Hunter's Moon is a mod for The Ultimate Doom, Doom 2,Final Doom and FreeDoom that works under GZDoom and Zandronum Source Ports. The purpose of the mod is provide the player-versus-environment experience the original Quake III Arena never had, unlike its predecessors. It tries to bring all the glory of Quake III Arena frenzy into a different level of action by fusing minor characteristics from all other Quake installments with all of Doom installments as well.



Characters:

You can play with each character that Quake III Arena have, this includes the additional characters from the Team Arena Expansion and even an extra character specially crafted for the mod as well the Doomslayer from DOOM (2016), currently theres a total of 29 playable characters:

  1. Sarge
  2. Doom
  3. Crash
  4. Grunt
  5. Ranger
  6. Visor
  7. Bitterman
  8. Major
  9. Razor
  10. Xaero
  11. Hunter
  12. Mynx
  13. Lucy
  14. Hossman
  15. Keel
  16. Anarki
  17. Slash
  18. Bones
  19. Orbb
  20. Fritzkrieg
  21. PI
  22. Megan
  23. Morgan
  24. Doomslayer
  25. Klesk
  26. Uriel
  27. TankJr
  28. Sorlag
  29. Tyzen

Weapons:

The weaponry of Hunter's Moon goes beyond the regular found in Quake III Arena, mostly to gives more options on how to kill enemies and provide better damage/crowd control on them:

  • Machine Gun (Quake III Arena)
  • Heavy Machine Gun (Quake Live)
  • Shotgun (Quake III Arena)
  • Cynetik Striker Cannon (New from scratch, model is originally Vorus Plasma Arc from Alien Rage)
  • Grenade Launcher (Quake III Arena)
  • Rocket Launcher (Quake III Arena)
  • Lightning Gun (Quake III Arena)
  • Trakion Cannon (New from scratch, model is originally Flak Cannon from Unreal Tournament 3)
  • Railgun (Quake III Arena)
  • Plasma Gun (Quake III Arena)
  • BFG10k (Quake III Arena)
  • Dark Matter Gun (Quake 4)
  • Chaingun (Quake III Team Arena)
  • Nailgun (Quake III Team Arena)

The mod intially started public over ZDoom and Zandronum forums, there are download mirrors from MediaFire if you experience problems with ModDB servers:

Forum.zdoom.org

Zandronum.com

Also if you want give a like on the official facebook page: Facebook.com

Join my Modding Discord Server if you want to follow more closely the development of the mod!

I have a Patreon if you wish to support my works.


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RSS Articles

Hey again Arena Warriors, once more i delayed too much to post any kind of news in here, i have to admit my procrastination problems is what affects the amount of posts i do, but this time i have plenty of things to show in the maps department.


HMMapsButton

Rarlocan Main Base Rework finished!

In the previous post i have shown the progress of this rework for the oldest map present in the Map Pack now, so here's the latest screenshots of the new final arena it has, replacing the old portal one:

Rarlocan Final Arena 1

Rarlocan Final Arena 2


New Map! Horsemen's Rest.

During the entirety of 2022 i planned to work on 2 more new maps, one to fill the gap of the "Easy" difficulty label, since the map pack lacks any of those at the moment, and another "Medium" difficulty one.

So Horsemen's Rest should get new players into a good presentation and give them a smoother learning curve to play the mod:

Horsemen's Rest Armor Statue

Horsemen's Rest Pool side

This map may be an easy experience for combat, but players may still watch their step as being the first Sky Map into the mod, falling down into the planet means death (Flashbacks from Space Maps in Quake 3).


New Map! Ritualistic Nature.

The second map mentioned, the "Medium" difficulty one is set in a night time moon with a dense forest and non-linear progression for the majority of the journey:

Ritualistic Nature Structure

Ritualistic Nature Main Entrance

Ritualistic Nature Red Skull Section

The initial idea for this map was to invest in the usage of the flashlight feature, which currently isn't much necessary for the previous maps, despite some of them looking dark, there's enough visibility to play without the use of flashlight.


Previously i mentioned another release of the Map Pack would happen soon, but that soon never came, the reason for that is that i decided that would finish the tutorial map before doing that, however the tutorial map is still halted in development and those reworks and new maps came first. In the next release of the Map Pack the tutorial map will still probably be incomplete, the importance of the tutorial map is to cover all elements the mod have at least to the basic level and also show the new mechanics to players and how to use them, the problem with that is that i keep introducting new mechanics with these new maps i do, and with that i decided to leave the tutorial map halted until i feel like i won't be including any more map-related mechanics to the mod.

So far this is all folks!

-Zanieon

Map Pack and development state

Map Pack and development state

News

A brief info about how's the state of development of the mod in its core and the Map Pack. A Nostalgic surprise awaits!

