This mod was created for a first or second part,it's a big update of the vanilla version including more than 100 weapons, new textures and sounds for each. New textures have been added to the vegetation, sky, ground, rain ... New sound and light atmosphere day and night, increased difficulty, Ia more responsive and better equipped, now some monsters can radiate you, and a lot of other change!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles


M.S.U V.2


Originally MSU contained about fifty weapon, now i add is thirty-five and the Winchester1300 of Hunter returned to his original model, same for the USP "March" was their model of original quotation marks because it has all the same for new 3D models more beautiful than its predecessor.
all weapons have new statistics on both the price, the damage, the recoil and lower zoom without scopes for more "realism", new scope and ammunition were added, and new crosshairs, some re-textured by myself.
__Here is the list of new weapons and ammunition :
-G36c
-Mosin nagant m1891, M1891 sniper
-Svt-40
-Arisaka 38
-Thompson m1
-Gp100, Remington 1875 "army, S&W model 3, Python 8
-Ptrd fusil anti-material
-Rpk74
-Pkm cobra (dotsight)
-De-lisle
-M24 ("green Dragon" from Misery)
-Ak74u scoped
- Desert eagle scoped
-Stg44
-Artic Warfare L118a,L115a3
-HK416, Hk ump45
-Mp7
-Famas G2
-Sig 552( dotsight),Sig 550sniper
-Walther Wa2000
-Steyr Aug a1
-M-134 minigun
-Sayga 12
-Ingram mac10
-Aek973
-AK74 M1
-Glock18
-Vsk94
-Far15
-new 3d model and texture for the PM "actor", winchester 1300 "hunter",Usp "march"

__new ammo :
- .357 jhp , .357 hp mag, .44SW
- Ammo Dumdum
- .14.5x114mm
- .5.45x39 Baraban
- .6.5x52 Fmj, Ap
- .7.92x33 Fmj, Ap

_The animation of M82, AK74 Cobra and AK47 are operational. all the sounds of reloading were synchronized, all pistols have new animation faster and reactivate the firing from Gosuke, new animation in run for the SVU and SVD by Gosuke adapted to other weapons.a dynamic HUD has been integrated, as well as of new animation cause by the radiation and fields psy. NPC can you then disarmed in fight at pulling you in the arm for example.
_New textures for the flesh and chemira as well as new sounds for weapons, step, and some to the inventory from Misery mod.
_New texture for the map and some vegetation feature from Misery without having the exact same rendering.
_Now it is possible to get his weapon inside the bases, NPCs were dying in their bag a couple of new ammunition, all weapons are purchased at most over the adventure, which would be the case in the first version of MSU but it did not work
_The ambient sounds are also to be present in the first version, this time finally works perfectly and provides the atmosphere that i tried to give in my mod!
__ New spawn point it was populated by mutant and I think you went to waste your ammo or even run out :)
____ Optional for those with a good config, Particle Paradise 3beta is included in a separate folder, thanks to [ppx]L☢Ner1™

I think I made the rounds of changes to make, not to mention that there were some bug fix.I hope to upload MSU V.2 this week or next week. I have a few detailed set ,and the Russian and English translation a finish.

_____Credit :
All new weapon and texture related come From Misery ,Antique mod, DTSM3, some one from Fer_um and Kaplan.994.
some new texture by my job.

-Thank's to Ferr_um for his help with the weapons and Russian translation. Thank's for N. Aaroe accept that i use some more than interesting part of his mod MISERY.
And thank's to SubaruVaggos for some Bug report.

Call of Pripyat M.S.U

Call of Pripyat M.S.U

Feature 9 comments

Here is what I built with my mod or change, some are forgotten now, but the bulk of the work is

Add file RSS Files
Call of Pripyat M.S.U  V.2 patch 2.001

Call of Pripyat M.S.U V.2 patch 2.001

Patch

patch 2.001 for M.S.U. v.2 This patch solves the crash on the first mission for "the beard" to Skadovsk and some crashes because of some sounds of the...

