Magnar Mod Description:
So what is Magnar Mod all about?

Here at Magnar Mod our driving principle is historical accuracy and realism above all else. We aren't pretending to try and make this the most historical Rome 2 mod out there, in fact we will only be content if and when we make this mod perfectly aligned to history in every way.

The road to perfection is long and hard, but luckily we are crazy enough to try. Our focus at the moment is on researching and making historical unit rosters for every faction from scratch while starting the task of adjusting all the settings under the hood to make those more historical as well. It will be a long but epic process, so check back often!

We have already overhauled the rosters of a number of factions and cultures, including Rome, Carthage, the Gauls and the Iberians. All factions are playable and will get personal attention. New textures are being made for every unit that will reflect the actual equipment they used, with a look that is based whenever possible on academic historical sources. The colors of our fabrics are muted so much you would think that the ancients did not use synthetic dyes for their clothes. The same type of bronze armour has different details depending on whether it is made in Italy or Greece. Not everything is perfect yet, but given infinite time and resources we can promise we will certainly get there.

Battles in Magnar Mod are already different from vanilla. Experience gain is hard to come by but has a much larger effect on fourteen different unit stats compared to a small effect on five stats in vanilla. Your men will have to deal with increased terrain and weather effects while on the battle field. Morale has been tweaked to force you to use smart tactics. Someday this mod may become so realistic that you will be too scared to fight at all.

There are large changes on the campaign map as well. Tweaks have been made to trade and to the AI in many areas already. Army stances are now unique for each culture. A barbarian army moves slower because it has to forage and pillage for supplies, but that pillaging means that your upkeep is lower while in enemy lands. We are optimizing this mod to be played at four turns per year. Our so-far-relatively-in-depth system of seasonal weather as well as terrain and climate zones are used every turn to modify eighteen things from agricultural income to unit replenishment and upkeep. Hint - no army wants to be in the Alps in winter!

If you love real history, check back regularly. If you play our mod and find something that is not historically accurate, please yell at us. If we are right, we will throw the appropriate history books at you (or at least cite them). If we are wrong, we will put your name onto an in-game texture for the world to see! (well, we would do that for you, but it would make those textures historically inaccurate so we actually won't).

We hope that in time this mod not only becomes very, very historically accurate, but that it will be challenging and maybe even fun to play. Your encouragement is appreciated.

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Magnar Mod v2.33 Patch 14 Version

Magnar Mod v2.33 Patch 14 Version

Full Version

Patch 14 compatible version of Magnar Mod. Includes minor bug fixes from previous version. See TWC forum for more details.

Post comment Comments  (10 - 19 of 19)
Xartas
Xartas - - 3 comments

Hi, I'm an Italian wargamers and player of twr2, and i'm searching historycal accurate mod. I'm interested to your mod, and i think i could help u if u need...i've a lot of hystorical material and i can also work on a mod (i'm able to use pfm and tweak assembly kit)but i'm not able yet to do new models. So if u need some help i'm ready to work with u.

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TWMagnar Creator
TWMagnar - - 29 comments

hey mate, always need new modders and researchers. Add me on steam via the mod steam page and we can chat

Reply Good karma+1 vote
Guest
Guest - - 699,960 comments

there are lot of Magnar on steam could u give me your url?

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TWMagnar Creator
TWMagnar - - 29 comments

you can find me as one of the creators on the mod steam page here
Steamcommunity.com

Reply Good karma+1 vote
Guest
Guest - - 699,960 comments

very bug . i can't find copper for upgrade barrack
what ****

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TWMagnar Creator
TWMagnar - - 29 comments

Yes 2.322 had a startpos error which was fixed with 2.323

Reply Good karma+1 vote
TWMagnar Creator
TWMagnar - - 29 comments

Here is what we plan to include in the next update of the mod.

Faction Overhauls
The Greeks:
Athens - making textures (research complete) (shields almost finished)
Sparta - making textures (research complete)(shields almost finished)
Epirus - making textures (research complete)(shields almost finished)
Syracuse - research
Rhodos - research
Knossos - research
Pergamon - none
Sardes- none
Trapezos- none
Cyprus- none
Cyrenaica- none
Ardiaei- none

Makedon - research

Parthia - making textures

Bactria - Research

Ptolemaics, Seleucids, Germanic - nothing done yet

Other additions
Roman Shield Patterns - not started yet
Gaul and Iberian Overhaul additions - wip

Further expansion of army stances - planning
English Unit names added Short Descriptions - just started

Recruitment overhaul 1 rec slot for each region +1 for barracks +1 for Capitol - completed

naval overhaul - completed

Reply Good karma+2 votes
Xartas
Xartas - - 3 comments

Hi, I'm an Italian wargamers and player of twr2, and i'm searching historycal accurate mod. I'm interested to your mod, and i think i could help u if u need...i've a lot of hystorical material and i can also work on a mod (i'm able to use pfm and tweak assembly kit)but i'm not able yet to do new models. So if u need some help i'm ready to work with u.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 699,960 comments

can not disembark my navail to land in battle

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TWMagnar Creator
TWMagnar - - 29 comments

That is a vaniila problem and a very frustration one at that

Reply Good karma+1 vote
TWMagnar Creator
TWMagnar - - 29 comments

Updated with a bug fix

Reply Good karma+1 vote
TWMagnar Creator
TWMagnar - - 29 comments

With the next update v2.4 we plan to include overhauls for Macedon, Pathia, Sparta, Athens and Epirus (perhaps also syracuse, crete, rhodos and massalis)

Reply Good karma+1 vote
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