Howdo,
Welcome to the Salamanders mod for Soulstorm, which adds a new race, the Salamanders chapter of the Space Marines to your game of Soulstorm.
This is the NEW version of Salamanders mod!
The Salamanders are a chapter who come from the planet Nocturne, which has very high gravity and because of this the Salamanders are bigger and stronger than other marines, albeit a bit slower to react to things. Also, they have difficulty with using aerial equipment owing to the difficulties of training in such an environment. Further, owing to the radiation then they have mutated to have black skin and burning red eyes.
Followers of the Promethean Cult they believe in self dependence, so have trained in the art of manufacture and tend to field higher numbers of custom weapons, armour and as skilled blacksmiths, they have a lot of hammers. The cult values fire and so too do the Salamanders, who favour flamer and melta weaponry.In addition,they are the most humanitarian of all Space Marines Chapters.In other words,the best bros.
This mod is not strictly codex, what with them not having one, but is our interpretation of the chapter so we know there are fluff deviations in place.(The Order of the Argent Shroud-the only Order that is best friends with the Salamanders-makes a small cameo for example.)
New 2.0 Version Description
Just go to the download section, and you will read the specifics :)
Just to state out that this is NOT a simple bug-fixes version, but a total remake(hence the Reforged). You will see TONS of new content, both visual and audio. And of course many new and reworked abilities,units and options.
So go ahead and grab it!!Like NOW!
Download Salamanders Mod for Soulstorm 2.0 - Mod DB
CREDITS FOR REFORGED:
Fuggles:The original creator of the mod.We hope we honour your work with this reforge.
Gambit:The code master behind the programming for the Reforge.
Kekoulis:Creator of all new models and remakes you see.
Norwegian Loki:Many thanks for some of his sweet textures(especially for the LR Prometheus,Sisters and something else. ;) )
Thudmeizer:AI co-coder and the master audio editor.He processed all voices so as they are game ready!
All of our testers and everyone else who helped but we couldn't mention.We apologize deeply if that is the case and please contact us if needed to fix ASAP!
Special thanks to:
mauritos and to Joazz for their Primaris Aggressors and Sicaran Chassis models respectively,which I used as a refernce/basis for the ones you see in the mod.
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ORIGINAL MOD CREDITS
- fuggles - AI, UCS, UI art, texture art, TC, AE, FFE
- jONES1979 for Thunderfire and a nice scaly LP in the objective_points_ss mod
- Horusheretic for the use of the thunderfire as well
- Thud for voices, general assistance, ai and support. Bedrock of DoW modding that man.
- Gambit - Testing
- Shodar87 - Testing
- Reaper R66 - Fixed my sergeant woes
- Torzel - assistance with my colour bleed woes
- Whiteshield - Terminator model
- Catwell and Ironwarrior42 - Stormraven and permission to use (sorry I wasn't much help, unexpected demolition of mancave. Maybe one day in the future I shall return to redeem myself).
- Heroes team for their win condition
- fireplanet art by AkapOne of Deviant art ; Alkap0ne.deviantart.com
- Outcast Main Theme is from the Outcast OST (amazing game with voxels - remember them? Aged looking but so amazingly worth playing from GoG). Freely available.
- Authors of the Salamander Wiki page for their knowledge and artwork - Totally inspirational and without this page, this would not exist.
- Purgation over Kaurava Mod - For all their fine models, without which this would not be possible.
- Relic/Ironlore - as above, but did less ^^
...Apologies to anyone I have forgotten, I will be able to view the forums on my droid and hopefully amend swiftly for anyone who feels slighted.
Greetings everyone!
EDIT: First off, there were some UI issues, so please download the LATEST FREE UI!!
...After so long,the Sons of Vulkan are finally back! And in force!
The Salamanders have arrived in Soulstorm! The Salamanders are a chapter of Space Marines devoted to giant lizards, hammers and fire. Coming from a high gravity, high radiation homeworld they do not have much in the way of air support, but their marines are bigger than the other chapters and have black skin and red eyes, alongside a librarian dedicated to the Promethean Cult and is just as likely to set himself on fire as the enemy!
Well, what else do you need? Download the mod and see for yourself what it has to offer! ;)
The public beta release of the Salamanders Mod for Soulstorm, which adds a new playable race to your skirmish game.
There are a number of Soulstorm race modifications available on Moddb, so I've put together a quick guide of the available ones, as well as the Unification...
Simply makes Unification 4.68, fully compatible with the latest Salamanders. (Test it please!)
Full NEW 2.0 version, of the Salamanders race mod for Soulstorm. This is not merely a facelift of the original version, but a redesigned approach. Prepare...
A small patch that fixes the SCaR errors with Unification. It also optimises and perfects the flyer code.
Full version of the Salamanders race mod for Soulstorm 1.1
The supplementary Objective_Points mod version 2018.05.14 for DoW:Dark Crusade and DoW:Soulstorm. This mod is vital for running any other mod(s) with...
Love your mod. Especially that Lord Vulkan is here. But it's a pity there's no turrets in Salamanders building list, so I added it (to myself only, of course).
Well, Salamanders have their TF Cannons, and the Rapiers, instead.
And they are movable! TFCs acan also Deep Strike (although there is a size issue...)
Plus, I DID add turrets to the race, but only for Survival mode, of course.
What brother Gambit_1 said.It is a race feature.
Mobile turrets!
(Thunderfire and rapier.)
what is your next project
Last version of Emperor's Children.
Also Ultramarines and Imperial Fists brother.
And there are many more in progress (but the 3 above are near completion).
mrjuanit010 Actually,whatever time allows,really.
Can't confirm on the UM or the IF as of yet.When we have updates for then,you guys will see them.
But yeah,expect more for the EC,as me and Gambit have been some very sweets in there. ;)
i hope you and gambit will make the last versions very competitive. i thank you for
your efforts and best of luck. with the modding community this game will still run for a minimum of 5 more years.
Well,competitive are already,that I can tell.But the main aim is to make them fun.
well for me it is fun if they require skill to defeat and smooth gameplay throughout the tiers and balanced. playing them with ai or in multiplayer like the witchhunters and grey knights branch of daemonhunters and recently the harlequins. they wont be a gimick race mod where the fun ends when you have seen all the gimicks. so for rts a competitive gameplay is the best fun i will have in the long run.
So,what you are saying passively is that the Salamanders are not competitive but rather a gimmick?
I disagree.If anything,they are both challenging to defeat and they do require to be brain dead to plain as.
by the way, from what i saw from youtube the salamanders looks like pack quite a punch. by tier 1.5 you can already build a vanguard army.
sorry if your offended, but that is not what i intended to say but just stating my experience in previous versions of other race mods. my point is just rts is more fun in the long run if they are competitive and balanced. the witchhunters, grey knights and harlequins met what i wanted and having fun just playing against those races. i will not defame someone's hardwork but will make constructive criticism. again, i am sorry if i offended you.