What if Cave Johnson's multiverse theory was right? In which one includes Aperture buying out Black Mesa, and canceling the Anomalous Materials Research.
You, as Gordon Freeman run through Blaperture Mesa and the new testing facility in Sector C. Testing goes horribly wrong however and Gordon gets sent deep underground to the abandoned Anomalous Materials labs, and re-activates the Anti Mass Spectrometer. Causing the resonance cascade, and going through the decaying Blaperture Mesa Facilities to make it to Aperture, where a rouge AI protects a multiverse portal that could lead Gordon home.
I'm very excited to get the latest build of the game out to you guys. The more I've been thinking about the upcoming demo, the more I want it to just be a release of the current state of the game. Sort of early access, but with an ending, and not full of bugs! I've been dying to re-build my poorly mapped intro levels I made over two years ago. I decided to focus on the second map of the game first, then work my way to the third, and first levels. These show many signs of my hammering skills from two years ago, and I had always intended to re-build them when I grew my skill. Well, that time's now. Enjoy some before and after pictures from the very first build of the game, to the current one!
These new maps, (among MORE maps from the campaign as compared to the Halloween Demo) will all be in the early access release of the game!
The plan for the early access demo is to include two or three more chapters after the testing track, as well as the new re-built intro maps and more tests! Whether I can punch all of this out by August 1st I'm starting to doubt but I do want to try and get it out to you before the END of August. I have a lot of work to do, and not too much time each week to do it, so bear with me!
See you all in the next update!
Gonna start uploading these little gameplay teasers sometimes. Here's one of the bonus maps from Half-Alive!
This train is inbound from Level 3 Dormitories, to Sector C Test Labs, and Control Facilities. This Halloween, un-buckle your tram seatbelt and make your...
This October 31st, dive into Blaperture Laboratories first couple chapters in an upcoming playable campaign demo! Also featuring Steam Deck compatibility...
This train is inbound from Level 3 Dormitories, to Sector C Test Labs, and Control Facilities. This Halloween, un-buckle your tram seatbelt and make your...
Welcome to the Blaperture Laboratories Hazard Course! The official demo of HALF-ALIVE! Now with Steam Deck compatibility!
Welcome to the Blaperture Laboratories Hazard Course! The official demo of HALF-ALIVE!
Welcome to the Blaperture Laboratories Christmas Themed Hazard Course!
Welcome to the Blaperture Laboratories Hazard Course! The official demo of Half Alive is here!
Something is coming soon, whether its good or bad news I can't really say.
Any set release date for the early access? This is really cool so far.
if rtx remix's editor ever releases do you plan on making a remix mod for this mod? since for me at least portal rtx was so fun and its so sick being able to play old portal mods in it, especially gamma energy (since thats one of the mods that worked the best), so sadly most mods are really broken with some materials and models being broken and potato looking, some indoor areas not properly converting with the lighting looking kinda wack and outside areas just looking awful, thats why im asking if you'll ever make an official rtx remix mod for this
I'd love to do an RTX remix! Heck, many times during development I've been tempted to use Portal 2 textures and higher upscaled HL1 textures. I might still do that before release.
But yeah I'll look into an RTX remix when I can!
this mod is generally quite well made, however, i have a few criticisms as it isn't perfect. 1: the lighting is too bright in the outdoor areas which makes it difficult to play 2: there aren't any soundscapes or music in some levels which you should have 3: being able to break the observation room windows is a bit strange as you are given a gravity gun so why would they let you break the windows??
Thanks for the criticism! I have a few notes.. Latest builds the outside lighting has been tuned and it looks much better. Also, Half-Alive is best experienced with HDR turned OFF. I'm gonna add more soundscapes, and every test will have some ambient music. The observation windows are breakable simply as a goof, but also different glass types in the game are effected differently by the gun. The observation glass just happens to be the kind breakable by the gun. I plan on adding a way to prevent players from still getting in the observation rooms though.
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How do I play this? I put the files in sourcemods, yet the search function can't find this demo.
You unzip the file, and inside you should have two folders, "Half-Alive-Halloween-Demo", and "Halloween-Demo-Steam-Artwork + Controller Config".
Place "Half-Alive-Halloween-Demo" inside sourcemods on your C drive and make sure you have Portal installed. Then just restart Steam.
You can place the steam artwork folder wherever you'd like, heck you can throw it away if you have no need for it.
The same instructions apply to the latest Hazard Course demo, except the file names are different.
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