Medieval Indosphere in Age of Empires 2 DE

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Main Developer: Omkar Satapathy (aka Juggernaut8704)

The Team : Age of Empires South Asian Modders

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Civ Overview - Tibetans

Feature 1 comment

menu techtree byzantines

"Often called the roof of the world, the plateau of Tibet hosts the mighty Tibetans. In the cold, hostile environment of the Himalayas and the Tibetan Plateau in Central Asia and the Himalayas these tough Warriors were born to make the world bow before them. Lead the Tibetan people to either war and conquest, or build a vibrant civilization. Build an empire with your armored cavalry and monks and establish history within Central Asia and the Himalayas. "

Overview

The Tibetans have a very unorthodox style of gameplay with Cavalry Focus. The longer the game is stretched, the harder it gets, as the civ finds it rather hard to find supplies of food to support its army. The Tibetans are unable to research any mill techs for their farms in its hostile environment. They rely on a constant supply of Yaks from their Mill that is recruitable every 100 seconds for every Town Center you own. As the enemy economy grows, you might have to rely on stealing some of enemy farms to help your economy. You are able to train monks and monasteries one age earlier thus making Relic rush and Monk rush very viable options. All your houses spawn one berry bush every age up. In castle age you can research Dzongs which allows you to recruit villagers from Castles. Your unique unit Zimchongpa is an incredible unit in the sense that it can take down enemy cavalry very fast, especially having massive bonus against cav archers. It is not weak against archers as in the case of Camels. Even though it is a melee cavalry, it costs wood and gold and thus not costing heavily upon your economy. Your cavalry archers are also very strong as they upgrade freely to Heavy Cavalry Archers in the Imperial Age and you can research Qinghai Bows giving them +2 Attack. To end it in a glorious fashion you also get Imperial Steppe Lancers to support your Imperial Army.

Characteristics

Unique Units

Zimchongpa: Melee Cavalry units trained from the castle that cost wood and gold and have bonus attack against mounted units.

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Yak: Herdable Himalayan Cattle that you can train from Tibetan Mills every minute for every TC you own.

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Imperial Steppe Lancer: Imperial Upgrade to Steppe Lancer Line.

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Unique Technologies

UniqueTechCastle DE Dzong = Enables training Villagers at Castle.

UniqueTechImperialDE Qinghai Bow = Cavalry Archers gain +2 Attack.

Civilization bonuses

  • Recruit Yaks from Mills every 100 sec for every Town Center you own
  • Every Age Up spawns Forage Bush around houses
  • Can build monastery and train monks from Feudal Age
  • Heavy Cavalry Archer researched free

Team bonus

  • Caravan is free.

In-game dialogue language

Wonder

Tibetan Sanchi Churten Inspired

Tech Tree

tibetans 1

Civ Overview - Tamils

Civ Overview - Tamils

Feature

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Civ Overview - Siamese

Feature 1 comment

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Dharma Expansion v2.3.2

Dharma Expansion v2.3.2

Full Version 2 comments

Note: It is compatible with #83607 to #93870 (Return of Rome update) only. You might find certain things bugged if you try to use it over latest game.

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Post comment Comments  (20 - 30 of 37)
Guest
Guest - - 700,212 comments

Hey, great work, really appreciate the level of work put in.

I would like to add a few points regarding the historical accuracy, which for the most part seems very well on point.

Hindustanis: I would really like to see the Horse Archer prowess of the Delhi Sultanate being reflected here. We know that Delhi Sultanate at the peak of its power relied on elite armored horse archers that were able to defeat the Mongols in several pitched battle. These were called the Murattabs, the elite Silahdar Cavalry of the Sultanate. A horse archer unit instead of Camel would be more appropriate for Hindutanis, historically speaking. In case the Hindustanis are supposed to represent both the Sultanate and the Mughals, I would recommend the name of the unit to be Silahdar, as they also formed the backbone of the Mughal army. I don't know the reason why AOE2 made Hindustanis into a Camel faction since it were the Rajputs and Sindhis who really used Camels extensively. Also maybe give them an Anti-Cavalry gunpowder unit, like a musketeer infantry, such as the Mughal Banduqchi, or maybe a Camel gunpowder unit like a Zamburak, basically a light swivel gun mounted on a camel. Historically, the Mughal muskets and artillery spelled the end of Rajput independence.

Rajputs and Sindhis: Now the Gurjara Rajputs and the Sindhis both were very much the hubs of swift horsemen. However, the Shrivamsha riders were specifically limited to the Rajputs, since these horses were gifted by the Parmara rulers of Malwa (West Central India) to the Gurjara Pratihara Rulers based in Ujjain (Western Malwa).

Now I understand the unit design is for some reason Sindhi, using the Bhuj weapon which was used by the Sindhi horsemen. So I would suggest making a more historically accurate Shrivamsha Cavalry unit model for the Rajputs, maybe give them a Khanda broadsword, while the Sindhi Shirvamsha Unit may be renamed simply as Sindhi Cavalry. The Rajput Cavalry of the period from 1200-1500 was known for its speed, made clear by the Sultanate records, for example Amir Khusrow wrote that that the Ranthambore Principality's Cavalry was as 'swift as the wind'. The Rajput state of Mewar under the Ranas also excelled in quick cavalry raids in their hilly Aravali country. And of course the description of Shrivamsha horses themselves state that they were able 'fly across deserts' gives us an idea of their speed. So maybe a fast light cavalry unit with bonus against cavalry archers would work well for Rajput Shrivamsha Riders, considering them adopting against the Delhi Sultanate cavalry archers, and their later victories till the Mughals subdued them.

