Title:________Leon's "From Coastline to Atmosphere" (LeonHL2-2)
Description:__15 sp-maps with a story that links them together.
Release Date: _23 07 2006
Filename:_____Coastline_to_Atmosphere.zip
Author:______Leon Stephan Brinkmann ‘SPY’ (Mapping)
_____________Peter ‘Baltic.Forever’ (Additional Mapping)
Email:________leonbrinkmann@hotmail.com
STORY;
This mod continues the story where Half-Life 2 finished and offers one possible scenario. After the big explosion, you fall to the ground and are very badly injured. Some people find you and take you home to a small village outside the city where the citadel was built. After 3 months you’re strong again and want to fight on. You have never seen Alyx or any of the others since the explosion. But you try to find new people that will fight with you against Breen. Nobody wants to help, some are afraid, others think that Breen has learned his lesson and won’t start again. It also seems that most of his organization was lost in the explosion. Then you hear that along the coast Breen is starting again and trying to take control again. So you decide to go to the coast. There you take a little boat and go along the coast so the Combine won’t notice you coming.
leon brinkmann.
Walkthrough:
You can find 2 walkthroughs of the "C to A" Source Mod on;
For the short version visit;
C_to_A_manual_short
For the detailed version visit;
C_to_A_manual_Full
You can also click on "Properties" in the Main Steam Console to access both versions of the online Manual (Walkthrough).
Enjoy!
FIX;
Extract this mod to you're SourceMod folder and click on the Coastline to Atmosphere folder, find the notepad called Gameinfo, inside and change the SteamAppld 220 to 215, save it and that it. You can play it without crashing.
This info does count for all HL2 excisting mods out there,
i know this is quit old info by now but i decided to add it here again anyway because there are still a lof of people that don't know this.
So, please do what is described above, it just takes one second to do so and it does fix everything!
should you have questions of any sort then please do contact me and i will help you out.
thanks for downloading!
please check all my other HL2 (ep1+ep2 sp-mod here if you are interested;
(only Hypercube was not made by me);
leon
(SPYmaps)
Leon.triplebit.nl
Crashes right before psychodelic phase. This mod can almost be a game in itself. Leon and his team have done an outstanding job on this mod; I hope he...
Diese Mod setzt die Geschichte dort fort, wo Half-Life 2 endete und bietet ein mögliches Szenario. Nach der großen Explosion fällst du zu Boden und...
This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer...
Here you have all 20 original map (.vmf) files of Coastline to Atmosphere.
IMPORTANT! INSTALL CtoA PATCH AFTER INSTALLING MOD, OTHERWISE MOD WILL CRASH BECAUSE OF UPDATES FROM VALVE !!! Leon's Coastline to Atmosphere, this release...
IMPORTENT! INSTALL CtoA PATCH AFTER INSTALLING MOD, OTHERWISE MOD WILL CRASH BECAUSE OF UPDATES FROM VALVE !!! Extract this mod to you're SourceMod folder...
I'm having a consistent crash in map 2da, immediately after opening the gate near the "thumper". My gameinfo already had 215, so it's not that.
Pity, I was enjoying this (more than Strider Mountain...)
Web search shows a few people having this problem. Completely unrelated to the 215 thing, neither is it fixed by dialling the graphics settings down to minimum.
Fortunately it's right near the end of the map, so skipping to the next map is not too unacceptable:
map leonhl2-2e.bsp
give weapon_rpg
give weapon_frag
Mini review:
* Enjoyable gameplay for the first half,
* Some incongruities on the satellite (smashed up toilet block???)
* Original but perplexing and drawn-out hallucination sequence
* Ending sequences too hard, confusing, and hardware-taxing
leon is in my opinion the best hl2 modder/mapper there is .... there many other great mappers such as miigga and adam foster however theres something about leons maps that set them apart from the rest
coastline to atmosphere is a amazing peice of work ... and i love the music .... however its the feel of the map that i like... you know when your playing one of leons maps
i beleive leons working on a new mod called "project omega" ... i cant wait
MisterGravity, thank you so much for your nice comment.
it always is nice to hear when people love your work.
i have made 5 HL2 sp-mod by now, the 5th will be released very soon.
please check my mods page to see them all. when you liked this CtoA mod
you will like all the other to!
thank you!
leon
Wow. Just: wow. Where do I begin? Great puzzles, hallucination gas, fantastic attention to detail, amazing "machines" that work and do things. Difficulty level? Insane at times. When you're stuck in the 4-way hallway with the office in the middle waiting for the elevator to come up, and headcrabs and spiders dropping every few seconds... it took everything I had and multiple attempts to beat it. And the length of the game, just wow. Everytime I thought I was coming up to the end, BAM five more levels of insane action. Even when the credits rolled there was more action! Altogether I would give the mapping a 10/10, but the smoothness in some areas could use a little polish so 8.5/10 fine tuning. Enemy and pickup placement, storyline, varation, a solid 10/10. This was damn-near Valve quality guys. I can't wait to play more of your mods. A+++++
thanks DocterNuka, for the kind words.
i am almost done with my latest new Hl2 (ep2) sp-mod, that will be released before winter 2012. it is a big again with 16 very large maps, and when you liked the older ones then this new one you will like for sure!
leon
I love the extensive gameplay that is usually put into your mods, I can see that you put a lot of your time and effort into the mods your develop, And I think I speak for everyone when I say that we apppreciate it!
Wish you luck in your next mod, I know it will be good!
I am sorry that i didn't reply sooner here, but development of my latest SP-mod takes up all my time, you can always check all my sp-mods here;
Moddb.com
or on my own website. there you also can see my latest mod that i am now working on and that will be released in less then 3 months!
again a large sp-mod, with lots of action.
But, not that hard as this mod is or my other ones, (that is, you can choose between a normal amount of enemies, or loads of them, as extra difficulty setting).
That this mod is so ridiculously hard is because i made half of this mod, and only then i noticed that i was testing it always on the Easy setting. I already thought it was way to easy, and that was why i kept adding enemies. That is also why you see a text something like this;
CtoA was made to be played on Easy.
where you find the difficulty settings.
Please check my latest mod here, loads of screens and movies;
Moddb.com
thanks for the nice compliment guys!!
Leon
How difficult would it be to convert this to use a Source engine that supports the 360controller script?
I have gotten used to the features provided by the engine that provides that script. I tried modifying a joystick.cfg for your game, and I got it working okay. However as soon as I get to the vehicle the steering is backwards. I play in a living room so using mouse and keyboard are out of the question.
Anyway, great mod so far.
Thats cool!!! 10000\10!