This mod by the PiratesAhoy! Community is still in active development on our forums.
We have come a long way since 2003, adding much new content and many new features.
Some of those which were considered impossible to achieve!
The intention is to provide as full an historical Age of Sail game experience as possible,
both more realistic, but also more fun.
New features include more storylines, historical detail, abilities for free play,
variety and more customisation than ever before.
Not to mention that the graphics have also been improved upon,
mainly with new models and textures, but also the sea itself and anywhere else that we could manage.
Although the game is called "Pirates of the Caribbean" and a lot of movie-specific content has been added,
that is not all that's been done.
Better still, there is a lot to enjoy even for those people who don't much care for the movies.
It is entirely possible to play the game as a fully realistic period naval simulation, rather than a movie tie-in.
Ahoy there everyone, and a happy new year!
This one is one that was literately years in the making. It could have carried on, but there always comes a moment when you need to draw a line. So Pieter Boelen as his final act on this mod released the final version of Build 14. Which you can download here on ModDB and the PiratesAhoy! website since yesterday. The last mod update article we had shared was back in 2016, so let us take a small glance on what has been added since. If you haven’t played since you may find something new.
For starters there have been changes and improvements on various storylines. Grey Roger’s “Ardent” has been extended and bugs have been fixed. Same for Jack Rackham’s “Gold Bug” and “Woodes Rogers”. The latter also got a second part, which fans of the first part should check out. Another storyline that got some love is “Devlin Opera”. Which used to be classified as unfinished, but BathtubPirate fixed this by working on it. Now there should be more to it.
New side quests were also added. Grey Roger made "Crystal Skull", "Silver for Cartagena", and "Natividad Incident" for Horatio Hornblower (both FreePlay and storyline). While Bartolomeu o Portugues made "A Family Story" and "A French Companion" for José Joaquím Almeida. Plus there now are background profession specific “trophy quests”. So far the one for agents was made by Grey Roger, the one for engineers by Jack Rackham, and the gambler’s one by both pedrwyth and Jack Rackham.
Davy Jones, and his crew, got new character models by Karlik Nos.
And on the same topic, his ship and cabin also got new models I borrowed from Sea Dogs: To Each His Own.
Women can now also sit down, and be assigned governors.
As for new ships; some that are used in quests or as character ships are the following:
“FastGalleon5” for “Ardent” by Grey Roger.
A new version of the cursed Mariana by GhostOfDeath91 for Ricardo Orellana, his free play character.
A modified version of Armada's "Kreyser" Class Frigate by me. Used as the “Mefisto” in the "Revolutions" period.
Last but not least, there have been new characters to play as. One of them being Drake Stranton, from the novel Cursed Vengeance by Brent Jackson. Model made by Jack Rackham and Grey Roger.
There is that, and more I couldn’t add here and now. So what are ye waiting for!? Go out to the seas ye scurvy sea dogs, will you!
Edit: 8/1/2022
A few screenshots Grey Roger shared.
"A shot from the new version of "Devlin Opera", also showing new character models for Maria Antonia (originally for "Ardent") and Piet Hein (another of Pieter Boelen's suggestions)."
"San Pedro, the Spanish version of St. Pierre, because this is "Early Explorers" and the normally French Martinique becomes Spanish Martinica:"
"Which means everyone gets a random Spanish name, though families are preserved:"
PotC: New Horizons is close to fully playable on Maelstrom 2.8.4, and things that don't yet work are being fixed.
An article about New Horizons, written by Robert Zak, can now be read on PC Gamer.
We've embarked on a new project to port our best work to Unity. Read on for details, then download the demo!
Our biggest release in years recently went live with more features and refinements than you could wish for! Find out what's new in this article...
B14 is no longer the latest version of the mod, visit our forum to download the latest and greatest Beyond New Horizons standalone modification! And if...
B14 is no longer the latest version of the mod, visit our forum to download the latest and greatest Beyond New Horizons standalone modification! And if...
THIS FILE IS NOT NEEDED ANYMORE! Updates released after 25th of may, install after everything else. Put together by Grey Roger.
OLD VERSION! Use this IN COMBINATION WITH "Part 2: Contents Archive"! Click 'READ MORE +' for further information.
Use this IN COMBINATION WITH "Part 2: Contents Archive"! Click 'READ MORE +' for further information.
This MUST BE used in combination with "Part 1: Installation Wizard"! Click 'READ MORE +' for further information.
there will be new guns, new swords?
There'll be new weapons, yes. There's plenty we can add; we just have to do it. Personally I don't see the point of having dozens of weapons in the game because they're all pretty much the same, but things DO get interesting when we make them period-specific, which we're wanting to do.
veery nice man
i cant wait for this mod to come out looks s good :)
mmmm this is the mod profile only for the build 14, right?
That is correct. Originally we had both Build 13 (released) and Build 14 (work in progress) on the same profile, but that proved to be rather confusing. So we decided to make a new profile for Build 14 "New Horizons", where we'll be able to keep everyone updated on the progress.
The first builds add so much to the game I can't wait for this to be done with all the bugs gone and quest finished.
Great job by everyone
Thank you very much. We're very excited about everything we have in the works and we can't wait to release it either!
i need your help