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Operation:Firestorm is a modification for Command and Conquer Generals - Zero Hour


Description:

The goal of Operation:Firestorm (O:FS) is not to redefine, but to enhance the C&C Generals multiplayer and skirmish gameplay experience. The core gameplay as well as the base factions will stay the same, but are both greatly extended and improved. This mod has been under development for a few years by Stalker and pWn3d, with recent support from No Life Studios, and we are proud to present our work to the public.


Features:

Playable Sides:
This mod features 9 playable Generals, 3 of each base faction. (China, GLA, USA)
The current release (Beta 02) features 8 of the following Generals:

China:
General Xiang - Red Army (link to changelog)
General Tao - Nuclear Weapons (link to changelog)
General Leang - Secret Weapons

GLA:
General Assaf - Fortifications
General Juhziz - Terror (link to changelog)
Dr. Thrax - Biochemical Weapons (not yet available)

USA:
General Ironside - High-Tech
General Granger - Airforce (link to changelog)
General Wilson - SOCOM (link to changelog)

New Content:
All playable generals will be able to use a large arsenal of new units, buildings, superweapons and
upgrades. The default tech-tree has been expanded by an additional structure to unlock advanced units and upgrades.


Main Gameplay-Changes:

Generals-Powers:
All generals will feature a unique tree of 23 available Generals-Powers, including usable abilities,
upgrades and unit-unlocks. Each general will have a number of abilities available to choose from at each rank. (3 at rank 1, and 5 at the ranks 2-5). After rank 5 (5-Star General) is reached, you will still be able to gain experience to unlock all the other Generals-Powers, up to Rank 21 (Supreme Commander).

Unlockable Units:
Each side has a number of units or buildings that are unlockable by a Generals-Point. All Super-heavy tanks (Overlord, Mammoth, etc.) and Heavy Artillery (SCUD-Launcher, Nuke Cannon, etc.) require a Generals-Point at Rank 3 or higher. A lot of these units will also be limited to a certain number (All Super-Heavy Tanks, Aurora Bombers, Topol-M, etc.).

No Over-Specialisation:
While all Generals are specialised in a certain field, all sides will have a complete arsenal of weapons.
That means all Generals have Tanks, Aircraft (GLA as well), and Artillery available, although with certain limitations.

Balance Changes:
A lot of unit-stats have been changed from default Zero Hour, to improve the balance in O:FS. A larger list of changes can be found here (note: this list is outdated)


Other Features:

Improved audio and video quality:
A lot of Zero Hour models, sounds and effects have been replaced by higher-quality ones. Overall this mod provides a better visual experience, while keeping the Generals-style.

High-Quality User Interface:
All parts of the UI as well as all button-icons now use high-resolution textures.

Widescreen Support:
O:FS will provide UI textures for both 16:9 and 4:3 aspect ratio, allowing you to play Zero Hour in full HD.

Multi-Language:
This mod will be available in English and German language. This also includes all new unit voices.


Release & Update Schedule:
We try our best to keep you updated about O:FS and we still have a lot to show. While we have no fixed schedule, we aim to release a batch of informations and images in regular intervals.
A third release is planned (including Dr. Thrax), with no fixed date yet.


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RSS Articles

Hello again NLS fans!

It's time for the third and final part of our stonks update.

Last time we had some silliness, this time we're gonna have some "serious business". Made by M.P some of you might have already seen these in Hanpatch. it's the ECA Falcon Artillery and the ECA Leopard and Golem remakes commissioned by MARS2588

Falcon

Leopard

Golem

More images here

Well that's it for the NLS Stonks update, hope you enjoyed yourself! Later today there will be a stream for Operation: Firestorm . OFS has a lot of high-quality models and textures as well, so if you're into that don't miss the stream

#ZHAnniversary

Zero Hour 18th Anniversary Event

Zero Hour 18th Anniversary Event

News 10 comments

Greetings NLS fans! Several Generals communities, including our group, are collaborating to host the Zero Hour Anniversary Event from Sept 18 to 26.

Operation Firestorm December 2019 Update #3

Operation Firestorm December 2019 Update #3

News 13 comments

The Tech Secret Factory grants access to a random faction's unit. In the current alpha, the available units have been replaced by entirely new set of...