These are just some of the suggestions which I think would better represent the Northern and Western civilizations of the South Asian Subcontinent. Once again thanks for this mod.

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Juggernaut8704 Creator
Juggernaut8704 - - 31 comments

Thanks for the kind words. ^_^
Really like all the suggestions, please join our discord. Would love to hear more of your ideas.
The only reason I cannot implement them all is that there are already too many unique units for each of the civs haha. There are many additional scenario editor units in the mod too that you can use to create custom campaigns. I recommend you check them out too.

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Guest
Guest - - 700,212 comments

Most welcome, and thanks for the reply.

I understand that you're limited by the game mechanics. As such, I'll just put some suggestions that I think may be more feasible.

1. Maybe give the Hindustanis fully upgradeable Cavalry Archer line, and to balance it, maybe remove their last cavalry upgrade. The Hussars can represent the Gangetic auxiliaries from the local landholders and so would not be top quality cavalry, while the fully upgradeable Cavalry archer will represent the elite Silahdars and the Turkish elements of the Sultanate. In addition maybe give them a technology called 'Murattab or Silahdar', giving the Hindustani Cavalry Archers +4 pierce armor, reflecting the Sultanate triumphs against the Mongol horse archer armies.

2. As for Sindh, I think they should not have the Shrivamsha rider since the horse breed was not used by them, they had their famed Sindhi breed. However, I would give Sindh fully upgradeable Hussar line and Cavalry Archer line, reflecting their Cavalry prowess. In case of Sindh, maybe you can add a tech to give their Hussars some bonus attack against villagers, make them more raider like.

3. Rajputs: You should give them the Shrivamsha Riders since that horse breed was limited to them. I think the Shrivamsha should be designed as a fast anti-cavalry archer unit, reflecting the Pratihara and also the later post Ghurid Rajput tactics in fighting against the Sultanate and Mughal armies where they relied on raids and ambushes. The Ranas of Mewar were famed for using their kingdom's hilly terrain to make quick surprise attacks on the enemy. The Rajputs should also get Cavalry Archers, but without the Parthian Tactics upgrade, or the final archer upgrade.

Finally, these are just suggestions for your perusal, I hope they will be helpful.

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Juggernaut8704 Creator
Juggernaut8704 - - 31 comments

1. Removing the last cavalry upgrade will make their Imperial Camels weak, who are already almost same level as Saracen/Gurjara Heavy Camels, which would be unfair considering it is a unique imperial upgrade but weaker than its heavy counterpart. Murattab is already a tech name for upgrading the Gazis with +1 attack for every 10 of them felled on battlefield. What UT should I remove if I have to introduce your unique tech suggestion?
2. Sindhi Horsemen wore exactly the same attire as the Shrivamsha Rider in the game, here you can check this: Forums.ageofempires.com and using the Bhuj Axe Knife as you mentioned.
3. I would have to remove Elephant Archers if I give the Cav Archer, that's the game logic and because there is "no space in the UI of Archery Range". Kannadigas are able to get both because they don't have the handcannoneers.

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Guest
Guest - - 700,212 comments

In that case, I would recommend only a few things:

Give Parthian Tactics to the Hindustani Cavalry archers.

Change the name of the Shrivamsha riders to something more appropriate for Sindh.

Give Rajputs a fast light cavalry with bonus vs cavalry archers, though no projectile shield since they famously were defeated by the Mughal guns. They can be then named Shrivamsha or Rawat Cavalry.

And I'm not sure about the the Gauntlet Sword infantry is also more a Deccan thing I think. Shivaji, the founder of Maratha kingdom, has a portrait of him holding it. Rajputs used Khanda boradswords and Tulwars. Maybe you can remove that unit, and give Rajputs a cavalry unit in its place since Rajput stables only have 3 units right now, and only one horse unit.

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dgn
dgn - - 775 comments

A great add-on !
Many thanks for it.
Cheers.

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Juggernaut8704 Creator
Juggernaut8704 - - 31 comments

Glad you like it! :D

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Guest
Guest - - 700,212 comments

Could you plz list the things changed in summary when the mod is updated? This may be good for players.

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Juggernaut8704 Creator
Juggernaut8704 - - 31 comments

I do list all changes over in the discord. I don't know if there's a feasible way to display it over here in ModDB. I do recommend you to join our discord.

Last update by the way added Kannadigas (new civ), gave voice set to Sindhi, Sinhalese thus completing voice for all civs.

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Guest
Guest - - 700,212 comments

is possible play with bombard elephants in this version? i ask because i see this unit in one of the pictures that you upload

PD: nepalese buildings are amazing!

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Juggernaut8704 Creator
Juggernaut8704 - - 31 comments

bombard elephants is a scenario editor unit within this version. you can find him there to make your scenarios.

thanks for your appreciation :)

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Guest
Guest - - 700,212 comments

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