USA SOCOM General
General Arthur W. Wilson is the commander of the United States Special Operations Command, one of the US subfactions featured in O:FS. His attack forces consist of elite infantry and light vehicles supported by advanced artillery and helicopters. Even though his strength lies in speed and infiltration, Wilson's armor divisions should not be underestimated.
General Points:
Tree 1 Special Operations:
Rank1: Advanced Infantry Training
Rank2: Black Operation 1 (Drops 4 Commandos)
Rank3: Commando (unit unlock; also unlocks stealth upgrade for chinooks)
Rank4: Black Operation 2 (8 Commandos; stealthed helicopters)
Rank5: Extended Equipment (various weapon upgrades for all infantry units)
Tree 2 Fire Support:
Rank1: Supplies Drop (Heals units, clears toxins; further upgradeable)
Rank2: Coastal Bombardement 1 (Battleship gun and cruise missile barrage)
Rank3: M270 MRLS (unit unlock)
Rank4: Coastal Bombardement 2
Rank5: Aurora (unit unlock)
Additional Points:
Rank1: Spy drone (unlock, buildable unit)
Rank2-4: (3 levels) A10 Strike
Rank2-4: (3 levels) Reinforcements (Paratroopers, drops infantry and light vehicles)
Rank2: Recon Training (Promotion for Humvees, Violator and Littlebird)
Rank3: KE-Shells (Upgrade for Tanks, increases dmg vs. Vehicles)
Rank4: Titan Tank (unit unlock, super-heavy tank; build limit of 8; good vs. tanks)
Rank5:
Fuel Air Bomb (costs 2 points)
Airdeploy Marker (places a signal, where units can be built and deployed via parachute for 1 min.)
Spectre Gunship (costs 2 points)
New Units:
War Factory:
Wolverine Tank; Light tank, fires canister shells (= huge shotgun).
SOCOM Humvee; increased armor
Desert Patrol Vehicle; works like a combat bike.
Titan Tank; Superheavy Tank; (Requires General-point, Rank4)
Hunter Artillery, howitzer, new basic artillery for all USA
M270 MRLS (Requires General-point, rank3), T3 artillery
Repair-APC (all USA replacement for medic)
Missile-Avenger
Vanguard AA Tank, T3 Anti Air unit
Aircraft
Harrier – basic anti-ground jet; VTOL but has to reload at the Airfield.
Stealth Fighter – fires bombs (no PDL or ECM works against it), increased damage
Raptor – Interceptor, AA only
Aurora – Rank5 General-point, build limit of 4
Littlebird; light recon helicopter; can be upgraded with rocket pods
Apache: basic helicopter, armed with guns, missiles and rocket-pods (ability).
Pave Low; Heavy (infantry) Transport; Minigun; Bunker (8 slots)
Barracks:
SOCOM Ranger; increased HP and damage
Javelin; Anti-Tank Trooper; more range and damage, but lower rate of fire; Expensive
Pathfinder; no Unlock required; needs T2 (Tech Center)
Commando; (Rank 3 unlock); Stealthed; Amphibious; strong vs infantry, can plant C4
Heavy Gunner; advanced infantry; armed with MG and Grenade Launcher;
<Commander Burton; currently classified>
New Buildings:
Tech Center; T2 Tech building
VTOL-Pad; Smaller and Cheaper Airfield; Can construct Harriers and Helicopters
Superweapon:
Cluster Missile Silo; Releases a storm of rockets.
New Upgrades:
Kevlar Vests (T3): Increased HP for infantry
Advanced Missiles (T3): faster and stronger missiles for Patriot, MLRS and Avenger
Laser guided missiles is now available at T2 (Tech Center).
Composite Armor is now available at T3.
Radar Systems (T2): Adds stealth detection modules to Wolverine and Littlebird
Stealth Systems (Rank3; Object Upgrade) Chinooks can become stealthed.
KE-Shells (Rank3) Tanks can use advanced Ammunition; More damage, especially vs. Tanks
Extended Equipment (Rank5) Infantry gain various damage boosts:
Ranger: HE Grenade Launcher (weapon switch)
Javelin: 20% increased damage
Pathfinder: HE Rounds (weapon switch)
Commando: Mine-Clearing grenades
Burton: Increased C4 damage
Heavy Gunner: Increased grenade damage;