Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.) No downloads available yet. Mod still is very early WIP.

Description

Full version 1C installer packed with Zandronum v3.0 alpha. Changelog included on file.

Preview
Brutal Doom 64 Version 2.0
Post comment Comments  (200 - 250 of 280)
Guest
Guest - - 700,021 comments

Where is the 5th Secret Area in Staging Area? I thought there were only 4.

On a second note, DAAAAAAAAAMN this is awesome so far! I've always loved Doom 64 to bits, and this mod just brings it to a whole new level!

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Guest
Guest - - 700,021 comments

The map pack is a corrupted .pk3 file d/l several times archive will not open. needs a fix and repacked

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Kasugano
Kasugano - - 2 comments

The "mappack" is not a real PK3 file, but a WAD file.

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WesBeOne
WesBeOne - - 68 comments

Sooo I guess the next update will be V2?

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Guest
Guest - - 700,021 comments

Anyone else trying to play just the maps? I can't seem to 100% most levels in terms of kills by playing using only the bd64mapsV1.pk3. I don't mind the unending final boss since I'm playing vanilla but it's kinda irritating that I can't get 100% kills on most levels for some reason XD :)

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Zeroclone
Zeroclone - - 11 comments

Muy bueno tanto que espere que el mod saliera a luz gracias sargento por todos tus inventos 'u'

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Zeroclone
Zeroclone - - 11 comments

ey este mod tiene virus troyano

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EXE.EXE
EXE.EXE - - 271 comments

I love doom

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unrealdark
unrealdark - - 2 comments

This is awsome!

Although i miss the fog effects of the original game.

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unrealdark
unrealdark - - 2 comments

Also the Absolution levels can i run them with this?

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stevil935
stevil935 - - 16 comments

oh my god. this is beautiful. hey quick couple of questions.
1, is there any way to get this to work with doom 64 ex?
2, is there any way to pick and choose which brutal doom aspects i use? i want to turn off certain things. namely, i'd like to turn off the brutal doom weapons. i don't know why, but i just like the original guns better. at least for the shotgun and such. also not a fan of the duke nukem weapons. however, i love the lighting effects, the fog, the enormous amount of options, the new intro level which is absolutely amazing (on a completely separate note, please make some more levels like this. i'd like to see a whole new campaign with levels like this one). basically, the mod is amazing. i would like an option to disable the guns though. just so used to the old ones.
3, is there a way to play this coop? i read something about multiplayer, but i don't care about deathmatch. is there an easy way to play the campaign with friends?

...think that's it for now. but yeah, this is amazing. good god. i didn't even like brutal doom for doom 1 and 2. this however, this is amazing. the atmosphere is so thick i can cut it like butter.

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Dan50
Dan50 - - 57 comments

Found a bug, you can keep picking up shotguns even if your ammo is full.

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SSB-01
SSB-01 - - 12 comments

This is massively unstable on GZDoom 2.3 pre 306 (x64 version). Notably, a lot of the crashes seemed to be related to the smoke, because it would crash almost every time I trid to walk through the centre of one of the smoke objects. After a crash in The Terraformer (when the terraformer smashes through the floor, on the final strike), whenever I try to load the save GZDoom closes to desktop. Updating to pre 326 did not solve either problem.

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traciestiles18
traciestiles18 - - 14 comments

@dan50 that was in regular doom 64. so thats not a bug..

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Zdenda1990
Zdenda1990 - - 2 comments

I found two bugs:
1) Map07 (Research Lab) - If you do a continuous run, it plays the intermission screen music.
2) I can't get 100% Kills in most of the maps. The first map where it happens is Map03 (Main Engineering). I'm not entirely sure what causes it, but I think it's caused by monsters spawning in. Since this mod requires ZDoom based source port, it will add to the total count of monsters every time a new monster spawns in, but this bug will double it. So let's say 10 Imps would spawn in, but the counter will be raised by 20.

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Doomenator
Doomenator - - 60 comments

Enhanced night vision mode: Imgur.com

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stalkerzero
stalkerzero - - 48 comments

Hey Sgt_Mark_IV can you please upload a version without the music, 205mb i know for sure is because of music
Thanks ;)

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Blackmore1014
Blackmore1014 - - 1,211 comments

+1
I want too download only main files. I already have music...

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VoidedLake33
VoidedLake33 - - 34 comments

I cant seem to launch this version of Brutal Doom 64, previous version worked just fine. When I try to launch this version of BD64, it says script error "bd64game already exists, remove or restart zandorinium

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Blackmore1014
Blackmore1014 - - 1,211 comments

All fine. You load second main file "maps"?

