Overhaul modification for Half-Life 2 & Episodes which adds everything you like to live. Development were inspired by Smod, Half-Life: Opposing Force and Black Mesa.
Updated moddb version 1.5.5 (1.5 + patch 1.5.3 and 1.5.5 in) of overcharged including next improvements.
Install:
Put OVERCHARGED folder in Steam/Steamapps/Sourcemods location and restart Steam
(NOT SteamLibrary)
HL2, Ep1, Ep2, Lost Coast is required to play
(HL2 games must be clean and installed on one local disk to avoid missing models, textures)
Do not rename OVERCHARGED mod folder
Processor: 4 cores, Videocard: 2 GB, RAM Memory: 8 GB
(all specs lower than required above can receive force exit during play)
Use fastpresets in main menu for laptop and low pc configurations
Version 1.5.5
Changelog:
Patch 1.5.5:
Major leg kick rework (Now you can take and kick props like a cannon, ignite props will burn first)
Melee weapon swing lowered damage to explosion props
Fixed combine soldier ragdoll deathpose hit
Fixed combine assassin double dualpistols spawn is some cases
Fixed weapon_physgun animation conflict with inspect and reload in same time
Fixed stutter when shooting Spore Launcher
Cleared early dev files missing definitions
Updated spit drips particles
Updated several gunsounds + cleared soundcache
Adjusted view motion effects
Added transparency effect to currently holding props (off by default, on in over+ preset)
Added spit and blood puddles in realism preset (off by default)
Added death npcs convuls effect (on bu default)
Added takeoff sound when Bunker Gun is detached from surface
Added convars to Disable every HUD element (you can disable healts & ammo or any other individual)
weapon_annabelle returned 7 bullets for player, 2 for npc_monk
Patch 1.5.3:
Fixed mapadd unloaded sniper model
Fixed unreasonable damage to npc_strider with bullets
Reworked fast presets in main menu with adjustments (Also opens description about)
Reworked npc_gonome throw projectile now visible and react on water
Improved npc_hydra now can be killed while airboat drive
Improved weapon_crossbow bolt aiming with scoped or ironsight modes
Improved player leaning view logic (and added customizable commands oc_playerview_lean_angle, oc_playerview_lean_speed)
Improved thirdperson mode (no more conflicts with firstperson body parts render)
Improved player body now reveice shadows from global worldlight
Improved shock rifle and displacer projectiles touch functions for stuck moments
Minor code cleanup, new smoke fixes and molotov break glass more sound variations
Addded feature health regeneration (disabled by default, check oc_player_health_regeneration commands)
Added new slime effects on water for spit projectiles or ragdolls while get damage
Patch 5:
Flash and Smoke grenades complete overhaul rework
Finished tactical lean (right/left) system (also in thirdperson mode)
Fixed NPC shooting distant sounds
Fixed npc eyes blink
Fixed hardcoded blue laser aim on Combinesniper weapon while npc holding it
Added weapon script parse options for bullet damage (player/npc)
Added parse last bullet unique shoot sound (examples in weapon_pistol.txt)
Added "mad clones" of main characters (example npc_breen_ally, npc_breen_enemy can be used in addons and custom maps just for fun)
Improved player kick and weapon bash (no damage multiplicator for kick, added backstab bash double damage and removed blood fx after it)
Thirdperson mode player body sync (bodygroups)
Weapon Gauss & Tau reworked altfire overcharge attacks and effects
Weapon Sniper Rifle & Combinesniper new ammo physics models
Re-Enabled ability to shoot grenades with smg1, m16, oicw
AMD optimization last tweaks (Actually fixed purple overlay in water)
Mapadd player stuck tweaks
Several sounds update
More code optimization
Patch 4:
Shader memory usage optimized for AMD videocards and Intel laptops
Added more presets in main menu to fast gameplay set up + "discharged" presets for laptops
Weapon settings is bigger and works smooth when aiming
Nodegraph AI complete recompile for every map (A.I. Disable direct fix)
Grenade pickup in Episode 1 crashfix
Player armor sync (to zero) between HL2 anding and EP1 start
Added friendly and enemy main character clones to use and spawn
Several NPC AI tweaks
Annabelle weapon complete rework
Gravity Gun blue charge with friendly fire now limited when grab main characters
Displacer now push back player a little on shoot
Molotov objects ignite limited
Some guns now using draw inspect animations including Snark
Several map changes
fov_desired max value 110 now
Patch 3:
Fixed damage on Strider
Fixed Episode 1 rollermine sniper kill
Fixed Hivehand alt attack in script
Mortar Synths reduced memory usage
Knife model and sounds update
Added more options for gibs
Many maps and code changes
2.1 hotfix:
Fixed minor error models spot
Fixes for Voltigore Baby
Ravenholm caves missing script
A bit more weapons optimisation
Patch 2:
Fixed Voltigore infinite steps shake after death and added gibs after explosive
Fixed Player's head visibility after death (in dynamic deathcam mode)
Fixed Player's hands visibility in thirdperson (in dynamic hands in world mode)
Fixed fight with helicopter in HL2 at the end of canals (turn off dlight settings on laptop)
Combine Guard AI complete rework
Weapon inspection sounds
Weapon models updated visuals, animations
Weapon damage correction
Weapon knife rework
Scopes, Silencers, Lasers now works by alt attack too (previously only by separate keybind)
Leg kick now allowed to use in jump and crouch with different animations
Reoptimized effects usage, more options for laptops
Explosion usage reduced and split to many factors (where, how far)
Added fast presets in main menu
Added gibs option
Added MP5k smg, split with other smg usage between game chapters
Better grenade timings (Hopwire, Tripwire)
Several sound redesign
Mapadd changed custom npc, weapon placements
Maps several updates (mostly optimisation)
Water overlay not blurring HUD anymore
Many minor and bigger tweaks requested by community
Patch 1:
Fixed EP1 blue Van missing
Fixed missing hitscan bullet texture
Disabled npc random spawn
Activated back default npc navigation
Custom npc spawn reduced
Map tweaks
If you already playing on previous versions it's safe to finish current chapter before install new version.
