a.New single mission 15 games, and restored a large number of official unused voice dialogue.
b.Camp name change:
China→General Leang USA→Ironside GLA→Mohmar"deathstrike"
(In skirmish use the normal army,Some Mission map use the Real army)
c.Complete recovery of 12 general challenges
(General Fai, General Juhziz, General Ironside, General Mohmar"Deathstrike")
d.The UI tone is changed from blue to gray red
e.Three new generals:US-Landforce General, China Flame General, GLA JunkSalvage General,Full support for AI
f.Recovery of prisoners of War (POW trucks, prison detainees....)
h.Add more than 50 high quality encounters maps, and some of the classic maps of RA2, fully support AI
k.Add NavalArmy

【AI】
a.AI use almost all the weapons that they can build.
b.AI will reasonably upgrade all of its upgrade projects and General Power
c.General Leang:Challenge speech recovery.
d.When the Commandcenter is destroyed, it will be rebuilt
e.AI knows what to do with the enemy

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Generals Zero Hour Continue V3.5

IMPORTANT UPDATE FROM THE BATTLEFIELD

Continue DiscordLink: Discord.gg

CONTINUE Version:3.51 (By:taofaikwai)

1.Ka52 can't be built when Airfield is full,Now Fixed
2.LandForce generals can now upgrade their T90 machine guns
3.Now Russian Airborne Tanks Not Lose Health
4.Fixed Russian SupplyTruck Wrong reporting sound,When It Supply End
6.S400(RocketG) Now can respond to long-range missiles upgrade
7.Fixed the Housecolor errors with USA Tanker Truck
8.Conscript can now switch between machine guns, smoke bullets, and rubber bullets
9.Stinger Soldier:VisionRange 400 change to 275,ShroudClearingRange 400 change to 300
10.Fixed of some text errors
11.Some vehicles battle drone upgraded for USA,their positions have been fixed

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[Overall change]

a.MaxCameraHeight Changed 310 to 350

b. The texture of the unit and ground is more refined

c.The range of all intercontinental missiles has been increased from 400 to 450

d.New neutral building chemical bunker, which can detonate and produce toxins

e. New Faction Russia

[All America]

wtwert 1

a. Helicopter repair upgrade cancelled

b. Upgrade of Combat vests transferred to Russia

c. New unit oil tank truck, capable of producing US dollars

[America Air Force General]

wtwert 2

a. Patton tank replaces Sherman tank

b. Haimars rocket launcher replaces Rocket Hummer

[America Laser General]

wtwert 3

a. The supply center uses a new model

b. Supply Truck replaces Chinook

c. F16 jet replaces Raptor

d.Brandley replaces Humvee

f.LaserPaladinlord replaces LaserPaladin

g. Add Paladin howitzergun,Request Generals Science

[America SuperWeapon General]

wtwert 4

a. Ships Cannon replaces FuelAirBomb Cannon

b. Now the Soldiers Change to Marine Corps

f.Abrams and Mammoth tanks

[All China]

wtwert 6

a. EMP J-10 fighter cancelled

b. J20 fighter weapons now carry EMP effects

c. New Unit HackerVan and Redflag AA Missile

d. BlackNapalm Upgrade Transfer to airport

[China Tank General]

wtwert 7

a. Air Cruiser cancelled

b.Production line upgrade cancelled

c.Reactive armor transfer to the Russian

d. ECM Lords and Air Defense Systems Cancelled (Restored to ECM Tanks and Gatling Cannon)

e. MiG model modified to J10

[China Infantry General]

wtwert 8

a. Propaganda Palace replaces Propaganda Center.Infantry inside can use fire-ports to engage the enemy.

