and then.



One year later...

One year later...

News 11 comments

Today marks exactly one year since I released the first chapter of Signal Lost, and in that time, the mod has completely exceeded my expectations & then...

Further Data Incoming...

Further Data Incoming...

News 18 comments

Its time for the year end update. Lets talk about Chapter 2, and beyond.

Uplink Established

Uplink Established

News 12 comments

SIGNAL LOST enters early access, with a full playable chapter to boot & then some.

Incoming Transmission...

Incoming Transmission...

News 4 comments

INCOMING TRANSMISSION... ATTEMPTING CONNECTION: BLACK MESA CENTRAL COMPLEX...

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SIGNAL LOST - Dimensional Malfunction

SIGNAL LOST - Dimensional Malfunction

Demo 129 comments

The initial early access release of SIGNAL LOST. This contains the first chapter, and part of the second.

Post comment Comments  (0 - 10 of 424)
Jeff357
Jeff357 - - 8 comments

This is what "Forget About Freeman" should've been like in my opinion. Fantastic Demo, can't wait for the future updates!

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LadyJaneThrace Creator
LadyJaneThrace - - 863 comments

Thank you so much! <3

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JeepyGMI
JeepyGMI - - 97 comments

so cool! looking forward to future updates

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LadyJaneThrace Creator
LadyJaneThrace - - 863 comments

Thanks soo much for the video! Fingers crossed future releases are worth the wait! ^^

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ThePizzaMan9865
ThePizzaMan9865 - - 10 comments

so after playing a bit of signal lost, ive been encountering this bug where my gun models keep on like flickering up and down for some reason, any way to fix it?

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LadyJaneThrace Creator
LadyJaneThrace - - 863 comments

Try launching with the console enabled, and setting "cl_weaponlag_amount" to 0!

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ThePizzaMan9865
ThePizzaMan9865 - - 10 comments

tried it and it works! Thanks so much! Also i just finished the mod and now I can say this is in my top 5 favorite Half-Life mods!

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LadyJaneThrace Creator
LadyJaneThrace - - 863 comments

Thank you so much, I'm glad it worked & I'm glad you enjoyed the mod! ^^ <3

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ThePizzaMan9865
ThePizzaMan9865 - - 10 comments

also I have a question, how many builds or versions of signal lost have existed during development? like betas or alphas because i do like early or cut content in games

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LadyJaneThrace Creator
LadyJaneThrace - - 863 comments

When Signal Lost began, a lot of the the initial levels were sourced from an unfinished project of mine I worked on many years ago, that's where I'd say a lot of it began. There's the initial release here on ModDB, it had a playtest version with only minor differences, but my current version is very, very different. All of the episode 1 levels have received massive overhauls, the old build will still be available for download when Uplink is finished. ^^

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ThePizzaMan9865
ThePizzaMan9865 - - 10 comments

Nice! if you could say anything from that unfinished project of yours that was scrapped from it but you want to include it in Signal Lost, what would it be?

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LadyJaneThrace Creator
LadyJaneThrace - - 863 comments

I've pretty much used everything of worth from it, the first map in the Auxiliary Site was based almost entirely on unfinished RainFall maps, as was the freight yard, a bit of the aero bays, and a good few upcoming levels in Episode 2. Lots of models for enemies & weapons were also repurposed RF assets. RainFall is a bit of a mess, and I've pretty much used everything worth using from it in some form, that was actually a point I made going into SL's development in the first place, to try & give as many of those older (but still usable) assets & levels a home :3

You can check out the ModDB page for it here, all of the media is still up there, and you can definitely see some things that would eventually find their way into Signal Lost here!
Moddb.com

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ThePizzaMan9865
ThePizzaMan9865 - - 10 comments

i can tell! i saw an image from a map from rainfall which is basically just the starting area in signal lost, pretty nice you reuse the assets instead of making complete new ones! Also final question, is there any unreleased builds and files from Rainfall that are on a hard drive of yours, and will you be sharing them on day?

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LadyJaneThrace Creator
LadyJaneThrace - - 863 comments

One day I might see about releasing some of the builds I have. If it happens, it'll be at a point after Episode 2 for Signal Lost is out. We'll see ;)

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ThePizzaMan9865
ThePizzaMan9865 - - 10 comments

Alright then, i'll see if i could make a video about those builds (if they come out) and almost every single hl beta mod here.

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