Operation Firestorm December 2019 Update #2

Operation Firestorm December 2019 Update #2

News 9 comments

We're back with another update showing off a redesigned Fortress Cobra Tank, a new model for HiTech's Ion Cannon and the new Shadow Tank for Terror General...

Operation Firestorm December 2019 Update #1

Operation Firestorm December 2019 Update #1

News 3 comments

This update presents two new Tech Buildings in OFS: The Radar Base provides valuable intel and stealth detection, while the mannable Anti Air turret can...

RSS Files
Operation Firestorm Beta 02 - Patch 01 (GER+ENG)

Operation Firestorm Beta 02 - Patch 01 (GER+ENG)

Patch 45 comments

Patch 01 for Beta 02 containing various bug fixes. Contains files for English and German versions. Beta 02 installation is required!

Operation Firestorm Beta 02 - Map Pack

Operation Firestorm Beta 02 - Map Pack

Patch 2 comments

A small selection of ZH and community maps with new Tech buildings and other small changes.

Operation Firestorm Beta 02 - Easy Install (ENG)

Operation Firestorm Beta 02 - Easy Install (ENG)

Full Version 47 comments

This is the same version of OFS as the other files, for people having trouble with activation of the mod. This download includes Main Files and English...

Operation Firestorm Beta 02 - German

Operation Firestorm Beta 02 - German

Patch

German language files for the Beta 02 Full Release / Deutsche Sprachdateien für die Beta 02. One language pack is required in addition to the main files...

Operation Firestorm Beta 02 - English

Operation Firestorm Beta 02 - English

Patch 5 comments

English language files for the Beta 02 Full Release. One language pack is required in addition to the main files. Read the Main file's description for...

Operation Firestorm Beta 02 - Main Files

Operation Firestorm Beta 02 - Main Files

Full Version 32 comments

Main files for the Beta 02 Full Release Featuring China Secret Weapons General, new AI, new T3 defenses and lots of other new units, improved sounds and...

Post comment Comments  (70 - 80 of 1,276)
Garuda-1
Garuda-1 - - 2 comments

Hi, so there is a mod that adds more perk points to the generals promotions. I've been trying to change the Rank.ini but every time I do and try to launch the game it doesn't even make it to the main menu. Am I doing something wrong?

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tokatakidada
tokatakidada - - 96 comments

I don't actually know what do you change at that file. I think the problem is in the inappropriate changes, which you make to the file. You could miss a space or a number anywhere at the file, but it causes fatal error. Please, describe your new Rank.ini here.
(here is a normal OFS Rank.ini:
; //////////////////////////////////////////////////////////////////////////////
; FILE: Rank.ini (SYSTEM) ////////////////////////////////////////////////////
; //////////////////////////////////////////////////////////////////////////////
Rank 1
RankName = INI:RankLevel1
SkillPointsNeeded = 0
SciencesGranted = SCIENCE_Rank1
SciencePurchasePointsGranted = 1
End
Rank 2 ; 800
RankName = INI:RankLevel2
SkillPointsNeeded = 800
SciencesGranted = SCIENCE_Rank2
SciencePurchasePointsGranted = 1
End
Rank 3 ; 1600
RankName = INI:RankLevel3
SkillPointsNeeded = 1600
SciencesGranted = SCIENCE_Rank3
SciencePurchasePointsGranted = 2
End
Rank 4 ; 2500
RankName = INI:RankLevel4
SkillPointsNeeded = 2500
SciencesGranted = SCIENCE_Rank4
SciencePurchasePointsGranted = 2
End
Rank 5 ; 5000
RankName = INI:RankLevel5
SkillPointsNeeded = 5000
SciencesGranted = SCIENCE_Rank5
SciencePurchasePointsGranted = 3
End

Rank 6
RankName = INI:RankLevel6
SkillPointsNeeded = 6250
;SciencesGranted = SCIENCE_Rank1
SciencePurchasePointsGranted = 1
End
Rank 7
RankName = INI:RankLevel7
SkillPointsNeeded = 7500
;SciencesGranted = SCIENCE_Rank2
SciencePurchasePointsGranted = 1
End
Rank 8
RankName = INI:RankLevel8
SkillPointsNeeded = 8750
;SciencesGranted = SCIENCE_Rank3
SciencePurchasePointsGranted = 1
End
Rank 9
RankName = INI:RankLevel9
SkillPointsNeeded = 10000
;SciencesGranted = SCIENCE_Rank4
SciencePurchasePointsGranted = 1
End
Rank 10
RankName = INI:RankLevel10
SkillPointsNeeded = 11250
;SciencesGranted = SCIENCE_Rank5
SciencePurchasePointsGranted = 1
End