Call of Pripyat M.S.U   V.2 fix

Call of Pripyat M.S.U V.2 fix

Patch 5 comments

a small patch for the realignment of two weapons that have ironsight shift after having a return on this subject.

Call of Pripyat M.S.U   V.2

Call of Pripyat M.S.U V.2

Full Version 40 comments

The new version ready at the end!The zip download contains everything you could possibly need, PP3 beta, the English and Russian translation and a few...

Call of Pripyat M.S.U addon

Call of Pripyat M.S.U addon

Patch 2 comments

New textures for some object,load screen pictures and a new 3D model for spas-12.

Call of Pripyat M.S.U english version

Call of Pripyat M.S.U english version

Patch

Here is the translation of texts not in English from before. sorry for the wait.

Call of Pripyat M.S.U

Call of Pripyat M.S.U

Full Version 18 comments

hello Stalker friends,i'm pleased to present the final version of my mod, Now you can download I hope you enjoy it and please let me know your thoughts...

Post comment Comments  (50 - 60 of 102)
SN1PER
SN1PER - - 598 comments

Is G3 rifle in the mod??

Reply Good karma Bad karma+3 votes
☢ll-StalkeR-ll☢ Creator
☢ll-StalkeR-ll☢ - - 187 comments

If you talk about the "Famas", normally it's a G2 but it is possible that i'm wrong because there are many variant of the "Famas". Have a nice day!

Reply Good karma+2 votes
SN1PER
SN1PER - - 598 comments

Pic gor it Anticsonline.co.uk

Reply Good karma Bad karma+3 votes
SN1PER
SN1PER - - 598 comments

are you working on new beta??

Reply Good karma Bad karma+2 votes
���ll-StalkeR-ll☢ Creator
☢ll-StalkeR-ll☢ - - 187 comments

Not at this time i work on the translation of the S.Z.M C.O.P mod and has some improvement in it at the same time, after then i will resume the work on my mod "Clear Sky M.S.U".
Maybe after this i will return to C.O.P M.S.U to improve as much as possible.

Reply Good karma+2 votes
SN1PER
SN1PER - - 598 comments

ok thx

Reply Good karma Bad karma+2 votes
DeathKnightRZ
DeathKnightRZ - - 12 comments

After entering the Tunnel, My Medkits hardly healed anything anymore. Is that a bug or something else?

Reply Good karma Bad karma+2 votes
☢ll-StalkeR-ll☢ Creator
☢ll-StalkeR-ll☢ - - 187 comments

No this is normal, more difficult on a passage that i find really easy in the Vanilla version, same as master.

Reply Good karma+2 votes
UncleAnkle
UncleAnkle - - 22 comments

Hi! I just finished playing CoP with this mod, patched to the 2.0.
I really enjoyed it! That's a nice work, so keep it going.
I have to report just a few things:
1-CoP was already a little unstable in the vanilla version, using mods makes it more unstable... i suggest you to modify as less as you can the ingame parameters
2-I don't know how your modifications affect the A-Life system, but in the final evacuation i had to kill about 5 chimeras. It has been a new experience, but a little weird :\
3-The extended FOV makes sometimes the background textures intermittent, with an appear/disappear effect. I suggest to reduce it. For example, try to go to the butcher'shop in Pripyat and look at the buildings all around.

Again, good work! Keep it up and have a nice game ;)

Edit: i don't know if someone already wrote it, but if you have problem viewing the description of objects in your language, just put the Eng translation into your language's folder in gamedata\configs\text in order to make an hybrid

Reply Good karma Bad karma+2 votes
☢ll-StalkeR-ll☢ Creator
☢ll-StalkeR-ll☢ - - 187 comments

Thank you for all it is precision and report your felt after finish the games with my mod.
For the English translation i have indeed the improved, and for the Fov unfortunately i can't do anything to the problem because it is the smallest possible Fov extension.
If this problem is really recurrent nothing forces the player to use the Bin folder ^^
Have a nice day!

Reply Good karma+2 votes
Post a comment
X
Tags