Fix Payne
Other 7 commentsWhy must I add summary to file when I already wrote it about mod?
Any unwanted part of modification can be reset by user same way they were applied.
Camera replaced so aim is not covered by shoulder.
Aim is thicker.
Max will turn around with less movement of aim.
Speed of bullets increased.
Fire rate is same in bullet time and out.
Shootdodge for sniper rifle.
Desert eagle now holds 7 rounds and Ingram 32.
Changed some ammo amount in boxes to fit textures.
Dual desert eagles added.
Max and bosses also now critically damaged by headshot.
Max death screams turned on. Some voice lines turned on.
Now enemies leave footsteps.
Movement synchronized to animations.
Dodges and rolls now don't make Max invulnerable.
Shootdodge bullet time made longer and bullet time slows gradually.
Music can be heard in bullet time.
Bullet time icon from Max Payne 2.
Bullet time regenerates by time, not too fast.
Characters' health changed.
Pain shouts are louder.
Frankie speaks louder than music plays.
Characters' capsules are thinned, now you can go up by fire balcony in P1C7.
Soldiers and killer suits shoots faster.
Left weapon holding, dual Beretta shooting, mag dump animations fixed.
Added "jump to chapter".
More decal allowed at high setting.
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