Extended Executions: Re-Delivered is a remake of the original Extended Executions mod by megahoff, aiming to add the new content from the PSP prototype and fix oversights.
After painful and mind numbing sessions of trial and error, we have determined the cause of the issue with the corpses disappearing. The next update is meant to crack down on this problem. Before it's released, we'd like to do some changes. We need your input, vote here:
Before you ask, no, getting rid of global animations won't get rid of all weapons in all levels.
Preview:
BEFORE:
AFTER:
IMAGE PREVIEW
And yes, this fix applies to every execution.
simple enough, i ported the .fxb file from 0.01 and ported the textures of the blood particles to the pc version.
an addon that simply removes head explosions and ridiculous decapitations from the game
16000 hz and 22050 hz sounds converted to 44100 hz, basically they're better in quality.
Fixes most interactive execution commands. PD: There's also a little change in plastic bag hasty execution.
This mod brings back the console head explosion models.
¿el mod es compatible con Revisión de sangre de Manhunt 2?
What blood mod?
What happened to the psp 0.01 death poses, they will be added in a future update or addon?
They're already 0.01 death poses, without those they rotate in strange directions.
The update is out?
Yes
I made a post earlier about swapping the animations of different execution levels and it got me thinking. I'm not sure if you've touched upon manhunt 1 modding, but if you have, I wonder if you know it's possible to swap the animations there? They're definitely some "grueseome" level animations there that are more tame than the "violent" ones. If it is, I'd be more than willing to commission it, or have a go at it on my own.
Should be doable
i installed the mod but in the guns executions there's only one, it's only one execution per gun or there are 3 executions per gun?
There's a tutorial for that in the "Read Me"