WEAPONS

This mod features 17 unique weapons, many of them featuring multiple variations and modes of fire.



PICKUPS

This mod features new visuals for nearly all Unreal Tournament pickups.


ULTRA GORE

This mod features extreme gore with soft meat physics, dripping blood, guts, bones and more.



NUKES

This mod features super weapons capable of unparalleled destruction.



OVERSURRECTION

This mod features a unique concept in which weapons can be "awakened" through the Oversurrector.



MODIFIERS

This mod features weapon power-ups suitable for Monster Hunt and other PvE game modes.

CUSTOMIZATION

This mod features full customization through the Mod menu and configuration files (see Help directory).

MULTIPLAYER

This mod features full multiplayer support so you can play with your friends and other players online.

ENVIRONMENT

This mod features different weapon behaviors in different environments.


AND MORE ...

This mod also features alternate charger types, custom hand skins, skill points system, and much more.

DOWNLOAD NOW!


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RSS Articles



Skeletons FX


Ultra Gore Skeleton


I always felt that the skeletons were quite lackluster compared with the rest of the mod, thus they have been completely reworked with the following changes:

  • Created 8 brand new falling animations to replace the previous one, which look more natural and varied between them, from which one is played at random;
  • Adjusted skeleton size and position in relation to the player;
  • Mercenary creatures now have their own skeleton model, instead of using the same one as humans;
  • Added new glowing and smoke effects to skeletons, with new settings to toggle and customize them;
  • Added dynamic lighting when the glowing is enabled (only works in version 469 of the game and later).

Directional gibs & Nali Weapons 3 FX fixes


Ultra Gore NW3


Another thing which the mod was lacking, and something which players had already requested before years ago, was having the gibs to fly on the direction of the damage momentum, as it would be physically expected, and this update brings exactly that, as follows:

  • Gore now closely respects and follows the momentum of the given damage, meaning that gore parts now fly along the same direction of the damage with just some spread, rather than flying in all directions randomly;
  • To tweak, toggle and adjust the strength of this effect, new settings have been added.

Furthermore, one of the things I personally noticed from early on, was that the original gore effects which were present in the first Nali Weapons 3 release were no longer there whenever Ultra Gore was used, but now the root cause of the issue was identified and fixed, thus now the original effects, namely flames on the gibs, have made a comeback with this release.

Water FX


Ultra Gore Water


Large quantities of blood mist are now cast underwater, making underwater maps such as AS-OceanFloor far more interesting and fun to play, as well coop game types such as Monster Hunt when dealing with underwater monsters, as follows:

  • Added blood mist and trails to meat underwater, with a new setting to toggle it (enabled by default);
  • Some gore types, such as meat and guts (especially the latter), now simulate the water wavyness and turbulence as they fall, to reinforce the look and feel of them being underwater;
  • Tweaked physics and buoyancy of gore parts so that their movement and speed act according to what is expected for submerged parts;
  • Tweaked the internals of water splashes so they behave more consistently and according to the gore type and size;
  • All gore types now visually dissolve within a short period of time when submerged in damaging or destructive fluids (such as the toxic pools from DM-Deck16][), instead of just disappearing immediately.

Blood & Physics


Ultra Gore Blood


The blood, physics and overall behavior of gibs and other gore parts have been reworked in order to appear more fluid and dynamic, with the following changes:

  • Gore now has a more dynamic behavior and better physics overall;
  • Gore parts now slide down floor level slopes and ramps, rather than just walls, and the slide speed and acceleration has been tweaked and improved;
  • Gore parts are now more likely to drop off from a sloped wall the closer its angle gets to that of a ceiling;
  • Reworked blood pools and trails, and other similar effects;
  • Changed the meat parts to a more flattened look when sticking on a wall or floor;
  • Sliding gore parts now move, rotate and curl up when hitting and stopping at the floor or water surface.

Other changes


Many other changes have been made in this update, especially concerning bug fixes which were long overdue, but also a few QoL changes through new settings and new documentation:

  • Sound FX: added new settings to toggle the gore explosion sound effects;
  • Support: all documentation has been recreated and updated with all the latest changes;
  • Bug fixes:
    • Fixed double gore effects: in some cases the gore effects were being spawned twice, due to a player carcass being spawned by the game;
    • Fixed gore effects sometimes not showing up, especially with the Flak Cannon;
    • Fixed sliding gore parts not reaching the floor on sloped walls;
    • Fixed gore parts not properly attaching to movers (elevators/lifts, doors, etc);
    • Fixed skeletons falling through movers (elevators/lifts, doors, etc);
    • Fixed skeletons not spawning a splash effect when falling into water;
    • Fixed Nali Weapons 3 missing flaming gore effects, from the W.R.E. grenade, Flame Tracker, Bolt Rifle, Super Bolt Rifle, MultiMissile Launcher T-Missile and others which are meant to spawn gore parts engulfed in flames;
    • Fixed the physics of gore such as guts, intestines and veins, on the following:
      • they no longer extend past their limits;
      • they no longer go haywire in maps such as CTF-Face][;
      • they no longer get stuck in weird locations (such as floating in mid air);
      • fixed and improved several aspects of their collision and physics overall.