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Tristan5949
Tristan5949 - - 1 comments

you have broke your game the the gun recoil on the mini gun is ridiculous also the new stamina is broken if you stand still it moves up so that means you cant run same with fist and kicking there should be kicking like your other mods brutal doom v 20 . the death match needs more bots and does not switch maps

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Blackmore1014
Blackmore1014 - - 1,211 comments

In tactical mode Chaingun became just awful and practically useless weapon. Terrible recoil. If you play in Hardcore and want survive - I not use Chaingun, especially since middle range...

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Guest
Guest - - 700,021 comments

Thanks very much!

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iiClydeZ
iiClydeZ - - 24 comments

Can i run this in qzdoom?

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LegatusMarco
LegatusMarco - - 92 comments

that survival horror feel makes it sooo good

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MILFHunter667
MILFHunter667 - - 145 comments

First of all, loving the 2.0 update with the tactical mode

A few observations about the tactical mode:

1- Personally, I think stamina should drain twice as slower since you get tired really fast, specially when running away from revenants missiles or fighting cyberdemons in later maps.

2- I love the assault rifle very much but I do not see the difference too much between the AR and the normal chaingun since both have similar spread, recoil and fire rate. You could make a separate type of ammunition for the assault rifle (more powerful rounds with lower fire rate) and zooming in with alternate fire for the AR.

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shadowssoldier
shadowssoldier - - 6 comments

Here go..

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Guest
Guest - - 700,021 comments

um I says 1c not 2.0?

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rabidrage
rabidrage - - 47 comments

Mark, as always, very impressed with your work. You'll outdo yourself (and everyone else) as long as you keep this up. I'd like to ask--can we get breakable stuff like vanilla BD? Lights and so forth, I mean. We kinda need it here too, I feel.

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Mega_Johnny_64
Mega_Johnny_64 - - 9 comments

Having so much fun with these updates. Thanks you so much. :)

Is there any chance we can have the SSG reload after firing a single shot?

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vaustein
vaustein - - 30 comments

Brutal_Doom_64_V2.zip doesn't include "bd64 zandronum.exe". Is this intentional?

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Landough
Landough - - 1 comments

Does anyone know why this will only appear on my second monitor regardless of which monitor is selected as my primary?

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Guest
Guest - - 700,021 comments

v1c not download it, cause it say v1c not v2

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goanna678
goanna678 - - 9 comments

bug: completing a map ruins stamina

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SSB-01
SSB-01 - - 12 comments

Getting a crash on attempted start:
Script error, "bd64gamev2.pk3:decorate.player" line 273:
Expected '(', got 'Loop'.

This is on GZDoom 2.3.

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EkuDza
EkuDza - - 5 comments

where my favorite "f" function ? :)

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killdown
killdown - - 28 comments

hi am new to these game i really loved the mod , can someone guide me how to download the game and the mod and it will work on windos 8.1?
and thank you

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Guest
Guest - - 700,021 comments

cool man gonna play it today

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Guest
Guest - - 700,021 comments

im running this game now its great. how do i set it so that the textures arent pixelated though?

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*2Bl4ckD3m0n6*
*2Bl4ckD3m0n6* - - 52 comments

Looks really awesome. But I do have one issue: When I fire a rocket or bfg shot into the water, the game freezes unexpectedly. I had to restart my pc and start from scratch. I copied the files from the Zandronum install folder, and pasted them in a gzdoom 2.1 folder. Because for some reason, in the opening story level, the opengl effects in Zandronum crashed the game. It could be that my computer doesn't support that type of opengl in Zandronum. Could this be addressed, or no?

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The_Zombie
The_Zombie - - 88 comments

Any modders out there interested in helping on a big project? Message me

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Guest
Guest - - 700,021 comments

как скачать

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DoomForever
DoomForever - - 10 comments

Hello to everyone

right now I am playing the original doom 64 and there are two things that bother me:

1) why the hell I keep seeing an auto weapons switching during a fight even thought I still have ammo in the weapon I chose to start the fight with?
2) is there a chance somebody here can tell me how to install the absolution source port which can be found here:http://www.doom2.net/doomdepot/abs-download.html

to sum up I want to add two more things:

1) unless you know another way please don't tell me to speak with Kaiser (I already tried to write him threw this site and threw email using these emails:
svhome@gameslink.net and kaiser@newdoom.com
2) for the source port I want to add that I don't use Doomday engine nor jdoom

many thanks for all the helpers

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Guest
Guest - - 700,021 comments

I'm getting serious lag which makes this unplayable.
Very bummed out because I was excited to play it. Any advice on how to fix it?

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scorgon48
scorgon48 - - 6 comments

do i need doom 64 zip to play? or can i use a doom 2 zip?

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DOOMGUUUUUY
DOOMGUUUUUY - - 50 comments

This can be run on d-touch ? Updated ver

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Guest
Guest - - 700,021 comments

Will this work with d:touch

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Guest
Guest - - 700,021 comments

Everytime i download it there is something wrong with the file

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THEGRUARRR
THEGRUARRR - - 57 comments

We have a group on facebook!
Facebook.com

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