Adds more dialogue for Boone, along with an optional romance subplot and two new mini quests.
Updates
November 4, 2023
October 30, 2023: v6 has arrived!
September 19, 2023: v5 is here!!
September 10, 2023: Mod page created. Minor grammar/spell checking.
September 6, 2023: Miscellaneous fixes/adjustments.
August 27, 2023: Fixed a small oversight where two new follower topics appeared before Boone is available as a follower.
Dead Money DLC
NVSE (https://github.com/xNVSE/NVSE/releases)
ShowOff NVSE Plugin (https://github.com/Demorome/Showoff-NVSE)
JIP LN NVSE Plugin (https://www.nexusmods.com/newvegas/mods/58277)
JohnnyGuitar NVSE Plugin (https://www.nexusmods.com/newvegas/mods/66927)
Stewie Tweaks (https://www.nexusmods.com/newvegas/mods/66347)
Unofficial Patch NVSE Plus (https://www.nexusmods.com/newvegas/mods/71239)
YUP (https://www.nexusmods.com/newvegas/mods/51664)
You should not be playing without these mods anyway, they make the game SOOOO much more stable.
If you don't use a mod manager or just prefer to install manually, make sure all files go into the Data folder.
Set up should look like this:
meshes/clutter/billiards/glassball.nif
textures/clutter/billiards/glassball.dds
sound/voice/bbr.esp/femaleadult11
maleuniquecraigboone
BBR.esp
BBRreadme.txt (not needed, but you should keep it around should you need to double check anything!)
Things to know before playing:
Very Important: Do not save inside the Novac player room! The game absolutely hates loading saves within modded spaces. A general room of thumb; avoid saving your game within ANY indoor space, this makes it more likely to become corrupt. Why? Its a Bethesda game, that's why.
Just like in vanilla, Boone isn't very talkative when you first meet. The more you get to know him, the more he'll open up. Most of the new dialogue won't be available at the beginning of the game!
This mod is only partially voiced, where vanilla voice lines could be reused. The rest is silent dialogue. If I ever figure out how or someone offers to help, I may try spliced dialogue in the future, but for now, this is the best solution. (I did try silent voice generator to at least get lip sync at one point, but the results were...terrifying.)
This mod does not override any of Boone's faction standings or boundaries from vanilla. He will still leave if you shoot too many NCR people or get too cozy with the Legion. If you're in the middle of any of the added quests, this will prevent you from completing them entirely.
Again, check the quest info section below before playing.
Compatibility Concerns
As mentioned above, this mod tweaks the Novac player room for convenient crafting and give it a warm, calming vibe over the original depressing one. As such, any mods that alter the Novac player room will be incompatible.
On the same note, any mods that alter the courtyard outside the Novac Dino Motel, Searchlight Airport, and Silver Peak Mine are also unlikely to play well with this mod.
F*ckable Companions - Fully compatible, but if you want to use this mod for the romance content, there's no point in having both.
JIP Companions Command & Control - Since this is a dialogue only mod, BBR should be fully compatible with this mod, but I can't 100% confirm it. Check in FNVEdit if you're not sure!
If you want to avoid spoilers, you're in the right place. If you don't care and want all the info up front, click on the spoiler box below.
Special Thanks:
Seddon4494 - This mod wouldn't have been possible without his very helpful GECK tutorial series.
Kyle & Kira - If their mod F*ckable Companions didn't exist for me to dissect, I likely would have remained too intimidated to try modding on this scale.
krimsons - Their Novac player room mod inspired a lot of the changes I made. Hats off to you my friend.
Happy Canada Annexed Territory Day everyone! Back again with some more info on the upcoming BBR v7!
Work has been slow and steady so far, but not without its challenges. There's nothing like an AI to make you realize just how much of a miserable bastard Boone is - whenever I need a happy or surprised tone, the AI just doesn't know what to do! Its so far outside the realm of his normal tones and inflections that more times than not, it produces something truly heinous. While hilarious, it also gets exhausting when you really need it to come through for you but it keeps making 'gorilla stuck in a cavernous rain barrel" noises.
What's most maddening though is when you have several different versions of the line, and one line has a perfect inflection but suddenly turns robotic at the end, or some variation of that outcome. In these cases its possible to splice together something good, but in the process I have to listen to it over and over and over...after awhile it all sounds the same.
Needless to say, frequent breaks and many treats are needed. Please send more treats!
While voicing the lines, I've taken the opportunity to expand some of the dialogue for more role-playing opportunities.
One thing that has bothered me about this mod is the plot hole in the Birth Control quest - as its written currently, the Followers of the Apocalypse already have a birth control implant, the only thing stopping you from asking them about it is knowing it exists.