The 10 Year Anniversary

The 10 Year Anniversary

News 4 comments

It's been a long and journey, but this is not over yet. The mod completes 10 years of development this month. And i'm going to talk about a couple things...

Future Versions, Maps and Coop Tutorial

Future Versions, Maps and Coop Tutorial

News

Finally the Map Pack overhaul has released, but what happens after? Sure there are work to do, among other things such as Zandronum support and the Coop...

New Map Pack Trailer and release date!

New Map Pack Trailer and release date!

News 1 comment

After 5 years since the original release of the Map Pack, it is time to get new maps! On May 1 2020 everything will change.

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Hunter's Moon - Version 3.6.2

Hunter's Moon - Version 3.6.2

Full Version 3 comments

More Version 3.6 improvements, such as new water splash effect, fixes to some enemies' missing assets and minor rebalances.

Hunter's Moon - Map Pack Version 0.5

Hunter's Moon - Map Pack Version 0.5

Full Version

The official Map Pack to experience the mod in full potential. Load it after the main mod to prevent startup issues. The are new and reworked maps in...

Hunter's Moon - Version 3.5 (Zandronum Edition)

Hunter's Moon - Version 3.5 (Zandronum Edition)

Full Version 1 comment

This is Version 3.5 patched to properly work with Zandronum 3.0.

Hunter's Moon Editor Resource (Revision 11 Update)

Hunter's Moon Editor Resource (Revision 11 Update)

SDK

Update December 25. If you want create maps for Hunter's Moon or want adapt already existing Doom maps for personal use, load this into GZDoom Builder...

Hunter's Moon - Version 3.6.1

Hunter's Moon - Version 3.6.1

Full Version 7 comments

Continuing with Version 3.6 improvements, this version reworks Sorlag to her Quake Champions model and also reworks the OED Beacon.

Hunter's Moon - Map Pack Version 0.4

Hunter's Moon - Map Pack Version 0.4

Full Version 11 comments

This Map Pack refreshes the experience with the mod entirely. Here are dedicated maps created for the mod to explore its potential at maximum capacity...

Post comment Comments  (60 - 70 of 287)
Leoyagami96
Leoyagami96 - - 36 comments

Hello You see i make a monsters only edit of this mod sadly only a few monsters work properly without the mod but almost all vanilla monsters are replaced sadly the Spidermastermind and Cyberdemon dosen't get a replacement because every boss monster refused to work

Well i just wanted to ask permission before posting it here

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Zanieon Creator
Zanieon - - 199 comments

If you tried and succeeded then fine, this has been requested for years and i won't be refusing it external help for sure. Just hope you mind the maintenance as well, as some before you also branched the mod but don't keep up with the updates i do.

Reply Good karma+1 vote
Guest
Guest - - 699,793 comments

Hey there...how can I reach the HM campaign when opening map 08 ...
The portal in the middle only says there isn't any more maps available ...

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Zanieon Creator
Zanieon - - 199 comments

The Middle portal is for story-driven maps, which there's none currently, only the right portal is functional, you can select maps by using the terminal right in front of Crash's statue there.

Reply Good karma+1 vote
Leoyagami96
Leoyagami96 - - 36 comments

Thanks i will try to keep updated

The current versión had only a few monsters i'm trying to make the rest of the cast to work this edit is mainly intended for EOA but ir works with any weapon mod

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Guest
Guest - - 699,793 comments

Is there a .wad for just the models?

The weapons and enemies in this game are super cool looking, but for some reason this mod seems to make the game easier. Not just that the weapons are more powerful, but the player has more health and takes less damage.

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Leoyagami96
Leoyagami96 - - 36 comments

Well i'm in the midle of making a monsters only but i want to ask permission before posting it here

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Guest
Guest - - 699,793 comments

I want to play regular DOOM with the monster models, can I do that? Also where are the animation files for the monsters? I want to add the DOOM 3 Revenant to the Revenant Bus mod

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smigshot
smigshot - - 32 comments

can you get back DooM reinforced Core (weapons not maps) only version of this mod i can find is beta 9.8 where's weapons and enemies are 2d.

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Zanieon Creator
Zanieon - - 199 comments

You can find DRCore lying in TSPG database, i used to host some survival matches in there and kept the pk3 there: Allfearthesentinel.net

Reply Good karma+2 votes
smigshot
smigshot - - 32 comments

thank you.

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PlombirmanTerracotta
PlombirmanTerracotta - - 4 comments

I have a weird issue; I don't see neither the enemies, nor the weapons to pick up. Is this common?

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Zanieon Creator
Zanieon - - 199 comments

Are you using Zandronum version? If yes, be sure to be using the OpenGL renderer, and set the variable "gl_use_models 1" in the console.

Reply Good karma+1 vote
svcino
svcino - - 61 comments

every monster need resize to in order to fit doom original size monsters

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