b. ECM Vehicles Replace ECM Tanks

c.Production line upgrade cancelled

d. Upgrade chemical suits transmit to nuclear generals

e.nuke storm launcher

[China Nuke General]

wtwert 9

a.Large Nuke power plant Replace Propaganda Center

b. Model modification of nuclear rocket launcher

f. There are currently two randomly produced models for DF missile Launcher

[All GLA]

wtwert 11

a. StingerSoldier use new dubbing

b. JetFuel transmit to Russia

c. AmphibiousTransport using new models,and new dub

d. New unit MobileSupplyStash,Production in prison,Can upgrade stealth

[GLA Toxin General]

wtwert 12

a. Salv ToxinTruck Replace ToxinTruck

b. Baikonur Replace ScudStorm

c. Model modification for Demotruck

[GLA Demolition General]

wtwert 13

a. Demo Buggy Replace Katyusha

b. T54, T72, Transmit to the Russia

c. High Explosive Scudlauncher Replace Topol Missile

d. HeavyBombTruck High Explosive Bombtruck

[GLA Stealth General]

wtwert 14

a. Now the Prado Use more finer textures

b. Rocket Combatbike can now upgrade to Extra Ammo in the black market

c.Rocket Sea launcher

d.GLA Propaganda Station

Author:taofaikwai

Technical support:saite240mt

Dubbing actors:

Haubibban,DanielRamos,Latrine,BobbyWanKenobi,XiLuo,Death Knight,TEOD Production team

Other Acknowledgement:

Zeke_Dlyoung,Adriane,LvanderLim,Fanyijia,Del

Russian UI Come from TEODv0.92

taofaikwai in Shanghai, China in January 2024

Continue DiscordLink: Discord.gg

CONTINUE Version:3.51 Updata

1.Ka52 can't be built when Airfield is full,Now Fixed
2.LandForce generals can now upgrade their T90 machine guns
3.Now Russian Airborne Tanks Not Lose Health
4.Fixed Russian SupplyTruck Wrong reporting sound,When It Supply End
6.S400(RocketG) Now can respond to long-range missiles upgrade
7.Fixed the Housecolor errors with USA Tanker Truck
8.Conscript can now switch between machine guns, smoke bullets, and rubber bullets
9.Stinger Soldier:VisionRange 400 change to 275,ShroudClearingRange 400 change to 300
10.Fixed of some text errors
11.Some vehicles battle drone upgraded for USA,their positions have been fixed
12.Fixed the GLA06 GLA08 maps errors

CONTINUE Version:3.52 Updata
1.Now The Tank Generals J10 model modification,Fixed the issue of weapon attack target errors
2.Bug fix for Russian Generals power white phosphorus bomb bombing not entering countdown
3.Apocalypse Tank health increased from 800 to 900
4.Fixed The Russian BMP Track animation error correction
5.The energy demand has been reduced from 3 to 2 for SAM, and the cost has been reduced from 900 to 800
6.Russian MiG AirStrike cooldown reduced from 6:00 to 4:00
7.The cost of Tunguska and Shilka has been reduced from 700 to 600
8.Flanker,Black Widow and Apache no longer have buttons to guard the Air
9.The cost of T54 Tank has been reduced from 900 to 800
10.Fixed the issue of AI units lagging in a six playper maps
11.Multiple white phosphorus vehicles attacking the target together can now trigger a white phosphorus flame storm
12.Russian smoke grenades now deal minor damage to surrounding enemies. T90 tank smoke grenades attack together with shells, but the countdown is longer
13.Laser Apache weapon damage/upgraded weapon damage increased from 50/60 to 60/72
14.S400 and Red Flag no longer have buttons to guard the ground
15.Air Force Generals: Aircraft Carrier Strike Damage Increased by 30%
16.Russian General Powers Attack Drone Health increased from 400/600/800 to 600/800/1000
17.The cost/training time of the Russian Flanker jet has been reduced from 1200/15 seconds to 1000/12 seconds (Landf Generals have been reduced from 1400/15 seconds to 1200/12 seconds)
18.The cost/training time of American Black Widow fighter jets has been reduced from 1200/15 seconds to 1000/12 seconds (Air Force Generals have been reduced from 1100/16 seconds to 900/12 seconds)
19.Kamovka:Reduced from Health 300 to 270
20.Fixed The Russian SentryTower Weapon Damage Too Low,Now it's normal damage

Moddb.com

Generals Continue Russian Faction introduce

Generals Continue Russian Faction introduce

News 10 comments

Continue MODs Russian introduce,It will be released soon.

