ARCADE TD

Host has 12 castles in a line. If (1) Castle dies, Game Over!
The enemy will spawn on the opposite side of the castles in a straight line.

The timer is displayed when each new round will begin.

Each wave gets more difficult. The objective is to keep the enemy from reaching the castles.

Players can build Towers, Small Blockers & 2 Big Blockers (Small Blockers are used on land and Big Blockers are used on the water.
Use Towers and Blockers to direct the enemy towards a black path. Make the enemy zig zag as much as possible to slow them down and kill them with your towers.

The best strategy is to focus on 1 tower type first. Each tower has a bonus against a specific enemy unit. Each tower can be upgraded (Attack, Speed, Arrows, Range and Blast Area)
Some towers such as Frenzy, Charge & Monk Towers can be built in addition to your main tower of your choosing. Those towers can only be built once. (You can delete them and rebuild them somewhere else)

Every Wave there is a small chance a boss will appear. Each boss has a different ability. Such as damaging your towers, destroying your towers or even deactivating your towers so you cant build that type anymore.

Every 5 rounds a barrier will be removed (starting from the enemy spawn side)

Players also have a gold miner. You can upgrade mining speed, gather capacity and building speed. All within the mining camp.

The best strategy so far is to start by creating a long path with walls and towers by working together as a team to cut off the enemy and make them go towards a large group of towers. As barriers disappear off the map, adjust the walls and create new paths and continue making towers along the strongest path in which the enemies are all going through. Remember you cant build towers on the Black or Water. So use the barriers to cut off the enemy and redirect them to your towers along the Water















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Arcade TD

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1


Difficulty: Standard
Map: Explored
Game Speed: Fast
Starting Age: Standard

Host has 12 castles in a line. If (1) Castle dies, Game Over!
The enemy will spawn on the opposite side of the castles in a straight line.

The timer is displayed when each new round will begin.

Each wave gets more difficult. The objective is to keep the enemy from reaching the castles.

2

Players can build Towers, Small Blockers & 2 Big Blockers (Small Blockers are used on land and Big Blockers are used on the water.
Use Towers and Blockers to direct the enemy towards a black path. Make the enemy zig zag as much as possible to slow them down and kill them with your towers.

3

The best strategy is to focus on 1 tower type first. Each tower has a bonus against a specific enemy unit. Each tower can be upgraded (Attack, Speed, Arrows, Range and Blast Area)
Some towers such as Frenzy, Charge & Monk Towers can be built in addition to your main tower of your choosing. Those towers can only be built once. (You can delete them and rebuild them somewhere else)

4

Every Wave there is a small chance a boss will appear. Each boss has a different ability. Such as damaging your towers, destroying your towers or even deactivating your towers so you cant build that type anymore.

Every 5 rounds a barrier will be removed (starting from the enemy spawn side)

5

Players also have a gold miner. You can upgrade mining speed, gather capacity and building speed. All within the mining camp.

6

The best strategy so far is to start by creating a long path with walls and towers by working together as a team to cut off the enemy and make them go towards a large group of towers. As barriers disappear off the map, adjust the walls and create new paths and continue making towers along the strongest path in which the enemies are all going through. Remember you cant build towers on the Black or Water. So use the barriers to cut off the enemy and redirect them to your towers along the Water

