ASI plugin for GoldSrc Engine. Adds "Chaos" in game (new chaotic effect every 30 seconds).
Inspired by Chaos mods from the GTA universe (especially by zolika1351), I decided to make my own for HL1 and GoldSrc in particular (you can run almost any mod with it).
Supports builds 9920 (HL25), 8684 (steam_legacy), 4554 (GoldSrc Package, 2009), 3248 (Half-Life 2005 WON package)
More info: Github.com
Credits:
- zolika1351 for his great, inspiring Chaos mods
- anewnick (a.k.a codque) for designing HUDs and banner
- SmileyAG for provided help about some aspects of hooking
- BlueNightHawk for late precache system
- suXinjke for Half-Payne (https://github.com/suXinjke/HalfPayne)
- un4seen (a.k.a. yanny), JeepyGMI, prolert, Kalifron4ik for supporting/playtesting
- Tankfird, StereoBucket, JeepyGMI, prolert, gatar, Eold, Bartek(GMI) and other people for suggesting effects, ideas
- Ryder Joestar (https://gamebanana.com/members/2142275) for modelling help
- YaLTeR for SPTLib
- Valve for Half-Life, GoldSrc engine
Now GSChaos has 130 effects!
Download: Moddb.com
- Added "Chipmunks" effect
- Added "Floating Point Inaccuracy" effect
- Added note for "Disable Chaos UI" effect
- Added workaround fix for Counter-Strike: Condition Zero Deleted Scenes crash on some effects
- Fixed potential crash for "Temp Entity Madness" effect
- Fixed effect name staying in some cases
- Fixed effect randomization for "Cheat Code Voting" if it's unavailable (Disabled Twitch integration)
- Lowered volume for custom sounds/music from GSChaos
It's better to see/hear new things for yourself :D
Here are some unpublished screenshots from previous update:
Chaos Mod has got a brand new chaotic update which includes +22 newest effects and lots of improvements!
Chaos Mod has got another update which includes +2 new effects and lots of improvements!
Chaos Mod has got a new update which includes +6 new effects and improvements!
Another continuous build which takes the chaos to a whole new level.
Another continuous build which enhances chaotic experience by fixing some bugs/adding new effects and so on.
New continuous build with improvements/new effects from GitHub Actions.
Absolutely love this. Been wanting this for awhile now. Quick question, I gave it a go in Decay with a friend, sadly only the world/server side effects affect the other player. Obviously client side effects only affect the host. And the other player also cannot see NPCs that spawn (Im assuming this is a precache issue). I was wondering if there is a work around or some way to allow the other client's chaos mod to function. Even if its running 1 timer and effect for each player. Like if I could maybe add that player as an admin somehow, you think that would work? Thanks for the mod. Having a load of fun with it.
Multiplayer mods aren't supported. I would like to make a separate version for Metamod or idk.
GSChaos be like:
- ignite the player (kills them if low hp)
- shoot rockets at the player out of the walls (kills them with 99% chance)
- nuke the player (kills them 100% chance)
- give BSP a dementia (doesn't kill the player, but makes them stuck forever)
- send the player back to level start (self explanatory)
- send the player back to gamestart - tram level (self explanatory)
The mod teaches you the art of savescumming, 9/10 (minus 1 because that number got its *** NUKED to *****)
- spawns jesus christ himself
best mod ever
do you need twitch for this mod to work?
It's not necessary.
Hallucinate is one damn impressive mutator, ihmo — an ingenious use of func_wall. Props and respect.
what does monster_worldspawn do? does it just freeze the player in place infinitely?
it spawns map clone but you can see it only on open-space maps