WEAPONS

This mod features 17 unique weapons, many of them featuring multiple variations and modes of fire.



PICKUPS

This mod features new visuals for nearly all Unreal Tournament pickups.


ULTRA GORE

This mod features extreme gore with soft meat physics, dripping blood, guts, bones and more.



NUKES

This mod features super weapons capable of unparalleled destruction.



OVERSURRECTION

This mod features a unique concept in which weapons can be "awakened" through the Oversurrector.



MODIFIERS

This mod features weapon power-ups suitable for Monster Hunt and other PvE game modes.

CUSTOMIZATION

This mod features full customization through the Mod menu and configuration files (see Help directory).

MULTIPLAYER

This mod features full multiplayer support so you can play with your friends and other players online.

ENVIRONMENT

This mod features different weapon behaviors in different environments.


AND MORE ...

This mod also features alternate charger types, custom hand skins, skill points system, and much more.

DOWNLOAD NOW!


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles



Skeletons FX


Ultra Gore Skeleton


I always felt that the skeletons were quite lackluster compared with the rest of the mod, thus they have been completely reworked with the following changes:

  • Created 8 brand new falling animations to replace the previous one, which look more natural and varied between them, from which one is played at random;
  • Adjusted skeleton size and position in relation to the player;
  • Mercenary creatures now have their own skeleton model, instead of using the same one as humans;
  • Added new glowing and smoke effects to skeletons, with new settings to toggle and customize them;
  • Added dynamic lighting when the glowing is enabled (only works in version 469 of the game and later).

Directional gibs & Nali Weapons 3 FX fixes


Ultra Gore NW3


Another thing which the mod was lacking, and something which players had already requested before years ago, was having the gibs to fly on the direction of the damage momentum, as it would be physically expected, and this update brings exactly that, as follows:

  • Gore now closely respects and follows the momentum of the given damage, meaning that gore parts now fly along the same direction of the damage with just some spread, rather than flying in all directions randomly;
  • To tweak, toggle and adjust the strength of this effect, new settings have been added.

Furthermore, one of the things I personally noticed from early on, was that the original gore effects which were present in the first Nali Weapons 3 release were no longer there whenever Ultra Gore was used, but now the root cause of the issue was identified and fixed, thus now the original effects, namely flames on the gibs, have made a comeback with this release.

Water FX


Ultra Gore Water


Large quantities of blood mist are now cast underwater, making underwater maps such as AS-OceanFloor far more interesting and fun to play, as well coop game types such as Monster Hunt when dealing with underwater monsters, as follows:

  • Added blood mist and trails to meat underwater, with a new setting to toggle it (enabled by default);
  • Some gore types, such as meat and guts (especially the latter), now simulate the water wavyness and turbulence as they fall, to reinforce the look and feel of them being underwater;
  • Tweaked physics and buoyancy of gore parts so that their movement and speed act according to what is expected for submerged parts;
  • Tweaked the internals of water splashes so they behave more consistently and according to the gore type and size;
  • All gore types now visually dissolve within a short period of time when submerged in damaging or destructive fluids (such as the toxic pools from DM-Deck16][), instead of just disappearing immediately.

Blood & Physics


Ultra Gore Blood


The blood, physics and overall behavior of gibs and other gore parts have been reworked in order to appear more fluid and dynamic, with the following changes:

  • Gore now has a more dynamic behavior and better physics overall;
  • Gore parts now slide down floor level slopes and ramps, rather than just walls, and the slide speed and acceleration has been tweaked and improved;
  • Gore parts are now more likely to drop off from a sloped wall the closer its angle gets to that of a ceiling;
  • Reworked blood pools and trails, and other similar effects;
  • Changed the meat parts to a more flattened look when sticking on a wall or floor;
  • Sliding gore parts now move, rotate and curl up when hitting and stopping at the floor or water surface.

Other changes


Many other changes have been made in this update, especially concerning bug fixes which were long overdue, but also a few QoL changes through new settings and new documentation:

  • Sound FX: added new settings to toggle the gore explosion sound effects;
  • Support: all documentation has been recreated and updated with all the latest changes;
  • Bug fixes:
    • Fixed double gore effects: in some cases the gore effects were being spawned twice, due to a player carcass being spawned by the game;
    • Fixed gore effects sometimes not showing up, especially with the Flak Cannon;
    • Fixed sliding gore parts not reaching the floor on sloped walls;
    • Fixed gore parts not properly attaching to movers (elevators/lifts, doors, etc);
    • Fixed skeletons falling through movers (elevators/lifts, doors, etc);
    • Fixed skeletons not spawning a splash effect when falling into water;
    • Fixed Nali Weapons 3 missing flaming gore effects, from the W.R.E. grenade, Flame Tracker, Bolt Rifle, Super Bolt Rifle, MultiMissile Launcher T-Missile and others which are meant to spawn gore parts engulfed in flames;
    • Fixed the physics of gore such as guts, intestines and veins, on the following:
      • they no longer extend past their limits;
      • they no longer go haywire in maps such as CTF-Face][;
      • they no longer get stuck in weird locations (such as floating in mid air);
      • fixed and improved several aspects of their collision and physics overall.