Continue Generals Information

Continue Generals Information

News

Continue Generals Information ,Currently, the Lanf,Flame and Salv generals do not have specific stories, and you can tell me if you have the ability...

Generals Continue V3.02 updata

Generals Continue V3.02 updata

News 7 comments

Generals Zero Hour Continue 3.01 Patch Modification Instructions [Copy all files to the continueV3.0 or V3.01,Replace files with the same name]

Generals Continue V3.01 updata

Generals Continue V3.01 updata

News 2 comments

This patch fixes errors in version 3.0 and some imbalances

Add file RSS Files
Continue V3.52 Full Version

Continue V3.52 Full Version

Full Version 10 comments

[Installation method] 1.Delete the Data folder(Zero HourV1.04),Or simply copy all files to the game directory and replace the files with the same name...

Continue V3.52 Patch

Continue V3.52 Patch

Patch

[Installation method] 1.Delete the Data folder(Zero HourV1.04),Or simply copy all files to the game directory and replace the files with the same name...

Continue v3.51 Full version

Continue v3.51 Full version

Full Version 16 comments

[Installation method] 1.Delete the Data folder(Zero HourV1.04),Or simply copy all files to the game directory and replace the files with the same name...

Continue v3.51patch

Continue v3.51patch

Patch 2 comments

Copy all files to your CONTINUE V3.5 1.Ka52 can't be built when Airfield is full,Now Fixed 2.LandForce generals can now upgrade their T90 machine guns...

Continue v3.5(Russian Faction)

Continue v3.5(Russian Faction)

Full Version 17 comments

[Installation method] 1.Delete the Data folder(Zero HourV1.04),Or simply copy all files to the game directory and replace the files with the same name...

Generals Continue V3.02

Generals Continue V3.02

Full Version 26 comments

[Installation method] 1.Delete the Data folder(Zero HourV1.04) 2.Copy all the files and Folder to the game directory (Note: You need a working ZH1.04...

Post comment Comments  (20 - 30 of 481)
Guest
Guest - - 700,201 comments

Хороший был мод. Увы, версия 3.5 не понравилась совсем. Фракции за РФ без разведки, ядерное оружие полная немощь. В общем печаль. Стал играть за лазерного генерала, так на первой же в миссии в челендже генерал за авиацию выносит на раз, потому что авенджеры стали ни о чем. Дальше просто не стал играть. Это просто неинтересно, когда тебя тупо избивают. В 8-ой миссии за Китай тоже самое в начале. Тупое избиение неповоротливых дохлых оверлордов кучкой жалких террористов, которых ни артиллерия, ни танки не берут. Вообще полный бред.
Искать часами ту единственную последовательность действий, которая приведет к победе? Зачем?
Автор, ты пойми, обычный игрок после работы садится полчаса погамиться чтобы просто расслабиться, а не нервы тратить...
В общем полное разочарование. Снес мод. Неинтересно. Столько ждали, а на выходе пшик

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SirEdgelord
SirEdgelord - - 8 comments

