A revised version of mod "RTNP Ultimate Edition" compatible with Unreal 227.

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RTNP: Ultimate Edition Revised

RTNP: Ultimate Edition Revised

Full Version 1 comment

This map pack is a modified version of "RTNP: Ultimate Edition" which is originally made by Lightning Hunter for Unreal Tournament. The revised edition...

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willih14
willih14 - - 6 comments

I got it working just fine on the Ureal 227k patch anyway.

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Guest
Guest - - 700,083 comments

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Prisoner849
Prisoner849 - - 1 comments

Thank you very much Masterkent for this conversion to 227.
I've wanted to play this for a long time!
No issues found in my playthrough.


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PatrickFoley
PatrickFoley - - 6 comments

What are the advantages and disadvantages of playing this mod under 227, as opposed to OldSkool (graphics, multiplayer, skins, weapons, hardware compatibility..)?

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Masterkent Creator
Masterkent - - 3 comments

227j supports HUD scaling and advanced difficulty levels. I've finished this campaign on "Ultra-Unreal" level and I can recommend this difficulty to everyone who finds "Unreal" too easy for the given mapset.

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the_vm
the_vm - - 128 comments

Awesome! Just completed the mappack, and everything works great, the only crash I had is with the spider sacks when I tried to jump on top of one, it threw an error with something related to the player skin.

While Evolution had better original RTNP maps in some ways, I really dug the aesthetics of new Skaarj temple maps.

Introducing more human bots as enemies was something I really wanted as well, and the encounters are much better this time because they have non-hitscan weapons.

My only other issue with maps was the loud reverb in Nitrogen-filled pipes on Merc's ship, and very loud rain effect on the map before that.

Other than that, this is what RTNP should've been pretty much like other people said!

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Masterkent Creator
Masterkent - - 3 comments

The ALAudio subsystem has abnormally high reverb intensity by default, but it may be lowered in the game config (Unreal.ini -> ALAudio.ALAudioSubsystem -> ReverbIntensity). It may also play ambient sounds at a higher volume than originally supposed (taking Galaxy as the reference audio subsystem, which was widely used by mappers). Such a volume may be tweaked by changing the value of AmbientFactor. You may have to relaunch the game in order the changes to take effect.

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Guest
Guest - - 700,083 comments

This is awesome! Thank you for creating this.

About the maps, it seems that the only map that still depends on the [Female2SkinsUT.u] package is Soledad, probably to display the dead Sonya body that appears in the beginning of the map.

I used a HEX editor to remove the reference to that package and the map still runs fine in 227J and in UT436.

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