For more details, please see the documentation included with the mod, located in the Help directory.

ModDB Page Overhaul and Ultra Gore update

ModDB Page Overhaul and Ultra Gore update

News

The Nali Weapons 3 ModDB page has been fully transformed with a brand new look and feel, and Ultra Gore has been updated after almost 10 years.

Nali Weapons 3 in UT v469

Nali Weapons 3 in UT v469

News 1 comment

Last year, a small team has started to work in a new UT99 patch: v469. This patch already fixes many issues, including the ability to raise NW3 to max...

New year, reflexion on the old

New year, reflexion on the old

News 3 comments

A new year reflexion on the final mod release and other things relative the past year.

Nali Weapons 3 Final - Released!

Nali Weapons 3 Final - Released!

News 11 comments

Nali Weapons 3 Final was finally released, and brings new stuff to toy with.

RSS Files
Nali Weapons 3 Final (Client ZIP version)

Nali Weapons 3 Final (Client ZIP version)

Full Version 14 comments

This is it guys, the final version of Nali Weapons 3 (zip version). Enjoy :)

Nali Weapons 3 Final (Client UMOD version)

Nali Weapons 3 Final (Client UMOD version)

Full Version 15 comments

This is the .umod version of the final version of Nali Weapons 3. Just unzip, run, and enjoy :)

Ultra Gore SSE (version D)

Ultra Gore SSE (version D)

Full Version

After another year, a new major update to the standalone version of the Ultra Gore mod has been released (version D), with significant improvements, additions...

Ultra Gore SSE (version C)

Ultra Gore SSE (version C)

Full Version

After almost 10 years, the standalone version of the Ultra Gore mod has been updated to version C with some long needed fixes and some new options.

Nali Weapons 3 Final Localization Text Files

Nali Weapons 3 Final Localization Text Files

Other

Localization files meant to be translated into other languages, in order to translate captions, labels, messages and other text for Nali Weapons 3 mod...

Nali Weapons 3 Final Documentation

Nali Weapons 3 Final Documentation

Guide

Nali Weapons 3 Final help files and overall documentation.

Post comment Comments  (10 - 20 of 714)
Guest
Guest - - 700,238 comments

I was wondering if anyone may know if there might be a way to remove the red flash from the larger explosions.

Reply Good karma Bad karma+1 vote
Feralidragon Creator
Feralidragon - - 246 comments

I'm afraid not. :\

You can configure a fair bit on how the nuclear explosions look like and what they do, but there's no configuration to remove their flashes.

Reply Good karma+2 votes
SirionJadie
SirionJadie - - 52 comments

Hi Feralidragon, i'm having a "problem" with the turrets of the cybot launcher, they actually works as they should, but when there is a turret kill, it keeps firing to the corpse until it dissapears. Is there a way to avoid it? In v3 i didn't had that problem.

Thx in advance.

Reply Good karma Bad karma+1 vote
Feralidragon Creator
Feralidragon - - 246 comments

Hi SirionJadie, that's weird... I just tried it and I am not able to reproduce the problem you're describing.
After the turrets kill their target, they effectively stop firing.

Could you perhaps make a video to show the problem, to see if I can reproduce the same behavior on my end?

Reply Good karma+1 vote
SirionJadie
SirionJadie - - 52 comments

Hello Feralidragon, but i returned to v3. I miss oversurrector, but at least the turrets works fine again :)
Thx for answering me.

Reply Good karma Bad karma+1 vote
Feralidragon Creator
Feralidragon - - 246 comments

OK, no problem. :)
However if someday you wish to get the new version working well for you, you can always try what I suggested above so we both can start figuring it out. ;)

I never heard anyone with that kind of problem before, so it might be a misconfiguration when upgrading, or another mod you have running interfering with this one, or something else entirely.
But without more info, I cannot really do much more.

So if you change your mind, you know where to find me. :)

Reply Good karma+1 vote
Heroic_Rafale
Heroic_Rafale - - 47 comments

I don't even have an option to activate the oversurrector. None of the console commands to summon a weapon even work. I will add that I have a number of other Mods and Mutators installed such as Excessive Unreal.

Even so, I don't have an option to turn the Oversurrector off at all. There's no existence of it for me in the configuration menu. Is it possible that there's conflict with other mods that I have installed?

I'm sporting the following mods:

- Excessive Unreal 6.02
- Universal Soldiers
- W.O.R.M Mutator
- OldSkool

There are others as well, but to make a note of something, I was missing a couple of Extra Mutators in the Download that it was supposed to come with. They weren't there for me the 2 times I've downloaded this modification as well.

Reply Good karma Bad karma+1 vote
Feralidragon Creator
Feralidragon - - 246 comments

It sounds like you downloaded the wrong mod version.