For more details, please see the documentation included with the mod, located in the Help directory.

ModDB Page Overhaul and Ultra Gore update

ModDB Page Overhaul and Ultra Gore update

News

The Nali Weapons 3 ModDB page has been fully transformed with a brand new look and feel, and Ultra Gore has been updated after almost 10 years.

Nali Weapons 3 in UT v469

Nali Weapons 3 in UT v469

News 1 comment

Last year, a small team has started to work in a new UT99 patch: v469. This patch already fixes many issues, including the ability to raise NW3 to max...

New year, reflexion on the old

New year, reflexion on the old

News 3 comments

A new year reflexion on the final mod release and other things relative the past year.

Nali Weapons 3 Final - Released!

Nali Weapons 3 Final - Released!

News 11 comments

Nali Weapons 3 Final was finally released, and brings new stuff to toy with.

RSS Files
Nali Weapons 3 Final (Client ZIP version)

Nali Weapons 3 Final (Client ZIP version)

Full Version 14 comments

This is it guys, the final version of Nali Weapons 3 (zip version). Enjoy :)

Nali Weapons 3 Final (Client UMOD version)

Nali Weapons 3 Final (Client UMOD version)

Full Version 15 comments

This is the .umod version of the final version of Nali Weapons 3. Just unzip, run, and enjoy :)

Ultra Gore SSE (version D)

Ultra Gore SSE (version D)

Full Version

After another year, a new major update to the standalone version of the Ultra Gore mod has been released (version D), with significant improvements, additions...

Ultra Gore SSE (version C)

Ultra Gore SSE (version C)

Full Version

After almost 10 years, the standalone version of the Ultra Gore mod has been updated to version C with some long needed fixes and some new options.

Nali Weapons 3 Final Localization Text Files

Nali Weapons 3 Final Localization Text Files

Other

Localization files meant to be translated into other languages, in order to translate captions, labels, messages and other text for Nali Weapons 3 mod...

Nali Weapons 3 Final Documentation

Nali Weapons 3 Final Documentation

Guide

Nali Weapons 3 Final help files and overall documentation.

Post comment Comments  (70 - 80 of 714)
Kraosdada
Kraosdada - - 108 comments

i have UT v400 and i cant use Nali weapons, What do i need to make it work ?

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Kraosdada
Kraosdada - - 108 comments

thx

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Guest
Guest - - 700,237 comments

This comment is currently awaiting admin approval, join now to view.

FrozenLight001
FrozenLight001 - - 37 comments

I think you need the latest version (Ver 436 I think) after that it should work.

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Chyvachok
Chyvachok - - 492 comments

Hey Feralidragon what about to make special singleplayer mutator for UT what replace oldskool amp and Unreal 1 weapons with nali weapons? It was cool play original Unreal with this weapon pack.

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BoneofFear
BoneofFear - - 171 comments

That would kick major ***...even if the NaliWeapons had to be rebalanced for Singleplayer playthroughs.Hell even if it ment not being able to use the Oversurrection Features of the guns would be fine.

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FrozenLight001
FrozenLight001 - - 37 comments

Well you sort of could if you go to Monster Hunt then use the open command to play any of the maps you can even complete them but you lose all your inventory when you complete a level (this is troublesome when you have to start fighting Titans with only the WRE). It's very easy with these weapons but there is no Freezer or Graviton (Razorjack is not replaced and Graviton doesn't replace any weapon). But it's still fun though the AI can even sorta navigate some portions of some maps.

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BoneofFear
BoneofFear - - 171 comments

Nah I'm talking about a mutator for the Oldskool Amp'd mod (to play SP Map Packs for UT) that replaces Unreal 1's weapons with those from Nali Weapons

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pipeUT
pipeUT - - 21 comments

Well well i have been waiting those two videos. But just i must wait for the release and i will release the translation.

Second, the UltimaProtos Oversurrection is cool with the effects and the born of a sun but i believe a few exagerated the instant victory.

I have created a event that kill to all your enemies alive.

jejjee good job Feralidragon, yourself shine

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(_@_)_SkaarjKing
(_@_)_SkaarjKing - - 5 comments

Hey Feralidragon are oversurrectionns going to be ready soon? I'm really excited to finally play with them since last year

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Feralidragon Creator
Feralidragon - - 246 comments

Very very soon (in all likelihood, this very month). :)

I already finished all the oversurrections, but before I show the 2 last ones, I am making a couple of needed additions and fixes to them.

Sometime during this week I will show the videos on these 2 last oversurrections (Cybot Launcher and Ultima Protos) like I have been doing with the other ones, along with news concerning the development status of the mod and possibly a release date. :)

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(_@_)_SkaarjKing
(_@_)_SkaarjKing - - 5 comments

Oh that's great! we love what you've done for this game :) My respect ^^ and thanks for answering!

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Guest
Guest - - 700,237 comments

hey Ferali :) this mod impress everyone around me. really great work
what about support for volatile ammo and volatile weapons mutator ;) ?
-Radi from ut99.org

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Feralidragon Creator
Feralidragon - - 246 comments

Someone else also suggested that... I have it in my "maybe todo" list, I will think about that later on. :)

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