11

v53
Civ Bonuses

TEAM Aztecs:::: `Receive +6000 Gold at Wave 5`
TEAM Armenians:::: `Start Galleon Towers with +4 Projectiles +4 Total Projectiles`
TEAM Bengalis:::` When a Transport delivers Ore the Team gains a small amount of Gold Regeneration
`TEAM Bohemians`: Start Camel Tower with +1 Blast Width
`TEAM Bulgarians`::: At Wave 18, 28, 38 and 48 Receive A Resource Supply +20% Chance for Additional Resources
`TEAM Burgundians`:: Fishing Boat brings back 50 Gold
`TEAM Briton`::::: Start Halberdier Tower with +4 Range +4 Total Range
`TEAM Byzantines`: Start Fish Tower with +1 Blast Width
`TEAM Celts`:::::::: Siege fire 75% Faster
`TEAM Dravidians`:: Unlocks Docks & Wood Grid at Wave (7)
`TEAM Ethiopians`: Siege +75% Blast Width
`TEAM Goths`::::::: Villagers +100 Attack +Battle Movement Speed
`TEAM Gurjaras`::::: Start with 700 Food (Slowly goes back to 100 Cap)
`TEAM HUNS`:::::::: +5 Gold Per Second and +1 Population
`TEAM Incas`:::::::: Buildings cost 300 Stone, Siege cost 500 Stone
`TEAM Japanese`:: Start Galleon Tower with +4 Range & +10 Attack
`TEAM Koreans`::: All Towers start with +2 Range & +2 Total Range
`TEAM Khmer`::::: Start Scorpions with +4 Range and +10 Attack
`TEAM Lithuanians`: +100 Wood Per Wave
`TEAM Malay`::::::: Fishing Boat (Dock) has +2 Carry Capacity
`TEAM Mayans`:::: Walls are free and can build +10 Walls
`TEAM Malians`:::: Buildings & Towers -20 Wood Cost
`TEAM Magyars`::: All towers and Siege start with +20 Bonus Damage
`TEAM Mongols`:: Siege move 200% Faster and Charge Tower +10 Charge Rate
`TEAM Persians`:: Start with +600 Wood & At Wave 15 Receive 1200 Wood
`Team Poland`::: Armor Break Towers ignore Armor and does (2) Total Damage
`TEAM Romans`::: Start Charge Tower (+1 Blast Width) (+100% Attack Speed) & Ignores Enemy Armor
`TEAM Saracens`:: Siege Onagers start with +25 Attack
`TEAM Slavs`::::::: Faster Food Generation
`TEAM Tatars`:::::: All Towers Start with +10 Attack & +10 Bonus Damage
`TEAM Teutons`::: All Towers Start with +3 Projectiles
`TEAM Turks`::::::: Gold Miners work 100% Faster
`TEAM Vietnamese`: Gold Mining and Gather Capacity Upgrades cost 5 Food

`INDIVIDUAL Berbers`::: Camel Tower cost 200 Stone
`INDIVIDUAL Burmese`::: Start with + 1 Charge Tower and (+3 Range) (+25 Base & +50 Charge Attack) (+4 Recharge Rate)
`INDIVIDUAL Chinese`::: +1 Villager Starting with Gold:200, Stone 815, Wood 150
`INDIVIDUAL Cumans`: Frenzy Towers +10 Attack & Bonus Damage, *(In Addition: When the Cuman Player gets Kills, All Frenzy Towers on the Map get an Additional 1% Attack Speed.* *(by default Frenzy Towers ignore armor)*
`INDIVIDUAL Franks`:: Bonne Chance (Good Luck) Start with 450 Stone. At Wave 4 look inside the Mining Camp and gain a superior buff to a random tower and a random resource. (Also receive your starting [stone:4,550] back in your resource)
`INDIVIDUAL Georgians`: Explosives start with +2 Blast Width, +25 Attack & +100 Castle Damage
`INDIVIDUAL Hindustanis`: Start Halberdier Towers with x2 Attack Speed
`INDIVIDUAL Italians`:: Transport Ore only cost 1 food
`INDIVIDUAL Portuguese`: Vasco de Gama Hero & Vasco Tower (Hero Bonus VS Fish, Galleon, Siege & Ram) (Tower Bonus VS Fish, Camel or Halberdier)
`INDIVIDUAL Spanish`:: Start with a Missionary Monk (Use Monk Tower to Upgrade Monk)(Conversions with Monk Grant All Players Monk Towers +5 Attack and +1% Att Speed)
`INDIVIDUAL Sicilians`:::: Start with +3000 Stone and Builder +100% Work Rate
`INDIVIDUAL Viking`:::::: Gather Capacity Upgrade Free + Galleon Tower x2 Attack Speed`

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Arcade TD

Arcade TD

Full Version

Welcome to Arcade TD In this Tower Defense you can freely tower up anywhere you want. Its best to work as a team and try to path the enemies into sections...

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Citadel_Studios Creator
Citadel_Studios - - 14 comments

To play this MOD you need Age of Empires 2 DE and you can do 2 things.

1. Download the scenario file and put it in your Age 2 DE Scenario Folder

2. Search Arcade TD on the MOD list (https://www.ageofempires.com/mods/details/209674) and subscribe.

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