I have a feeling Russia's missing an identity honestly. I didn't play enough with the commanders, was just getting used to their Commander in Chief. Rocket general is supposed to be something like Infantry for China/Air for USA/Stealth for GLA, so no trouble with that. The Land Force one is a trope of sorts this mod has, so whatever.
What I mean is that USA is this High-tech faction with heavy air emphasis; China is this massed units faction with good balance of units and cost; GLA is this early game and glass cannon faction; Russia is... what? White Phosporous is cool, but it isn't like Nukes(or Fire)/Toxins in how oftenly it is used and not as effective as Lasers. Their units feel average, but their special abilities are cool I guess. Tho I would argue paradrop has to have some elite VDV units (as seen literally everywhere else) since their Conscripts and T72s are average imho. They aren't high-tech, their airfield is... okay, tho the heavy bomber is underwhelming and their combat heli feels like something that has to have a prerequisite, their tanks are okay, their infantry are ok (and I feel like their variants are too low but maybe that's just me...) Maybe they're just purely a late game faction and that's it, but I don't see much late game stuff besides a supertank variant.
My proposal is to make White Phosphorous a more common theme for the Russians, maybe replace some of their abilities (2 at max) to fix it, or maybe give some of their mainline units a late and costly upgrade to throw WP at the enemy (maybe Auxilaries and Katya Rocket Launcher), also I'd say make smoke another theme of theirs, like in Rise of the Reds, where their tanks can throw smoke for a short period to distract the enemy, but, this time, make it so that late game units could throw a smoke grenade at a single target to make it unable to move and fire for 4 seconds or something. May be even without upgrade.
As for infantry... Maybe keep it the way it is for the Arty commander, but Land one gets Kontraktniki (Контрактники), who will be Conscripts but with Vet 1 and Vests right outta the gate (stats-wise, I mean) and Chief gets the Commander Upgrade for building Vet 1 Conscripts? Arty commander would also have some sort of a long-range late game heavy hitting (but slow) AT soldier as a bonus to what he has now ($800), plus Land Force gets an Officer that can inspire soldiers to fight harder for a 6s duration (stats are lvl 1 Chinese Zeal) ($900)? Or maybe these may replace Auxilaries, ahdunno.

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VIKING_WARLORD
VIKING_WARLORD - - 29 comments

This mod is awesome! Please add Hind to Russia airfield!

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craigwingrove13
craigwingrove13 - - 2 comments

im getting error technical difficulties from Continue v3 51 & i tried the continue351patch no luck

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Amd_ibr6
Amd_ibr6 - - 25 comments

Mammoth tank and Patriot missile system share the same build button (O) and same for mechanic and Abrams tank (A)

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Amd_ibr6
Amd_ibr6 - - 25 comments

First, thank you for listening and fixing most of the bugs we encountered, I appreciate your work on this mod and hope we see it being in the lists of most popular mods in the future, as for the new update, the conscript issue with switching firing mods seems to be fixed however, there’s a current issue with the smoke grenades, when you switch between rubber and normal bullets once, the smoke grenade stops working and when trying to use it it will just fire with the mod being used at the moment instead. I noticed that apaches no longer are able to shoot airborne targets was that intentional? If so they still have a “guard air” option that wasn’t removed and the Chinese viper helicopter is still able to shoot aircrafts and airborne targets. I also noticed that the weapon delay for Chinese stealth fighter jets is a bit too high cause sometimes they’re unable to empty all of their load on a target instead they’ll make a U turn and go for a second round to finish the rest of the payload. Simply decreasing the weapon delay or increasing the weapon range would solve this issue. And again I hope you reconsider modifying the shroud clearing and vision range for long range weaponry like artilleries and long range missiles and rocket buggies and their counterparts in your mod matching them with their own weapon range therefore making them useful for guarding too and same goes for jets like the king raptors and migs cause they get shot down by gattleing guns and quad cannons without even noticing, simply increasing their vision and shroud clearing would solve this issue. Thanks a lot.

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taofaikwai Creator
taofaikwai - - 143 comments

I will consider it. You wrote it in great detail

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Amd_ibr6
Amd_ibr6 - - 25 comments

Much appreciation for your work, good luck

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Gidrony
Gidrony - - 26 comments

1. China Nuke General: "Nuke storm launcher Replace Nuke Missile Launcher(SuperWeapons)" Tao still have classic nuke. I saw that missile storm launcher replaces nuke missile for China Infantry General.
2. Baikonur Replace ScudStorm for Toxin General. I saw it also for Stealth General

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taofaikwai Creator
taofaikwai - - 143 comments

I made a mistake in writing

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