Major changes is leg kick rework with props, optimization, some new effects and merging with previous patches.
is this the last moddb version before the futur steam release ?
Probably yes, at least from that moment this is the last codebase tweaks for moddb version
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hey uh, about the nova prospekt thing again, i found out it force exits me and its not so much a crash
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Does this also fix the annoying "Inoperative Charger" (or "Muscle Car" as it's apparently officially named, though it looks more like a Charger < En.wikipedia.org > imho [not to be confused with the L4D2-related Charger] tbh) issue during the Base Defense map in EP2? I already mentioned it in a previous post and yet I dunno if it ever got fixed/addressed or not.
EDIT: Dunno why, but this ( I.imgur.com ) happens on the first chapter, could be due to the "GO FK YOURSELF" G-Man intro mod ( Youtube.com ) I successfully managed to implement via the "custom_addons" folder I noticed in this version, just thought i'd let the dev(s) here know about this issue is all.
does this fix the nova prospekt 2nd map loading crash?
There's also a crash that occurs during the "Follow Freeman" chapter after shutting down the Suppressor device and getting through all of the Combine forces when you drop and transition to the next area, I am not even CLOSE to kidding here and will even upload vid-proof if need be.
i didn't even GET to that part because nova prospekt just seems to like crashing way too much
nope, the update still doesn't fix the nova prospekt crash
oh boy am i lucky to try it for the first time after a new update <3
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Brijee? Thank you. This version is little bit similar to what I've played.
But I already played it.
Go inside gameinfo.txt and why Mapadd and Preload folders outside OVERCHARGED folder?
The folders is inside cause i dont want to mess the sourcemods folder with 5-or more preload folders so each of them can be manualy disabled if needs.
Why is there no dead GO in the Channels chapter, no Beretta next to it, or has everyone put away their weapons?
Doesn't work for me. All I get from this mod is main menu with different settings that has no effect on the game. And in the game, gameplay is standard to vanilla Half-Life 2. So yeah, I'm not even gonna bother with this mod. I was waiting for it's release back when it started, but now I'm not gonna even waste my time. There is tons of other mods that will work, so why cry about one that doesn't do me justice? So yeah, I quit. I had enough. Wasted 1 GB just for this junk.
First, explain how you installed it and do you have EP2 installed?
iam suffering from the exact smae problem and yes i have all versions installed yes i have the mod in the sourcemods folder but still i only get vanilla with too much error textures
exact same problems im dying to play this so pls fix
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how to install it for none steam version from half life 2 ?
You put it in the game folder where hl2 is, then in the game launch properties you set it to -game OVERCHARGED. Make sure there are episodes of Lost Coast too
how do i fix the nova prospekt 2nd map load crash?
It is already fixed, maybe game different location problem
uh no its not fixed, nova prospekt still crashes when loading the chapters 2nd map, all it does is stay on the load screen before it exits me out of it completely. and sorry for the rude opening
а она на русском?
А такие карты как nova expansion и другие карты из скриншотов когда выйдут или они уже вышли?!?
how am i supposed to fix the forced exit glitch?
The modification is awesome but the Problem is with the game crashing to the desktop so I'm hoping to improve the mod
are you a dev or just someone who played the mod? because the below statement makes me think you're a playtester or a dev of some sort
Why is the voice lines like "I will stay here" or "You lead the way" when interact with rebels to made them stay or follow you are gone?
the voicelines during the lighthouse point showdown after beating the gunship is missing, and the vortigese event doesn't trigger unless i kill a vort, part of the building during the intial meeting with Grigori is missing as well during the ravenholm chapter
How many GB this has?
1
I will stick with the old one like you made it worse like you had a ******* one job to repair all the bugs but now there are textures missing man carry all ahout the guns and gameplay but not missing it up like a version that doesn't deserve love and the colors are now missed up and there is no fun about this mod now half life 2 mmod is better
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What are the default keybinds for the Overcharged binds?
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Hey BriJee , can you rebalance the kick because in smod redux she was not so strong in smod redux she was even difficult to break the ammo box
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good mod, just needs a few tweaks
i have no idea what i'm downloading right now, all i know is that this is hl2 with 80,000 weapons
how do i play the mod
i can't find it in my steam library, i extracted it into the hl2 folder
Got a bug in Direct Intervention. Alyx won't use the console after clearing out the Combine at the beginning.
Also, weapons don't disintegrate in the Citadel when Combine drop them.
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