There have been only 2 releases of this mod, and the latest is the "Final" one.
The Oversurrector and other mutators and extras (such as the ultra gore) are only present in the final version, and not the first one.

However, in this very site, only the final release is available, so if you downloaded it from one of the download links above you should have the final one:
Moddb.com
or
Moddb.com

I just pinned them (they're the first 2 links above, you can pick either one, they're the same but packaged differently).

There's an easy way to confirm this though: search in your UT System folder for a file called "NWCoreV3" or "NWCoreVIII".
The first release has all the packages named "*V3", while the final one they're named "*VIII".

If you have any *V3 files still there, you should remove them, and reinstall the final version of the mod, to ensure a clean installation of this mod.

Lastly, if you get any problems with the mod, it's also strongly advised to disable any other extra mod you have running and check if you still have the same problem without them.

If the same problem is still there after deactivating those mods, then it might be indeed a problem with this mod specifically, however as long as you have other mods from other authors running at the same time, it's impossible to know which one is causing any issues.

Reply Good karma+1 vote
Heroic_Rafale
Heroic_Rafale - - 47 comments

Well, apparently even though I grabbed one that said "final" These were all labeled "V3". Why that happened I don't know. It said it was the final version. Hmm...well I'll grab the one of the ones you linked in, and go from there.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 700,238 comments

I'm having an issue with getting the cybot and Ultima Protos Ovrsurrections to work. I have the oversurrection option checked for both of them on the settings menu but when i use the oversurrector the cybot launcher and Ultima protos are nowhere to be found on the oversurrector weapon selector. Any help would be appreciated, thank you.

Reply Good karma Bad karma+1 vote
Feralidragon Creator
Feralidragon - - 246 comments

The Oversurrector only shows the weapons which you currently have in your inventory.
Therefore you have to pick up both the Cybot Launcher and Ultima Protos first in order to use their oversurrections. :)

Reply Good karma+1 vote
Guest
Guest - - 700,238 comments

Thanks Feralidragon, i already have the cybot launcher and Ultima Protos in my inventory so i was thinking it could be some form of bug maybe?

Reply Good karma Bad karma0 votes
Feralidragon Creator
Feralidragon - - 246 comments

I was never to reproduce such an issue, even during online play (which is where things may get weird).

Did you have any ammo left in those weapons?

By default, the Oversurrector only sees weapons with any ammo remaining.
Other than that, you can maybe upload the *.ini files related to the mod located in your System folder (in the UnrealTournament installation folder) so I can try to reproduce your problem.

These files are called: NWConfig, NWeaponsCfg, NWExtrasCfg and NWNuclearCfg (all end with the .ini extension if you have extensions visible).

Reply Good karma+1 vote
KarmaGuy22
KarmaGuy22 - - 3 comments

Apologies for the late response, completely forgot to get back to you. i have located the files but I am unsure of how to upload them to you. i only registered recently and i'm still trying to figure out how to do stuff.

Reply Good karma Bad karma+1 vote
Feralidragon Creator
Feralidragon - - 246 comments

No problem. :)

Actually, you don't need to upload them per say, since ini files are pretty much just text files, you can paste them in pastebin.com or something, and then post the links here.

Or you can actually upload them inside a zip file to mediafire or so, and give me the link. :)

Reply Good karma+1 vote
KarmaGuy22
KarmaGuy22 - - 3 comments

Hey Feralidragon, here is a link to
the files you requested: Mediafire.com

thanks again for the help :)

Reply Good karma Bad karma+1 vote
Feralidragon Creator
Feralidragon - - 246 comments

Just tried it.

I tried a fresh install of this mod with your configuration files, and on a first analysis your ini files were fine, and when I entered the game itself, everything worked fine for me.

So, even with your files I am not able to reproduce your problem, sorry.

Well, the last resort would be for you to make a short video on picking up both the Oversurrector and a UltimaProtos for example and show the problem (the UltimaProtos not appearing for the Oversurrector).

That way I can see exactly the actions which lead for that to happen, and then I can try to reproduce them myself.
You can use either Youtube or Twitch or any other video sharing platform for this if you wish. :)

Reply Good karma+1 vote
KarmaGuy22
KarmaGuy22 - - 3 comments

Hey Feralidragon i usually use cheat codes to obtain the weapons for use with the oversurrector, perhaps this has something to do with it.Anyway Thanks very much for your time,i appreciate the help. I'll let u know if i manage to fix the issue.Thanks for making such an awesome mod by the way

Reply Good karma Bad karma+1 vote
Feralidragon Creator
Feralidragon - - 246 comments

The weapons have also been tested with cheats (I also had my share of fun with them that way :D ).

I mean, as long as you mean "cheats" such as typing "god", "allammo", "loaded" and so on in the console. If instead you installed any additional "cheat" mods or any of the sort, then yeah, I cannot guarantee it will actually work.

But well, if you're still up to it, you can record the problem and the steps to it, so I can then watch and try to replicate myself to figure out what might be wrong. :)

Reply Good karma+1 vote
Post a comment
X
Tags