Thanks to my better understanding of quest coding, I've expanded 'Stork Without Wings' to not only make more sense narratively, but also play out a bit more like a traditional quest. There's a little hidden backstory and a small nest to clear out now. Here's a preview of that...
However, I think its only fair to warn you all that my skill with coding is still very limited. It is very easy to soft-lock the quest. I am currently looking for fixes, but I will place a detailed warning for players if I can't figure it out.
Anyway, I haven't forgotten about the main attraction. Behold! A new WIP video!
I'll admit, this is one of the conversations that could use a second voice over. Its been tough managing my perfectionist tendencies, so for the most part, I've focused on the most emotional conversations of the mod. As a result, I understand the AI much better now, and its easier for me to get neutral lines that still sound human, if that makes sense.
Once I've finished giving a voice to all of the original dialogue, I plan on expanding with new stuff. Now that voice lines and lip syncing are a thing I can do, this has opened up vast new avenues for me. Currently I am thinking about new greetings (Lines an NPC says to you upon starting a convo) and location chatter (something a companion will say unprompted when you take them to a specific place), but as that is a new egg for me to crack, I am not going to rush into it. Greetings especially worry me - there's a chance it will somehow conflict with the original GREETINGS topic and cancel each other out. Here's to hoping the game doesn't crap its britches!
Another thing I've always wanted to implement is the ability to be an ass to Boone. Since New Vegas is a game where you can be outright evil, I consider it important for mods to uphold that standard for roleplaying in order to feel like a true extension to the game. To me, BBR doesn't wholly rise to that standard if there's no mean options.
I've thought about implementing outcomes where Boone will break up with you under certain conditions, (e.g if you sleep with Benny while you're in a relationship with him, disrespect his wife's memory, etc.) but these scenarios would naturally extend to Boone refusing to follow you anymore, and that is code I haven't figured out how to work with yet. I am also concerned about messing up vanilla game content if I am not careful. If I have to leave these options out for the mod to remain stable, I will.
For less theoretical updates, I plan on adding more convos with Novac residents as a reaction to your relationship with Boone. So far that list only includes one person, Ranger Andy, but hopefully it will grow once I manage to get more voices cloned! I also want to expand the quest 'Something Blue' so its a bit more challenging, and perhaps make a whole new interior for it if I can figure out the GECK controls.
That's about everything for the time being! Let me know your thoughts below and thanks for reading!
A showcase for the upcoming voice update for Boonetastic Boonefoonery - what's happened so far, what's on the to-do list next, and the mishaps so far!
Sharing a link to a helpful FNVEdit tutorial that patches a very common bug around Joshua Graham.
Adds more dialogue for Boone, along with an optional romance subplot and two new mini quests. v6 is a significant content update: check the description...
Adds more dialogue for Boone, along with an optional romance subplot and two new mini quests. v5 is a significant content update: check the description...
Adds more dialogue for Boone, along with an optional romance subplot and two new mini quests.
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Having an issue with this mod where I sometimes get stuck rubber banding if I enter the bathroom of the hotel room. Otherwise, love the mod so far!
Hi there! I'll admit, I never heard of rubber banding before this comment. I mean, I know about the thing where people put rubber bands on their controllers to grind skills and stuff, but that's obviously a different thing! Could you please provide more details about this issue? I am planning on working on the mod tomorrow so I'll have time to look into this glitch. Thanks!
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Just found this mod and reinstalled NV and built a new load order just to play around with it! Thanks for all your time and hard work!
Re: Voices, idk if Elevenlabs or something might work for some of the lines. Might be easier than splicing them together, but I don't honestly know.
Anyway, thanks again! <3
Is this compatible with tale of two wastelands?
Hi! I don't know for sure because I never played that mod, but based on that fact I think its a safe bet that they are not compatible. Even if having both mods installed doesn't crash the game, there's a good chance that some behind the scenes shenanigans may make the game(s) freak out if it detects Boone where he technically shouldn't exist.
Hello! I'm not sure where else to put this but the item for the "something blue" quest is an error and I cannot complete it. I could use some help figuring out what I did wrong or if there's an item ID I can use to spawn it in my inventory instead
Hello! Would you mind messaging me with more details about what's wrong? I can't do much for diagnostics without more information.
hi! i posted to this thread last night since the mod wasn't working, but i fixed it by installing thru another mod loader and not vortex. so happy it's working!
i wanted to say that i hope this mod is still being actively worked on when you've the time. i couldn't find any other mod that expands his dialogue/character, so this mod is dear to me. :)