Rank 11
RankName = INI:RankLevel11
SkillPointsNeeded = 12500
;SciencesGranted = SCIENCE_Rank1
SciencePurchasePointsGranted = 1
End
Rank 12
RankName = INI:RankLevel12
SkillPointsNeeded = 13750
;SciencesGranted = SCIENCE_Rank2
SciencePurchasePointsGranted = 1
End
Rank 13
RankName = INI:RankLevel13
SkillPointsNeeded = 15000
;SciencesGranted = SCIENCE_Rank3
SciencePurchasePointsGranted = 1
End
Rank 14
RankName = INI:RankLevel14
SkillPointsNeeded = 16250
;SciencesGranted = SCIENCE_Rank4
SciencePurchasePointsGranted = 1
End
Rank 15
RankName = INI:RankLevel15
SkillPointsNeeded = 17500
;SciencesGranted = SCIENCE_Rank5
SciencePurchasePointsGranted = 1
End

Rank 16
RankName = INI:RankLevel16
SkillPointsNeeded = 18750
;SciencesGranted = SCIENCE_Rank1
SciencePurchasePointsGranted = 1
End
Rank 17
RankName = INI:RankLevel17
SkillPointsNeeded = 20000
;SciencesGranted = SCIENCE_Rank2
SciencePurchasePointsGranted = 1
End
Rank 18
RankName = INI:RankLevel18
SkillPointsNeeded = 21250
;SciencesGranted = SCIENCE_Rank3
SciencePurchasePointsGranted = 1
End
Rank 19
RankName = INI:RankLevel19
SkillPointsNeeded = 22500
;SciencesGranted = SCIENCE_Rank4
SciencePurchasePointsGranted = 1
End
Rank 20
RankName = INI:RankLevel20
SkillPointsNeeded = 23750
;SciencesGranted = SCIENCE_Rank5
SciencePurchasePointsGranted = 1
End
Rank 21
RankName = INI:RankLevel21
SkillPointsNeeded = 25000
;SciencesGranted = SCIENCE_Rank5
SciencePurchasePointsGranted = 1
End

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tokatakidada
tokatakidada - - 96 comments

Hey guys! Where can i see High-Tech general .ini file. I want to change Col.Burton a bit:D. Please, if anybody knows, please, reply on this comment. Thank you!

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-Grimlock-
-Grimlock- - - 569 comments

it is the superweapongeneral.ini

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Guest
Guest - - 700,239 comments

guys i have created a copy of the defcon deserters map for personal testing but it isn't showing up in the game even though i put the copy inside the zero hour data/maps folder
what did i do wrong here??

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Guest
Guest - - 700,239 comments

This comment is currently awaiting admin approval, join now to view.

tokatakidada
tokatakidada - - 96 comments

Hello, did you check the unofficial maps? If yes, just delete defcon deserters in the generals folder. I mean, move it out of official maps.

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tokatakidada
tokatakidada - - 96 comments

Hey guys! Trying to find new versions of the mod is really hard thing. Please, upload new versions of this delightful mod to the moddb page(at least, temporary). I mean that new alphas are really good, but much people hasn't discovered it bcos they don't have discord. It will be really generous gift, thank you!

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Guest
Guest - - 700,239 comments

For some reason, after even following the install directions, it will only launch Zero Hour vanilla, does anyone know how to fix this?

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Zeke_Dlyoung Creator
Zeke_Dlyoung - - 4,490 comments

Download GenPatcher: Legi.cc
Apply Fixes then reinstall the mod

If you are using the Origin version, disable Origin ingame and Cloud Saves for Zero Hour before installing GenPatcher

Reply Good karma+1 vote
zaceron
zaceron - - 12 comments

If you installed it via origin, it's because EA made some stupid changes. Non origin version works without issue.

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